[4832] | 1 | /* |
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[2068] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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[2080] | 12 | main-programmer: Christian Meyer |
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[6424] | 13 | co-programmer: Benjamin Grauer |
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[2068] | 14 | */ |
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[5357] | 15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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[2068] | 16 | |
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| 17 | #include "camera.h" |
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[7868] | 18 | #include "key_mapper.h" |
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[9406] | 19 | #include "glincl.h" |
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[3608] | 20 | |
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[9869] | 21 | ObjectListDefinition(Camera); |
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| 22 | |
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[2096] | 23 | /** |
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[4836] | 24 | * creates a Camera |
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[2096] | 25 | */ |
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[4746] | 26 | Camera::Camera() |
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[2068] | 27 | { |
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[9869] | 28 | this->registerObject(this, Camera::_objectList); |
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[4987] | 29 | this->setName("camera"); |
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[3635] | 30 | this->target = new CameraTarget(); |
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[3636] | 31 | |
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[7868] | 32 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW0); |
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| 33 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW1); |
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| 34 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW2); |
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| 35 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW3); |
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| 36 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW4); |
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| 37 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW5); |
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[4414] | 38 | |
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[3641] | 39 | this->setFovy(90); |
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[3636] | 40 | this->setAspectRatio(1.2f); |
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[9235] | 41 | this->setClipRegion(.1, 10000); |
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[3641] | 42 | |
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[7347] | 43 | this->setViewMode(Camera::ViewNormal); |
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[4987] | 44 | |
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[5004] | 45 | this->setParentMode(PNODE_ALL); |
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[2068] | 46 | } |
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| 47 | |
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[2096] | 48 | /** |
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[4836] | 49 | * default destructor |
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[2096] | 50 | */ |
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[4746] | 51 | Camera::~Camera() |
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[6424] | 52 | {} |
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[3543] | 53 | |
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| 54 | /** |
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[4836] | 55 | * focuses the Camera onto a Target |
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| 56 | * @param target the new PNode the Camera should look at. |
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[2096] | 57 | */ |
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[3635] | 58 | void Camera::lookAt(PNode* target) |
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[2068] | 59 | { |
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[3635] | 60 | this->target->setParent(target); |
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[2068] | 61 | } |
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| 62 | |
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[3638] | 63 | /** |
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[4836] | 64 | * @returns The PNode of the Target (from there you can get position and so on |
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[3638] | 65 | */ |
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[7014] | 66 | PNode* Camera::getTargetNode() const |
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[2068] | 67 | { |
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[3635] | 68 | return (PNode*)this->target; |
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[2068] | 69 | } |
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| 70 | |
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[2096] | 71 | /** |
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[4836] | 72 | * sets a new AspectRatio |
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| 73 | * @param aspectRatio the new aspect ratio to set (width / height) |
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[3636] | 74 | */ |
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| 75 | void Camera::setAspectRatio(float aspectRatio) |
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| 76 | { |
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| 77 | this->aspectRatio = aspectRatio; |
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| 78 | } |
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| 79 | |
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| 80 | /** |
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[4992] | 81 | * Sets a new clipping region |
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| 82 | * @param nearClip The near clip plane |
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| 83 | * @param farClip The far clip plane |
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[3636] | 84 | */ |
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| 85 | void Camera::setClipRegion(float nearClip, float farClip) |
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| 86 | { |
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| 87 | this->nearClip = nearClip; |
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| 88 | this->farClip = farClip; |
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| 89 | } |
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| 90 | |
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[4490] | 91 | /** |
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[4836] | 92 | * sets the new VideoMode and initializes iteration to it. |
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| 93 | * @param mode the mode to change to. |
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[4490] | 94 | */ |
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[3639] | 95 | void Camera::setViewMode(ViewMode mode) |
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| 96 | { |
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[6034] | 97 | currentMode = mode; |
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[3639] | 98 | switch (mode) |
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[6424] | 99 | { |
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[3639] | 100 | default: |
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[7347] | 101 | case Camera::ViewNormal: |
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[3639] | 102 | this->toFovy = 60.0; |
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[4992] | 103 | this->setRelCoorSoft(-10, 5, 0); |
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| 104 | this->target->setRelCoorSoft(0,0,0); |
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[3639] | 105 | break; |
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[7347] | 106 | case Camera::ViewBehind: |
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[3639] | 107 | break; |
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[7347] | 108 | case Camera::ViewFront: |
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[4992] | 109 | this->toFovy = 120.0; |
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[6424] | 110 | this->setRelCoorSoft(4, 0, 0, 5); |
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| 111 | this->target->setRelCoorSoft(Vector(10,0,0), 5); |
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[3639] | 112 | break; |
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[7347] | 113 | case Camera::ViewLeft: |
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[3639] | 114 | this->toFovy = 90; |
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[4992] | 115 | this->setRelCoorSoft(0, 1, -10, .5); |
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| 116 | this->target->setRelCoorSoft(0,0,0); |
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[3639] | 117 | break; |
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[7347] | 118 | case Camera::ViewRight: |
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[3639] | 119 | this->toFovy = 90; |
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[4987] | 120 | this->setRelCoorSoft(Vector(0, 1, 10)); |
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[4992] | 121 | this->target->setRelCoorSoft(0,0,0); |
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[3639] | 122 | break; |
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[7347] | 123 | case Camera::ViewTop: |
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[3643] | 124 | this->toFovy= 120; |
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[5751] | 125 | this->setRelCoorSoft(Vector(30, 50, 0)); |
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| 126 | this->target->setRelCoorSoft(35,0,0); |
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[6424] | 127 | } |
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[3639] | 128 | } |
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| 129 | |
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| 130 | |
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[3636] | 131 | /** |
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[4836] | 132 | * Updates the position of the camera. |
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| 133 | * @param dt: The time that elapsed. |
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[3639] | 134 | */ |
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| 135 | void Camera::tick(float dt) |
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| 136 | { |
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[7009] | 137 | //update frustum plane |
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[7014] | 138 | this->viewVector = (this->target->getAbsCoor() - this->getAbsCoor()).getNormalized(); |
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| 139 | this->frustumPlane = Plane(this->viewVector, this->getAbsCoor() + this->viewVector * 0.1); |
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[7009] | 140 | |
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| 141 | this->upVector = this->getAbsDirV(); |
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| 142 | |
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| 143 | |
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[7173] | 144 | float tmpFovy = (this->toFovy - this->fovy); |
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[6034] | 145 | if (tmpFovy > 0.01) |
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[5354] | 146 | this->fovy += tmpFovy * fabsf(dt); |
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[3639] | 147 | } |
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| 148 | |
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| 149 | |
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| 150 | /** |
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[4836] | 151 | * initialize rendering perspective according to this camera |
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[6772] | 152 | * |
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| 153 | * This is called immediately before the rendering cycle starts, it sets all global |
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| 154 | * rendering options as well as the GL_PROJECTION matrix according to the camera. |
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| 155 | */ |
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[2068] | 156 | void Camera::apply () |
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| 157 | { |
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[3636] | 158 | // switching to Projection Matrix |
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[2551] | 159 | glMatrixMode (GL_PROJECTION); |
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[2112] | 160 | glLoadIdentity (); |
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[3635] | 161 | |
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[3636] | 162 | gluPerspective(this->fovy, |
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[4832] | 163 | this->aspectRatio, |
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| 164 | this->nearClip, |
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| 165 | this->farClip); |
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[6778] | 166 | |
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| 167 | |
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| 168 | // setting up the perspective |
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[3636] | 169 | // speed-up feature |
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[7108] | 170 | glMatrixMode (GL_MODELVIEW); |
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| 171 | glLoadIdentity(); |
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| 172 | |
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| 173 | |
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| 174 | } |
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| 175 | |
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| 176 | void Camera::project() |
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| 177 | { |
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[3635] | 178 | Vector cameraPosition = this->getAbsCoor(); |
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| 179 | Vector targetPosition = this->target->getAbsCoor(); |
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[2551] | 180 | |
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[7108] | 181 | // Setting the Camera Eye, lookAt and up Vectors |
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[7009] | 182 | gluLookAt(cameraPosition.x, cameraPosition.y, cameraPosition.z, |
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[6965] | 183 | targetPosition.x, targetPosition.y, targetPosition.z, |
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[7009] | 184 | this->upVector.x, this->upVector.y, this->upVector.z); |
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[7108] | 185 | } |
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[3636] | 186 | |
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[6965] | 187 | |
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[4490] | 188 | /** |
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[4836] | 189 | * processes an event |
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| 190 | * @param event: the event to process |
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[4490] | 191 | */ |
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[4414] | 192 | void Camera::process(const Event &event) |
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| 193 | { |
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| 194 | if( event.type == KeyMapper::PEV_VIEW0) |
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[6424] | 195 | { |
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[7347] | 196 | this->setViewMode(Camera::ViewNormal); |
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[6424] | 197 | } |
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[4414] | 198 | else if( event.type == KeyMapper::PEV_VIEW1) |
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[6424] | 199 | { |
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[7347] | 200 | this->setViewMode(Camera::ViewBehind); |
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[6424] | 201 | } |
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[4414] | 202 | else if( event.type == KeyMapper::PEV_VIEW2) |
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[6424] | 203 | { |
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[7347] | 204 | this->setViewMode(Camera::ViewFront); |
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[6424] | 205 | } |
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[4414] | 206 | else if( event.type == KeyMapper::PEV_VIEW3) |
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[6424] | 207 | { |
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[7347] | 208 | this->setViewMode(Camera::ViewLeft); |
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[6424] | 209 | } |
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[4414] | 210 | else if( event.type == KeyMapper::PEV_VIEW4) |
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[6424] | 211 | { |
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[7347] | 212 | this->setViewMode(Camera::ViewRight); |
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[6424] | 213 | } |
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[4414] | 214 | else if( event.type == KeyMapper::PEV_VIEW5) |
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[6424] | 215 | { |
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[7347] | 216 | this->setViewMode(Camera::ViewTop); |
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[6424] | 217 | } |
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[4414] | 218 | } |
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[3365] | 219 | |
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[4414] | 220 | |
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[3635] | 221 | /////////////////// |
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| 222 | // CAMERA-TARGET // |
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| 223 | /////////////////// |
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[2636] | 224 | |
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[9869] | 225 | ObjectListDefinition(CameraTarget); |
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[3635] | 226 | CameraTarget::CameraTarget() |
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[2636] | 227 | { |
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[9869] | 228 | this->registerObject(this, CameraTarget::_objectList); |
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[6424] | 229 | // this->setParentMode(PNODE_MOVEMENT); |
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[2636] | 230 | } |
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[3213] | 231 | |
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