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1 | MAINSRCDIR=.. |
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2 | include $(MAINSRCDIR)/defs/include_paths.am |
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3 | include WorldEntities.am |
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4 | |
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5 | noinst_LIBRARIES = libORXwe.a |
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6 | |
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7 | ## THESE ARE THE BASE CLASSES OF ALL WORLD_ENTITIES |
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8 | libORXwe_a_SOURCES = world_entity.cc \ |
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9 | cameraman.cc \ |
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10 | playable.cc\ |
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11 | player.cc \ |
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12 | npcs/npc.cc\ |
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13 | weapons/weapon_manager.cc\ |
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14 | weapons/weapon_slot.cc \ |
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15 | weapons/crosshair.cc \ |
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16 | weapons/weapon.cc\ |
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17 | weapons/ammo_container.cc\ |
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18 | projectiles/projectile.cc \ |
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19 | extendable.cc\ |
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20 | power_ups/power_up.cc \ |
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21 | power_ups/param_power_up.cc \ |
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22 | power_ups/weapon_power_up.cc\ |
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23 | spawning_point.cc\ |
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24 | effects/explosion.cc\ |
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25 | effects/billboard.cc\ |
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26 | effects/wobblegrid.cc\ |
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27 | effects/trail.cc\ |
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28 | elements/glgui_energywidget.cc\ |
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29 | elements/glgui_energywidgetvertical.cc |
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30 | |
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31 | |
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32 | noinst_HEADERS = world_entity.h\ |
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33 | cameraman.h\ |
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34 | extendable.h\ |
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35 | playable.h \ |
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36 | player.h\ |
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37 | npcs/npc.h\ |
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38 | weapons/weapon_manager.h\ |
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39 | weapons/weapon_slot.cc \ |
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40 | weapons/crosshair.h \ |
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41 | weapons/weapon.h\ |
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42 | weapons/ammo_container.h\ |
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43 | projectiles/projectile.h \ |
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44 | power_ups/power_up.h\ |
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45 | power_ups/param_power_up.h\ |
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46 | power_ups/weapon_power_up.h \ |
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47 | spawning_point.h\ |
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48 | effects/explosion.h\ |
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49 | effects/billboard.h\ |
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50 | effects/trail.h\ |
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51 | effects/wobblegrid.h\ |
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52 | elements/glgui_energywidget.h\ |
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53 | elements/glgui_energywidgetvertical.h |
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54 | |
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55 | |
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56 | EXTRA_DIST = WorldEntities.am |
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