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source: orxonox.OLD/trunk/src/world_entities/blackscreen.cc @ 10402

Last change on this file since 10402 was 10400, checked in by snellen, 18 years ago

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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
12   main-programmer: Filip Gospodinov
13   co-programmer:
14*/
15#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
16
17
18#include "executor/executor.h"
19#include "util/loading/factory.h"
20#include "util/loading/load_param.h"
21#include "blackscreen.h"
22#include "debug.h"
23#include "material.h"
24#include "state.h"
25
26ObjectListDefinition(BlackScreen);
27CREATE_FACTORY(BlackScreen);
28
29
30
31/**
32 *
33 */
34BlackScreen::BlackScreen()
35{
36  this->init();
37
38
39}
40
41
42/**
43 *
44 */
45BlackScreen::BlackScreen(const TiXmlElement* root)
46{
47  this->init();
48
49  if( root != NULL)
50    this->loadParams(root);
51
52}
53
54
55/**
56 *
57 */
58BlackScreen::~BlackScreen()
59{}
60
61
62/**
63 *
64 */
65void BlackScreen::init()
66{
67  this->registerObject(this, BlackScreen::_objectList);
68  this->toList(OM_GROUP_00);
69
70  this->material = new Material();
71  this->material->setDiffuse(0,0,0);
72  this->material->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
73
74  i=0;
75  state=0;
76  fadeSpeed=1;
77
78}
79
80
81/**
82 * loads the Settings of a MD2Creature from an XML-element.
83 * @param root the XML-element to load the MD2Creature's properties from
84 */
85void BlackScreen::loadParams(const TiXmlElement* root)
86{
87  WorldEntity::loadParams(root);
88}
89
90
91
92
93void BlackScreen::draw() const
94{
95  glPushAttrib(GL_ENABLE_BIT);
96  glDisable(GL_LIGHTING);
97  glEnable(GL_BLEND);   // Turn Blending On
98
99  glMatrixMode(GL_MODELVIEW);
100  glPushMatrix();
101  /* translate */
102  glTranslatef (this->getAbsCoor ().x,
103                this->getAbsCoor ().y,
104                this->getAbsCoor ().z);
105  Vector tmpRot = this->getAbsDir().getSpacialAxis();
106  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
107
108this->material->setTransparency(i);
109this->material->select();
110
111  glBegin(GL_QUADS);
112  glVertex3f(0.,-100.0f,-100.0f);
113  glVertex3f(0., -100.0f,100.0f);
114  glVertex3f(0., 100.0f,100.0f);
115  glVertex3f(0., 100.0f,-100.0f);
116 
117  glEnd();
118
119  glPopMatrix();
120  glPopAttrib();
121}
122
123/**
124 *
125 */
126void BlackScreen::tick (float time)
127{
128if (state == true)
129  fadeOut();
130else
131  fadeIn();
132}
133
134void BlackScreen::fadeIn()
135{
136  if (i>0)
137    i=i-0.005*fadeSpeed;
138  else
139    this->toList(OM_DEAD);
140}
141
142void BlackScreen::fadeOut()
143{
144  if (i<=1)
145    i=i+0.005*fadeSpeed;
146}
147
148void  BlackScreen::toggleFade ()
149{
150    this->state= !this->state;
151
152    if(state)
153    {
154      this->toList(OM_COMMON);
155    }
156}
157
158void BlackScreen::changeFadeSpeed(float newSpeed)
159{
160  fadeSpeed=newSpeed;
161}
162
163bool BlackScreen::isBlack()
164{
165if (i==1)
166  return 1;
167else
168  return 0;
169}
170
171bool BlackScreen::isTrans()
172{
173  if (i==0)
174    return 1;
175  else
176    return 0;
177}
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