[4326] | 1 | |
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| 2 | |
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[4597] | 3 | /* |
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[4326] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: ... |
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[4448] | 16 | |
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| 17 | bensch: added comments |
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[4326] | 18 | */ |
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| 19 | |
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| 20 | |
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| 21 | #include "pilot_node.h" |
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[4418] | 22 | #include "event.h" |
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[7868] | 23 | #include "key_mapper.h" |
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[4326] | 24 | |
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| 25 | |
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[9869] | 26 | ObjectListDefinition(PilotNode); |
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[4326] | 27 | /** |
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[4836] | 28 | * standard constructor |
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[4326] | 29 | */ |
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[4597] | 30 | PilotNode::PilotNode () |
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[4326] | 31 | { |
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[9869] | 32 | this->registerObject(this, PilotNode::_objectList); |
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[4597] | 33 | this->setName("PilotNode"); |
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[4422] | 34 | |
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[4438] | 35 | travelSpeed = 30.0; |
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[4423] | 36 | velocity = new Vector(); |
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| 37 | bUp = bDown = bLeft = bRight = false; |
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[4326] | 38 | } |
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| 39 | |
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| 40 | /** |
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[4836] | 41 | * standard deconstructor |
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[4326] | 42 | */ |
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[4597] | 43 | PilotNode::~PilotNode () |
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[4326] | 44 | { |
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| 45 | |
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| 46 | } |
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| 47 | |
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[4597] | 48 | /** |
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[4836] | 49 | * ticks the node |
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| 50 | * @param time the time about whitch to tick \ |
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[4448] | 51 | */ |
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[4423] | 52 | void PilotNode::tick(float time) |
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[4326] | 53 | { |
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[4423] | 54 | this->move(time); |
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| 55 | } |
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[4326] | 56 | |
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[4422] | 57 | |
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[4423] | 58 | /** |
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[4836] | 59 | * action if player moves |
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| 60 | * @param time the timeslice since the last frame |
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[4423] | 61 | */ |
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| 62 | void PilotNode::move (float time) |
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| 63 | { |
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| 64 | Vector accel(0.0, 0.0, 0.0); |
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| 65 | /* FIXME: calculating the direction and orthDirection every timeSlice is redundant! save it somewhere */ |
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| 66 | /* calculate the direction in which the craft is heading */ |
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[4438] | 67 | //Vector direction (1.0, 0.0, 0.0); |
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[4423] | 68 | //direction = this->absDirection.apply (direction); |
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[4438] | 69 | //Vector orthDirection (0.0, 0.0, 1.0); |
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[4423] | 70 | //orthDirection = orthDirection.cross (direction); |
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| 71 | |
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[4438] | 72 | Quaternion q = this->getAbsDir(); |
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| 73 | Vector direction(1,0,0); |
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| 74 | direction = q.apply(direction); |
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[4423] | 75 | |
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[4424] | 76 | |
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[4597] | 77 | |
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[4438] | 78 | Vector orthDirection(0,0,1); |
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| 79 | orthDirection = q.apply(orthDirection); |
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[4597] | 80 | |
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[4438] | 81 | if( this->bUp) |
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| 82 | accel = accel+(direction*acceleration); |
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| 83 | if( this->bDown) |
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| 84 | accel = accel -(direction*acceleration); |
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| 85 | if( this->bLeft) |
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[4597] | 86 | accel = accel - (orthDirection*acceleration); |
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[4438] | 87 | if( this->bRight) |
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| 88 | accel = accel + (orthDirection*acceleration); |
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[4597] | 89 | |
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[4438] | 90 | Vector move = accel * time; |
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| 91 | this->shiftCoor (move); |
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[4597] | 92 | |
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[4438] | 93 | Quaternion q1(-M_PI/4 * this->roll/40000.0, Vector(0,0,1)); |
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| 94 | Quaternion q2(-M_PI/4 * this->pitch/30000.0, Vector(0,1,0)); |
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| 95 | //this->shiftDir(q1*q2); |
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| 96 | this->shiftDir(q1*q2); |
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[4326] | 97 | } |
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[4418] | 98 | |
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[4448] | 99 | /** |
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[4836] | 100 | * handles events |
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| 101 | * @param event the event that occured |
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[4448] | 102 | */ |
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[4418] | 103 | void PilotNode::process( const Event &event) |
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| 104 | { |
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[6997] | 105 | if( event.type == KeyMapper::PEV_FORWARD) |
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[4423] | 106 | { |
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| 107 | this->bUp = event.bPressed; |
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| 108 | } |
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[6997] | 109 | else if( event.type == KeyMapper::PEV_BACKWARD) |
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[4423] | 110 | { |
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| 111 | this->bDown = event.bPressed; |
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| 112 | } |
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| 113 | else if( event.type == KeyMapper::PEV_RIGHT) |
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| 114 | { |
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| 115 | this->bRight= event.bPressed; |
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| 116 | } |
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| 117 | else if( event.type == KeyMapper::PEV_LEFT) |
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| 118 | { |
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| 119 | this->bLeft = event.bPressed; |
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| 120 | } |
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| 121 | else if( event.type == EV_MOUSE_MOTION) |
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| 122 | { |
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[4424] | 123 | this->pitch = event.x - 400; |
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| 124 | this->roll = event.y - 300; |
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[4423] | 125 | } |
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[4418] | 126 | } |
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