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source: orxonox.OLD/trunk/src/util/state.h @ 9012

Last change on this file since 9012 was 8408, checked in by bensch, 18 years ago

trunk: merged the script_engine branche back here
merged with command
svn merge https://svn.orxonox.net/orxonox/branches/script_engine . -r8284:HEAD
no conflicts

File size: 5.1 KB
RevLine 
[4597]1/*!
[5039]2 * @file state.h
[5405]3 * Definition of the States Class
[3655]4*/
5
[4293]6#ifndef _STATE_H
7#define _STATE_H
[3655]8
[6498]9
[5405]10// FORWARD DECLARATION
[4293]11class PNode;
[7014]12class Camera;
13class CameraTarget;
[4827]14class WorldEntity;
[6498]15class Player;
16class SkyBox;
17class StoryEntity;
[6142]18class ObjectManager;
[7039]19class GameRules;
[3655]20
[8271]21class ScriptManager;
[6468]22
[8271]23
[5405]24//! handles states about orxonox's most importatn objects
25/**
26 * This is an abstract Class-container, not really a Class.
27 * in this Class only static references to the most important
28 * Objects/List/etc. are stored.
29 */
30class State {
[3655]31
32 public:
[6142]33   //////////////
34   /// CAMERA ///
35   //////////////
[4827]36  /** @param camera the PNode to the Camera, @param cameraTarget the PNode to the Camera's target */
[7014]37  static void setCamera(Camera* camera, CameraTarget* cameraTarget);
38  static inline Camera* getCamera() { return State::camera; };
39  static inline CameraTarget* getCameraTarget() { return State::cameraTarget; };
[4827]40  /** @returns a Pointer to the PNode of the Camera */
[7014]41  static inline PNode* getCameraNode() { return State::cameraNode; };
[4827]42  /** @returns a Pointer to the CameraTarget */
[7014]43  static inline PNode* getCameraTargetNode() { return State::cameraTargetNode; };
[4485]44
[6498]45  ////////////////
46  /// SKYBOX   ///
47  ////////////////
[6468]48  /** @returns the current SkyBox */
[6498]49  static inline SkyBox* getSkyBox() { return State::skyBox; };
[6468]50  /** @param skyBox the SkyBox */
[8148]51  static inline void setSkyBox(SkyBox* skyBox) { State::skyBox = skyBox; };
[6468]52
[6142]53  //////////////////////
54  /// OBJECT-MANAGER ///
55  //////////////////////
56  /** @param objectManager the new Current ObjectManager */
57  static inline void setObjectManager(ObjectManager* objectManager) { State::objectManager = objectManager; };
58  /** @returns the current ObjectManager. */
59  static inline ObjectManager* getObjectManager() { return State::objectManager; };
[3655]60
[6498]61  static inline void setResolution(unsigned int resX, unsigned int resY) { State::resX = resX; State::resY = resY; };
62  static inline unsigned int getResX() { return State::resX; };
63  static inline unsigned int getResY() { return State::resY; };
[6468]64
[6498]65  //////////////////////
66  /// STORY-ENTITY   ///
67  //////////////////////
68  /** @param storyEntity sets the current StoryEntity that is been played */
69  static inline void setCurrentStoryEntity(StoryEntity* storyEntity) { State::storyEntity = storyEntity; };
70  /** @returns the current StoryEntity played */
71  static inline StoryEntity* getCurrentStoryEntity() { return State::storyEntity; };
[6441]72
[7039]73  /** @param gameRules sets the current GameRules */
74  static inline void setGameRules(GameRules* gameRules) { State::gameRules = gameRules; }
75  /** @returns the GameRules reference*/
76  static inline GameRules* getGameRules() { return State::gameRules; }
77
[6498]78  //////////////
79  /// PLAYER ///
80  //////////////
81  /** @param player sets the current local player */
82  static inline void setPlayer(Player* player) { State::player = player; };
83  /** @returns the local player*/
84  static inline Player* getPlayer() { return State::player; };
[6142]85
[6498]86
[6695]87  ///////////////
88  /// NETWORK ///
89  ///////////////
90  /** sets the online stat (multiplayer network) @param bOnline is true if node is online */
91  static inline void setOnline(bool bOnline) { State::bOnline = bOnline; }
92  /** @returns true if this node is online (multiplayer network game) */
93  static bool isOnline() { return State::bOnline; }
[6498]94
[6695]95
[8271]96
97  ////////////////////
[8408]98  /// SCRIPT_ENGINE ///
[8271]99  ////////////////////
[8408]100  static void setScriptManager(ScriptManager* scriptManager) { State::scriptManager = scriptManager; };
[8271]101  static ScriptManager* getScriptManager() { return State::scriptManager; };
102
[6874]103  ////////////
104  /// Menu ///
105  ////////////
106  /** sets the menu mode @param mode true if always exit to menu */
[7032]107  static inline void setMenuID(int menuID) { State::menuID = menuID; }
[6874]108  /** @returns the menu mode */
[7032]109  static inline int getMenuID() { return State::menuID;}
[6874]110
111
112
[3655]113 private:
[4746]114  State();
[4293]115
[7014]116  static Camera*                camera;             //!< The current Camera.
117  static CameraTarget*          cameraTarget;       //!< The Camera Target.
118  static PNode*                 cameraNode;         //!< A reference to the camera
119  static PNode*                 cameraTargetNode;   //!< A reference to the cameraTarget
[5405]120  static PNode*                 nullParent;         //!< A reference to the Null-PNode.
[6498]121  static ObjectManager*         objectManager;      //!< A reference to the current ObjectManager
122  static StoryEntity*           storyEntity;        //!< A reference to the current StoryEntity played
[7039]123  static GameRules*             gameRules;          //!< A reference to the GameRules
[6498]124  static Player*                player;             //!< A reference to the Player
[4827]125
[6498]126  static SkyBox*                skyBox;            //!< The SkyBox used in the current world.
[8271]127
128  static  ScriptManager*        scriptManager;     //!< The ScriptManager.
129
[6498]130  static unsigned int           resX;              //!< The X Resolution of the screen.
131  static unsigned int           resY;              //!< The Y Resolution of the screen.
[7032]132  static int                    menuID;            //!< -1 on default, otherwise orxonox's Menu ID
[6695]133  static bool                   bOnline;           //!< Is true if this node is in multiplayer mode (via network)
[6468]134  };
[3655]135
[4293]136#endif /* _STATE_H */
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