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1 | /*! |
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2 | * @file pilot_node.h |
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3 | * Definition of a PilotNode |
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4 | */ |
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5 | |
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6 | |
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7 | #ifndef _PILOT_NODE_H |
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8 | #define _PILOT_NODE_H |
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9 | |
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10 | #include "world_entity.h" |
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11 | #include "event_listener.h" |
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12 | |
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13 | class Event; |
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14 | |
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15 | //! The PilotNode is a node that enables the is driven by the Mouse |
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16 | class PilotNode : public WorldEntity, public EventListener { |
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17 | |
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18 | public: |
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19 | PilotNode (); |
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20 | virtual ~PilotNode (); |
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21 | |
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22 | virtual void tick(float time); |
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23 | |
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24 | virtual void process(const Event &event); |
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25 | |
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26 | private: |
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27 | void move(float time); |
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28 | |
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29 | private: |
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30 | bool bUp; //!< up button pressed. |
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31 | bool bDown; //!< down button pressed. |
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32 | bool bLeft; //!< left button pressed. |
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33 | bool bRight; //!< right button pressed. |
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34 | |
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35 | int pitch; //!< the pitch of the node |
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36 | int roll; //!< the roll of the node |
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37 | |
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38 | Vector* velocity; //!< the velocity of the player. |
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39 | float travelSpeed; //!< the current speed of the player (to make soft movement) |
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40 | float acceleration; //!< the acceleration of the player. |
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41 | |
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42 | |
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43 | }; |
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44 | |
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45 | #endif /* _PILOT_NODE_H */ |
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