[4597] | 1 | /*! |
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[5039] | 2 | * @file state.h |
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[5405] | 3 | * Definition of the States Class |
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[3655] | 4 | */ |
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| 5 | |
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[4293] | 6 | #ifndef _STATE_H |
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| 7 | #define _STATE_H |
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[3655] | 8 | |
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[6498] | 9 | |
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[5405] | 10 | // FORWARD DECLARATION |
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[4293] | 11 | class PNode; |
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[7014] | 12 | class Camera; |
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| 13 | class CameraTarget; |
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[4827] | 14 | class WorldEntity; |
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[6498] | 15 | class Player; |
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| 16 | class SkyBox; |
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| 17 | class StoryEntity; |
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[6142] | 18 | class ObjectManager; |
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[7039] | 19 | class GameRules; |
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[3655] | 20 | |
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[8271] | 21 | class ScriptManager; |
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[6468] | 22 | |
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[8271] | 23 | |
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[5405] | 24 | //! handles states about orxonox's most importatn objects |
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| 25 | /** |
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| 26 | * This is an abstract Class-container, not really a Class. |
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| 27 | * in this Class only static references to the most important |
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| 28 | * Objects/List/etc. are stored. |
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| 29 | */ |
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| 30 | class State { |
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[3655] | 31 | |
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| 32 | public: |
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[6142] | 33 | ////////////// |
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| 34 | /// CAMERA /// |
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| 35 | ////////////// |
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[4827] | 36 | /** @param camera the PNode to the Camera, @param cameraTarget the PNode to the Camera's target */ |
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[7014] | 37 | static void setCamera(Camera* camera, CameraTarget* cameraTarget); |
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| 38 | static inline Camera* getCamera() { return State::camera; }; |
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| 39 | static inline CameraTarget* getCameraTarget() { return State::cameraTarget; }; |
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[4827] | 40 | /** @returns a Pointer to the PNode of the Camera */ |
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[7014] | 41 | static inline PNode* getCameraNode() { return State::cameraNode; }; |
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[4827] | 42 | /** @returns a Pointer to the CameraTarget */ |
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[7014] | 43 | static inline PNode* getCameraTargetNode() { return State::cameraTargetNode; }; |
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[4485] | 44 | |
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[6498] | 45 | //////////////// |
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| 46 | /// SKYBOX /// |
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| 47 | //////////////// |
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[6468] | 48 | /** @returns the current SkyBox */ |
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[6498] | 49 | static inline SkyBox* getSkyBox() { return State::skyBox; }; |
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[6468] | 50 | /** @param skyBox the SkyBox */ |
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[8148] | 51 | static inline void setSkyBox(SkyBox* skyBox) { State::skyBox = skyBox; }; |
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[6468] | 52 | |
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[6142] | 53 | ////////////////////// |
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| 54 | /// OBJECT-MANAGER /// |
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| 55 | ////////////////////// |
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| 56 | /** @param objectManager the new Current ObjectManager */ |
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| 57 | static inline void setObjectManager(ObjectManager* objectManager) { State::objectManager = objectManager; }; |
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| 58 | /** @returns the current ObjectManager. */ |
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| 59 | static inline ObjectManager* getObjectManager() { return State::objectManager; }; |
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[3655] | 60 | |
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[6498] | 61 | static inline void setResolution(unsigned int resX, unsigned int resY) { State::resX = resX; State::resY = resY; }; |
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| 62 | static inline unsigned int getResX() { return State::resX; }; |
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| 63 | static inline unsigned int getResY() { return State::resY; }; |
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[6468] | 64 | |
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[6498] | 65 | ////////////////////// |
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| 66 | /// STORY-ENTITY /// |
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| 67 | ////////////////////// |
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| 68 | /** @param storyEntity sets the current StoryEntity that is been played */ |
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| 69 | static inline void setCurrentStoryEntity(StoryEntity* storyEntity) { State::storyEntity = storyEntity; }; |
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| 70 | /** @returns the current StoryEntity played */ |
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| 71 | static inline StoryEntity* getCurrentStoryEntity() { return State::storyEntity; }; |
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[6441] | 72 | |
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[7039] | 73 | /** @param gameRules sets the current GameRules */ |
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| 74 | static inline void setGameRules(GameRules* gameRules) { State::gameRules = gameRules; } |
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| 75 | /** @returns the GameRules reference*/ |
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| 76 | static inline GameRules* getGameRules() { return State::gameRules; } |
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| 77 | |
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[6498] | 78 | ////////////// |
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| 79 | /// PLAYER /// |
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| 80 | ////////////// |
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| 81 | /** @param player sets the current local player */ |
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| 82 | static inline void setPlayer(Player* player) { State::player = player; }; |
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| 83 | /** @returns the local player*/ |
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| 84 | static inline Player* getPlayer() { return State::player; }; |
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[6142] | 85 | |
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[6498] | 86 | |
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[6695] | 87 | /////////////// |
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| 88 | /// NETWORK /// |
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| 89 | /////////////// |
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| 90 | /** sets the online stat (multiplayer network) @param bOnline is true if node is online */ |
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| 91 | static inline void setOnline(bool bOnline) { State::bOnline = bOnline; } |
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| 92 | /** @returns true if this node is online (multiplayer network game) */ |
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| 93 | static bool isOnline() { return State::bOnline; } |
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[6498] | 94 | |
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[6695] | 95 | |
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[8271] | 96 | |
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| 97 | //////////////////// |
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| 98 | /// SCRIP_ENGINE /// |
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| 99 | //////////////////// |
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| 100 | static void setScripManager(ScriptManager* scriptManager) { State::scriptManager = scriptManager; }; |
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| 101 | static ScriptManager* getScriptManager() { return State::scriptManager; }; |
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| 102 | |
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[6874] | 103 | //////////// |
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| 104 | /// Menu /// |
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| 105 | //////////// |
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| 106 | /** sets the menu mode @param mode true if always exit to menu */ |
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[7032] | 107 | static inline void setMenuID(int menuID) { State::menuID = menuID; } |
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[6874] | 108 | /** @returns the menu mode */ |
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[7032] | 109 | static inline int getMenuID() { return State::menuID;} |
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[6874] | 110 | |
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| 111 | |
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| 112 | |
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[3655] | 113 | private: |
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[4746] | 114 | State(); |
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[4293] | 115 | |
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[7014] | 116 | static Camera* camera; //!< The current Camera. |
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| 117 | static CameraTarget* cameraTarget; //!< The Camera Target. |
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| 118 | static PNode* cameraNode; //!< A reference to the camera |
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| 119 | static PNode* cameraTargetNode; //!< A reference to the cameraTarget |
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[5405] | 120 | static PNode* nullParent; //!< A reference to the Null-PNode. |
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[6498] | 121 | static ObjectManager* objectManager; //!< A reference to the current ObjectManager |
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| 122 | static StoryEntity* storyEntity; //!< A reference to the current StoryEntity played |
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[7039] | 123 | static GameRules* gameRules; //!< A reference to the GameRules |
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[6498] | 124 | static Player* player; //!< A reference to the Player |
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[4827] | 125 | |
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[6498] | 126 | static SkyBox* skyBox; //!< The SkyBox used in the current world. |
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[8271] | 127 | |
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| 128 | static ScriptManager* scriptManager; //!< The ScriptManager. |
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| 129 | |
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[6498] | 130 | static unsigned int resX; //!< The X Resolution of the screen. |
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| 131 | static unsigned int resY; //!< The Y Resolution of the screen. |
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[7032] | 132 | static int menuID; //!< -1 on default, otherwise orxonox's Menu ID |
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[6695] | 133 | static bool bOnline; //!< Is true if this node is in multiplayer mode (via network) |
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[6468] | 134 | }; |
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[3655] | 135 | |
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[4293] | 136 | #endif /* _STATE_H */ |
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