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source: orxonox.OLD/trunk/src/util/track/pilot_node.cc @ 8626

Last change on this file since 8626 was 7868, checked in by bensch, 18 years ago

trunk: merge Check in the Event-changes:
r7867 | bensch | 2006-05-26 13:19:46 +0200 (Fri, 26 May 2006) | 1 line

Events better subscribed


r7866 | bensch | 2006-05-26 13:11:10 +0200 (Fri, 26 May 2006) | 1 line

Events are subscribed at the EventListener, and not the EventHandler

File size: 2.7 KB
RevLine 
[4326]1
2
[4597]3/*
[4326]4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
14   main-programmer: Patrick Boenzli
15   co-programmer: ...
[4448]16
17   bensch: added comments
[4326]18*/
19
20
21#include "pilot_node.h"
[4418]22#include "event.h"
[7868]23#include "key_mapper.h"
[4326]24
25
26/**
[4836]27 *  standard constructor
[4326]28*/
[4597]29PilotNode::PilotNode ()
[4326]30{
31   this->setClassID(CL_PILOT_PARENT, "PilotNode");
[4597]32   this->setName("PilotNode");
[4422]33
[4438]34   travelSpeed = 30.0;
[4423]35   velocity = new Vector();
36   bUp = bDown = bLeft = bRight = false;
[4326]37}
38
39/**
[4836]40 *  standard deconstructor
[4326]41*/
[4597]42PilotNode::~PilotNode ()
[4326]43{
44
45}
46
[4597]47/**
[4836]48  *  ticks the node
49  * @param time the time about whitch to tick                                           \
[4448]50*/
[4423]51void PilotNode::tick(float time)
[4326]52{
[4423]53  this->move(time);
54}
[4326]55
[4422]56
[4423]57/**
[4836]58 *  action if player moves
59 * @param time the timeslice since the last frame
[4423]60*/
61void PilotNode::move (float time)
62{
63  Vector accel(0.0, 0.0, 0.0);
64  /* FIXME: calculating the direction and orthDirection every timeSlice is redundant! save it somewhere */
65  /* calculate the direction in which the craft is heading  */
[4438]66  //Vector direction (1.0, 0.0, 0.0);
[4423]67  //direction = this->absDirection.apply (direction);
[4438]68  //Vector orthDirection (0.0, 0.0, 1.0);
[4423]69  //orthDirection = orthDirection.cross (direction);
70
[4438]71   Quaternion q = this->getAbsDir();
72   Vector direction(1,0,0);
73   direction = q.apply(direction);
[4423]74
[4424]75
[4597]76
[4438]77   Vector orthDirection(0,0,1);
78   orthDirection = q.apply(orthDirection);
[4597]79
[4438]80   if( this->bUp)
81     accel = accel+(direction*acceleration);
82   if( this->bDown)
83     accel = accel -(direction*acceleration);
84   if( this->bLeft)
[4597]85     accel = accel - (orthDirection*acceleration);
[4438]86   if( this->bRight)
87     accel = accel + (orthDirection*acceleration);
[4597]88
[4438]89   Vector move = accel * time;
90   this->shiftCoor (move);
[4597]91
[4438]92   Quaternion q1(-M_PI/4 * this->roll/40000.0, Vector(0,0,1));
93   Quaternion q2(-M_PI/4 * this->pitch/30000.0, Vector(0,1,0));
94   //this->shiftDir(q1*q2);
95   this->shiftDir(q1*q2);
[4326]96}
[4418]97
[4448]98/**
[4836]99 *  handles events
100 * @param event the event that occured
[4448]101*/
[4418]102void PilotNode::process( const Event &event)
103{
[6997]104  if( event.type == KeyMapper::PEV_FORWARD)
[4423]105    {
106      this->bUp = event.bPressed;
107    }
[6997]108  else if( event.type == KeyMapper::PEV_BACKWARD)
[4423]109    {
110      this->bDown = event.bPressed;
111    }
112  else if( event.type == KeyMapper::PEV_RIGHT)
113    {
114      this->bRight= event.bPressed;
115    }
116  else if( event.type == KeyMapper::PEV_LEFT)
117    {
118      this->bLeft = event.bPressed;
119    }
120  else if( event.type == EV_MOUSE_MOTION)
121    {
[4424]122      this->pitch = event.x - 400;
123      this->roll = event.y - 300;
[4423]124    }
[4418]125}
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