1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2006 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | |
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13 | the actual playing shoult take place within this box |
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14 | |
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15 | main-programmer: Christoph Renner |
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16 | */ |
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17 | |
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18 | #include "action_box.h" |
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19 | #include "track.h" |
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20 | #include "state.h" |
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21 | |
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22 | /** |
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23 | * this function is called each frame. update your state here |
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24 | * @param time time since last tick |
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25 | */ |
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26 | void ActionBox::tick( float time ) |
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27 | { |
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28 | updatePlanes(); |
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29 | } |
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30 | |
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31 | /** |
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32 | * draws the box for debugging |
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33 | */ |
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34 | void ActionBox::draw( ) const |
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35 | { |
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36 | glMatrixMode(GL_MODELVIEW); |
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37 | glPushMatrix(); |
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38 | |
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39 | glPushAttrib(GL_ENABLE_BIT); |
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40 | |
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41 | glDisable(GL_LIGHTING); |
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42 | glDisable(GL_TEXTURE_2D); |
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43 | glDisable(GL_BLEND); |
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44 | glLineWidth(2.0); |
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45 | glTranslatef ( track->getTrackNode()->getAbsCoor ().x, |
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46 | track->getTrackNode()->getAbsCoor ().y, |
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47 | track->getTrackNode()->getAbsCoor ().z); |
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48 | Vector tmpRot = track->getTrackNode()->getAbsDir().getSpacialAxis(); |
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49 | glRotatef (track->getTrackNode()->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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50 | |
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51 | |
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52 | glColor3f(1.0, 1.0, 0.0); |
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53 | glBegin(GL_LINE_STRIP); |
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54 | glVertex3f(0, height_2, width_2); |
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55 | glVertex3f(0, -height_2, width_2); |
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56 | glVertex3f(0, -height_2, -width_2); |
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57 | glVertex3f(0, height_2, -width_2); |
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58 | glVertex3f(0, height_2, width_2); |
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59 | glEnd(); |
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60 | |
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61 | glColor3f(1.0, 0.0, 0.0 ); |
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62 | glBegin(GL_LINE_STRIP); |
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63 | glVertex3f(depth, height_2 * stretch, width_2 * stretch); |
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64 | glVertex3f(depth, -height_2 * stretch, width_2 * stretch); |
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65 | glVertex3f(depth, -height_2 * stretch, -width_2 * stretch); |
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66 | glVertex3f(depth, height_2 * stretch, -width_2 * stretch); |
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67 | glVertex3f(depth, height_2 * stretch, width_2 * stretch); |
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68 | glEnd(); |
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69 | |
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70 | glBegin(GL_LINE_STRIP); |
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71 | glVertex3f(depth, height_2 * stretch, width_2 * stretch); |
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72 | glVertex3f(0, height_2, width_2); |
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73 | glVertex3f(0, -height_2, width_2); |
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74 | glVertex3f(depth, -height_2 * stretch, width_2 * stretch); |
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75 | glEnd(); |
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76 | |
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77 | glBegin(GL_LINE_STRIP); |
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78 | glVertex3f(depth, height_2 * stretch, -width_2 * stretch); |
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79 | glVertex3f(0, height_2, -width_2); |
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80 | glVertex3f(0, -height_2, -width_2); |
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81 | glVertex3f(depth, -height_2 * stretch, -width_2 * stretch); |
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82 | glEnd(); |
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83 | |
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84 | glPopAttrib(); |
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85 | glPopMatrix(); |
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86 | } |
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87 | |
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88 | /** |
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89 | * create a new action box. you must not create more than one action box |
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90 | * @param _track track to assign actionbox to |
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91 | * @param width_2 width/2 of near plane |
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92 | * @param height_2 height/2 of near plane |
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93 | * @param depth distance between near and far plane |
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94 | * @param stretch far plane will be stretched by this factor |
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95 | */ |
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96 | ActionBox::ActionBox( Track* _track, float width_2, float height_2, float depth, float stretch ) |
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97 | { |
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98 | assert( _track ); |
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99 | assert( State::getActionBox() == NULL ); |
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100 | |
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101 | State::setActionBox( this ); |
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102 | |
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103 | this->width_2 = width_2; |
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104 | this->height_2 = height_2; |
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105 | this->depth = depth; |
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106 | this->stretch = stretch; |
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107 | this->track = _track; |
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108 | |
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109 | setParent( _track->getTrackNode() ); |
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110 | |
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111 | toList( OM_COMMON ); |
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112 | } |
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113 | |
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114 | /** |
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115 | * destructor |
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116 | */ |
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117 | ActionBox::~ActionBox( ) |
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118 | { |
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119 | assert( State::getActionBox() ); |
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120 | State::setActionBox( NULL ); |
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121 | } |
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122 | |
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123 | /** |
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124 | * checks wether a point is inside this box |
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125 | * @param pos point to check (absCoor) |
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126 | * @return true if inside |
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127 | */ |
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128 | bool ActionBox::isPointInBox( const Vector & pos ) |
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129 | { |
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130 | for ( int i = 0; i<6; i++ ) |
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131 | { |
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132 | if ( planes[i].distancePoint( pos ) < 0 ) |
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133 | { |
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134 | return false; |
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135 | } |
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136 | } |
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137 | return true; |
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138 | } |
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139 | |
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140 | /** |
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141 | * update planes with new coordiantes. nomals must point to the inside |
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142 | */ |
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143 | void ActionBox::updatePlanes( ) |
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144 | { |
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145 | Vector p[7]; |
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146 | |
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147 | p[0] = Vector( 0.0, height_2, -width_2 ); |
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148 | p[1] = Vector( 0.0, height_2, width_2 ); |
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149 | p[2] = Vector( 0.0, -height_2, -width_2 ); |
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150 | p[3] = Vector( depth, height_2, -width_2 ); |
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151 | p[4] = Vector( depth, height_2, width_2 ); |
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152 | p[5] = Vector( depth, -height_2, width_2 ); |
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153 | p[6] = Vector( depth, -height_2, -width_2 ); |
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154 | |
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155 | for ( int i = 0; i<7; i++ ) |
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156 | { |
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157 | p[i] = track->getTrackNode()->getAbsDir().apply( p[i] ); |
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158 | p[i] += track->getTrackNode()->getAbsCoor(); |
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159 | } |
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160 | |
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161 | planes[0] = Plane( p[1], p[0], p[2] ); |
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162 | planes[1] = Plane( p[3], p[4], p[5] ); |
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163 | planes[2] = Plane( p[5], p[4], p[1] ); |
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164 | planes[3] = Plane( p[2], p[0], p[3] ); |
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165 | planes[4] = Plane( p[3], p[0], p[1] ); |
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166 | planes[5] = Plane( p[2], p[6], p[5] ); |
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167 | } |
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168 | |
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169 | |
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170 | |
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