[4832] | 1 | /* |
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[2068] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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[2080] | 12 | main-programmer: Christian Meyer |
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[6424] | 13 | co-programmer: Benjamin Grauer |
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[2068] | 14 | */ |
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[5357] | 15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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[2068] | 16 | |
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| 17 | #include "camera.h" |
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[7868] | 18 | #include "key_mapper.h" |
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[9406] | 19 | #include "glincl.h" |
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[10379] | 20 | #include "util/loading/load_param.h" |
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[10368] | 21 | #include "world_entity.h" |
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[10379] | 22 | #include "vector.h" |
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| 23 | #include "targets.h" |
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[10389] | 24 | #include "track/track.h" |
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[10388] | 25 | #include "script_class.h" |
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[3608] | 26 | |
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[10379] | 27 | |
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[9869] | 28 | ObjectListDefinition(Camera); |
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| 29 | |
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[10388] | 30 | CREATE_SCRIPTABLE_CLASS(Camera, |
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| 31 | addMethod("setAbsCoor", Executor3<PNode, lua_State*,float,float,float>(&PNode::setAbsCoor)) |
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| 32 | ->addMethod("getAbsCoorX", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorX)) |
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| 33 | ->addMethod("getAbsCoorY", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorY)) |
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| 34 | ->addMethod("getAbsCoorZ", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorZ)) |
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| 35 | ); |
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[10379] | 36 | |
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[2096] | 37 | /** |
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[4836] | 38 | * creates a Camera |
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[2096] | 39 | */ |
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[4746] | 40 | Camera::Camera() |
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[2068] | 41 | { |
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[9869] | 42 | this->registerObject(this, Camera::_objectList); |
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[10391] | 43 | |
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[10368] | 44 | this->init(); |
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| 45 | } |
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| 46 | |
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[10391] | 47 | |
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[10368] | 48 | Camera::Camera(const TiXmlElement* root) |
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| 49 | { |
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| 50 | this->registerObject(this, Camera::_objectList); |
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[10391] | 51 | |
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| 52 | if( root != NULL) |
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| 53 | this->loadParams(root); |
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| 54 | |
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[10368] | 55 | this->init(); |
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[10391] | 56 | |
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[10368] | 57 | } |
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| 58 | |
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[10391] | 59 | |
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[10368] | 60 | /** |
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| 61 | * default destructor |
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| 62 | */ |
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| 63 | Camera::~Camera() |
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| 64 | {} |
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| 65 | |
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| 66 | void Camera::init() |
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| 67 | { |
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[10396] | 68 | //this->setName("camera"); |
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[3635] | 69 | this->target = new CameraTarget(); |
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[10379] | 70 | this->target->masta=this; |
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[7868] | 71 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW0); |
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| 72 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW1); |
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| 73 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW2); |
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| 74 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW3); |
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| 75 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW4); |
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| 76 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW5); |
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[4414] | 77 | |
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[10368] | 78 | //this->setFovy(90); |
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| 79 | this->setAspectRatio(1.33f); |
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[9235] | 80 | this->setClipRegion(.1, 10000); |
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[10387] | 81 | |
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[10368] | 82 | this->viewTopFovy = 60; |
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| 83 | this->viewNormalFovy = 90; |
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| 84 | this->viewFrontFovy = 120; |
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| 85 | this->viewRightFovy = 90; |
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| 86 | this->viewLeftFovy = 90; |
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[3641] | 87 | |
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[10368] | 88 | this->viewTopDistance = 70; |
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| 89 | this->viewNormalDistance = 10; |
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| 90 | this->viewFrontDistance = 4; |
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| 91 | this->viewRightDistance = 10; |
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| 92 | this->viewLeftDistance = 10; |
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| 93 | |
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[7347] | 94 | this->setViewMode(Camera::ViewNormal); |
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[4987] | 95 | |
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[5004] | 96 | this->setParentMode(PNODE_ALL); |
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[10368] | 97 | this->eventHandling = true; |
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[10391] | 98 | |
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[10389] | 99 | //add to track |
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| 100 | if(this->entityTrack) |
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| 101 | this->setParent(this->entityTrack->getTrackNode()); |
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[2068] | 102 | } |
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| 103 | |
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[2096] | 104 | /** |
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[4836] | 105 | * focuses the Camera onto a Target |
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| 106 | * @param target the new PNode the Camera should look at. |
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[2096] | 107 | */ |
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[3635] | 108 | void Camera::lookAt(PNode* target) |
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[2068] | 109 | { |
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[10379] | 110 | this->target->setParentSoft(target,0.2); |
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[2068] | 111 | } |
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| 112 | |
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[3638] | 113 | /** |
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[4836] | 114 | * @returns The PNode of the Target (from there you can get position and so on |
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[3638] | 115 | */ |
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[7014] | 116 | PNode* Camera::getTargetNode() const |
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[2068] | 117 | { |
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[3635] | 118 | return (PNode*)this->target; |
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[2068] | 119 | } |
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| 120 | |
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[10379] | 121 | void Camera::setTargetNode(PNode* target) |
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| 122 | { |
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| 123 | this->target->setParent(target); |
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| 124 | } |
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| 125 | |
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[2096] | 126 | /** |
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[4836] | 127 | * sets a new AspectRatio |
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| 128 | * @param aspectRatio the new aspect ratio to set (width / height) |
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[3636] | 129 | */ |
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| 130 | void Camera::setAspectRatio(float aspectRatio) |
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| 131 | { |
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| 132 | this->aspectRatio = aspectRatio; |
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| 133 | } |
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| 134 | |
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| 135 | /** |
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[4992] | 136 | * Sets a new clipping region |
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| 137 | * @param nearClip The near clip plane |
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| 138 | * @param farClip The far clip plane |
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[3636] | 139 | */ |
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| 140 | void Camera::setClipRegion(float nearClip, float farClip) |
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| 141 | { |
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| 142 | this->nearClip = nearClip; |
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| 143 | this->farClip = farClip; |
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| 144 | } |
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| 145 | |
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[4490] | 146 | /** |
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[4836] | 147 | * sets the new VideoMode and initializes iteration to it. |
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| 148 | * @param mode the mode to change to. |
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[4490] | 149 | */ |
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[3639] | 150 | void Camera::setViewMode(ViewMode mode) |
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| 151 | { |
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[6034] | 152 | currentMode = mode; |
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[3639] | 153 | switch (mode) |
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[6424] | 154 | { |
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[3639] | 155 | default: |
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[7347] | 156 | case Camera::ViewNormal: |
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[10368] | 157 | { |
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| 158 | this->fovy = viewNormalFovy; |
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| 159 | this->toFovy = viewNormalFovy; |
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| 160 | //this->fovy = 60; |
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| 161 | //this->toFovy = 60; |
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| 162 | this->setRelCoorSoft(-2.0/3.0 * this->viewNormalDistance, 1.0/3.0 * this->viewNormalDistance, 0); |
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[4992] | 163 | this->target->setRelCoorSoft(0,0,0); |
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[3639] | 164 | break; |
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[10368] | 165 | } |
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[7347] | 166 | case Camera::ViewBehind: |
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[3639] | 167 | break; |
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[7347] | 168 | case Camera::ViewFront: |
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[10368] | 169 | { |
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| 170 | this->fovy = viewFrontFovy; |
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| 171 | this->toFovy = viewFrontFovy; |
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| 172 | this->setRelCoorSoft(this->viewFrontDistance, 0, 0, 5); |
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[6424] | 173 | this->target->setRelCoorSoft(Vector(10,0,0), 5); |
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[3639] | 174 | break; |
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[10368] | 175 | } |
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[7347] | 176 | case Camera::ViewLeft: |
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[10368] | 177 | { |
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| 178 | this->fovy = viewLeftFovy; |
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| 179 | this->toFovy = viewLeftFovy; |
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| 180 | this->setRelCoorSoft(0, 1, -viewLeftDistance, .5); |
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[4992] | 181 | this->target->setRelCoorSoft(0,0,0); |
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[3639] | 182 | break; |
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[10368] | 183 | } |
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[7347] | 184 | case Camera::ViewRight: |
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[10368] | 185 | { |
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| 186 | this->fovy = viewRightFovy; |
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| 187 | this->toFovy = viewRightFovy; |
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| 188 | this->setRelCoorSoft(Vector(0, 1, viewRightDistance), 0.5); |
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[4992] | 189 | this->target->setRelCoorSoft(0,0,0); |
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[3639] | 190 | break; |
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[10368] | 191 | } |
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[7347] | 192 | case Camera::ViewTop: |
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[10368] | 193 | { |
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| 194 | this->fovy= viewTopFovy; |
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| 195 | this->toFovy = viewTopFovy; |
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| 196 | this->setRelCoor(Vector(-0.05, this->viewTopDistance , 0)); |
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| 197 | this->target->setRelCoor(0,0,0); |
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| 198 | } |
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[6424] | 199 | } |
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[3639] | 200 | } |
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| 201 | |
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| 202 | |
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[3636] | 203 | /** |
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[4836] | 204 | * Updates the position of the camera. |
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| 205 | * @param dt: The time that elapsed. |
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[3639] | 206 | */ |
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| 207 | void Camera::tick(float dt) |
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| 208 | { |
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[7009] | 209 | //update frustum plane |
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[7014] | 210 | this->viewVector = (this->target->getAbsCoor() - this->getAbsCoor()).getNormalized(); |
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| 211 | this->frustumPlane = Plane(this->viewVector, this->getAbsCoor() + this->viewVector * 0.1); |
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[7009] | 212 | this->upVector = this->getAbsDirV(); |
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| 213 | |
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[10379] | 214 | // iteration for fovy |
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[7173] | 215 | float tmpFovy = (this->toFovy - this->fovy); |
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[10368] | 216 | if (fabsf(tmpFovy) > 0.01) |
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[5354] | 217 | this->fovy += tmpFovy * fabsf(dt); |
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[10391] | 218 | |
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[10389] | 219 | if(this->entityTrack) |
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| 220 | this->entityTrack->tick(dt); |
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[10379] | 221 | |
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| 222 | |
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| 223 | |
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| 224 | |
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| 225 | //iterate(float dt, translate, target) |
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| 226 | target->translate(dt); |
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[3639] | 227 | } |
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| 228 | |
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| 229 | |
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| 230 | /** |
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[4836] | 231 | * initialize rendering perspective according to this camera |
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[6772] | 232 | * |
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| 233 | * This is called immediately before the rendering cycle starts, it sets all global |
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| 234 | * rendering options as well as the GL_PROJECTION matrix according to the camera. |
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| 235 | */ |
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[2068] | 236 | void Camera::apply () |
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| 237 | { |
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[3636] | 238 | // switching to Projection Matrix |
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[2551] | 239 | glMatrixMode (GL_PROJECTION); |
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[2112] | 240 | glLoadIdentity (); |
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[3635] | 241 | |
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[3636] | 242 | gluPerspective(this->fovy, |
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[4832] | 243 | this->aspectRatio, |
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| 244 | this->nearClip, |
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| 245 | this->farClip); |
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[6778] | 246 | |
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| 247 | |
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| 248 | // setting up the perspective |
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[3636] | 249 | // speed-up feature |
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[7108] | 250 | glMatrixMode (GL_MODELVIEW); |
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| 251 | glLoadIdentity(); |
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| 252 | |
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| 253 | |
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| 254 | } |
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| 255 | |
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| 256 | void Camera::project() |
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| 257 | { |
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[3635] | 258 | Vector cameraPosition = this->getAbsCoor(); |
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| 259 | Vector targetPosition = this->target->getAbsCoor(); |
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[2551] | 260 | |
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[10403] | 261 | |
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[10379] | 262 | //Setting the Camera Eye, lookAt and up Vectors |
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[7009] | 263 | gluLookAt(cameraPosition.x, cameraPosition.y, cameraPosition.z, |
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[6965] | 264 | targetPosition.x, targetPosition.y, targetPosition.z, |
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[7009] | 265 | this->upVector.x, this->upVector.y, this->upVector.z); |
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[7108] | 266 | } |
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[3636] | 267 | |
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[6965] | 268 | |
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[4490] | 269 | /** |
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[4836] | 270 | * processes an event |
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| 271 | * @param event: the event to process |
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[4490] | 272 | */ |
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[4414] | 273 | void Camera::process(const Event &event) |
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| 274 | { |
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[10368] | 275 | if (eventHandling == true) |
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[6424] | 276 | { |
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[10368] | 277 | if( event.type == KeyMapper::PEV_VIEW0) |
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| 278 | { |
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| 279 | this->setViewMode(Camera::ViewNormal); |
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| 280 | } |
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| 281 | else if( event.type == KeyMapper::PEV_VIEW1) |
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| 282 | { |
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| 283 | this->setViewMode(Camera::ViewBehind); |
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| 284 | } |
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| 285 | else if( event.type == KeyMapper::PEV_VIEW2) |
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| 286 | { |
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| 287 | this->setViewMode(Camera::ViewFront); |
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| 288 | } |
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| 289 | else if( event.type == KeyMapper::PEV_VIEW3) |
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| 290 | { |
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| 291 | this->setViewMode(Camera::ViewLeft); |
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| 292 | } |
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| 293 | else if( event.type == KeyMapper::PEV_VIEW4) |
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| 294 | { |
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| 295 | this->setViewMode(Camera::ViewRight); |
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| 296 | } |
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| 297 | else if( event.type == KeyMapper::PEV_VIEW5) |
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| 298 | { |
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| 299 | this->setViewMode(Camera::ViewTop); |
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| 300 | } |
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[6424] | 301 | } |
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[4414] | 302 | } |
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[3365] | 303 | |
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[10379] | 304 | |
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[10368] | 305 | void Camera::loadParams(const TiXmlElement* root) |
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| 306 | { |
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| 307 | // Do the PNode loading stuff |
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[10391] | 308 | WorldEntity::loadParams(root); |
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[4414] | 309 | |
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[10368] | 310 | LoadParam(root, "viewTopFovy", this, Camera, setViewTopFovy); |
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| 311 | LoadParam(root, "viewFrontFovy", this, Camera, setViewFrontFovy); |
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| 312 | LoadParam(root, "viewLeftFovy", this, Camera, setViewLeftFovy); |
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| 313 | LoadParam(root, "viewRightFovy", this, Camera, setViewRightFovy); |
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| 314 | LoadParam(root, "viewBehindFovy", this, Camera, setViewBehindFovy); |
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| 315 | LoadParam(root, "viewNormalFovy", this, Camera, setViewNormalFovy); |
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| 316 | |
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| 317 | LoadParam(root, "viewTopDistance", this, Camera, setViewTopDistance); |
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| 318 | LoadParam(root, "viewFrontDistance", this, Camera, setViewFrontDistance); |
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| 319 | LoadParam(root, "viewLeftDistance", this, Camera, setViewLeftDistance); |
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| 320 | LoadParam(root, "viewRightDistance", this, Camera, setViewRightDistance); |
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| 321 | LoadParam(root, "viewBehindDistance", this, Camera, setViewBehindDistance); |
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| 322 | LoadParam(root, "viewNormalDistance", this, Camera, setViewNormalDistance); |
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| 323 | } |
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| 324 | |
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[10379] | 325 | |
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[10368] | 326 | void Camera::setViewTopFovy(float fovy) |
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| 327 | { |
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| 328 | this->viewTopFovy = fovy; |
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| 329 | } |
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| 330 | |
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| 331 | void Camera::setViewFrontFovy(float fovy) |
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| 332 | { |
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| 333 | this->viewFrontFovy = fovy; |
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| 334 | } |
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| 335 | |
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| 336 | void Camera::setViewLeftFovy(float fovy) |
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| 337 | { |
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| 338 | this->viewLeftFovy = fovy; |
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| 339 | } |
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| 340 | |
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| 341 | void Camera::setViewRightFovy(float fovy) |
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| 342 | { |
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| 343 | this->viewRightFovy = fovy; |
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| 344 | } |
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| 345 | |
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| 346 | void Camera::setViewBehindFovy(float fovy) |
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| 347 | { |
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| 348 | this->viewBehindFovy = fovy; |
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| 349 | } |
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| 350 | |
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| 351 | void Camera::setViewNormalFovy(float fovy) |
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| 352 | { |
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| 353 | this->viewNormalFovy = fovy; |
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| 354 | } |
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| 355 | |
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| 356 | void Camera::setViewTopDistance(float Distance) |
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| 357 | { |
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| 358 | this->viewTopDistance = Distance; |
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| 359 | } |
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| 360 | |
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| 361 | void Camera::setViewFrontDistance(float Distance) |
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| 362 | { |
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| 363 | this->viewFrontDistance = Distance; |
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| 364 | } |
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| 365 | |
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| 366 | void Camera::setViewLeftDistance(float Distance) |
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| 367 | { |
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| 368 | this->viewLeftDistance = Distance; |
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| 369 | } |
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| 370 | |
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| 371 | void Camera::setViewRightDistance(float Distance) |
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| 372 | { |
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| 373 | this->viewRightDistance = Distance; |
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| 374 | } |
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| 375 | |
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| 376 | void Camera::setViewBehindDistance(float Distance) |
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| 377 | { |
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| 378 | this->viewBehindDistance = Distance; |
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| 379 | } |
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| 380 | |
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| 381 | void Camera::setViewNormalDistance(float Distance) |
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| 382 | { |
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| 383 | this->viewNormalDistance = Distance; |
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| 384 | } |
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| 385 | |
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| 386 | |
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[10379] | 387 | |
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| 388 | |
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| 389 | void Camera::glLookAt(float eyex, float eyey, float eyez, float centerx, float centery, float centerz, float upx, float upy, float upz) |
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| 390 | { |
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| 391 | //Vector* eye=new Vector(eyex, eyey, eyez); |
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| 392 | Vector* center=new Vector (centerx, centery, centerz); |
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| 393 | Vector* up=new Vector(upx, upy, upz); |
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| 394 | |
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| 395 | center->x-=eyex; |
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| 396 | center->y-=eyey; |
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| 397 | center->z-=eyez; |
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| 398 | |
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| 399 | center->normalize(); |
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| 400 | up->normalize(); |
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| 401 | Vector* s = VectorProd(center, up); |
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| 402 | Vector* u = VectorProd(s, center); |
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| 403 | GLfloat Matrix[]={s->x, s->y, s->z, 0, u->x, u->y, u->z, 0, -center->x, -center->y, -center->z, 0, 0, 0, 0, 1}; |
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| 404 | |
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| 405 | glMultMatrixf(Matrix); |
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| 406 | glTranslated(-eyex, -eyey, -eyez); |
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| 407 | delete center; |
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| 408 | delete up; |
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| 409 | delete s; |
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| 410 | delete u; |
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| 411 | |
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| 412 | } |
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| 413 | |
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| 414 | |
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| 415 | |
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| 416 | |
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| 417 | Vector* Camera::VectorProd(Vector* v1, Vector* v2) |
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| 418 | { |
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| 419 | Vector* temp= new Vector(); |
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| 420 | temp->x=v1->y * v2->z - v1->z * v2->y; |
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| 421 | temp->y=v1->z * v2->x - v1->x * v2->z; |
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| 422 | temp->z=v1->x * v2->y - v1->y * v2->x; |
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| 423 | return temp; |
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| 424 | } |
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| 425 | |
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| 426 | |
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| 427 | |
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| 428 | |
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| 429 | |
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| 430 | |
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| 431 | |
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| 432 | |
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| 433 | |
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| 434 | |
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| 435 | |
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| 436 | |
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| 437 | |
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| 438 | |
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[3635] | 439 | /////////////////// |
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| 440 | // CAMERA-TARGET // |
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| 441 | /////////////////// |
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[10379] | 442 | //REATE_FACTORY(CameraTarget); |
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[2636] | 443 | |
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[10379] | 444 | |
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[9869] | 445 | ObjectListDefinition(CameraTarget); |
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[10379] | 446 | |
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| 447 | |
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[3635] | 448 | CameraTarget::CameraTarget() |
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[2636] | 449 | { |
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[9869] | 450 | this->registerObject(this, CameraTarget::_objectList); |
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[6424] | 451 | // this->setParentMode(PNODE_MOVEMENT); |
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[10379] | 452 | this->speed=1; |
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| 453 | translateTo.x=0; |
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| 454 | translateTo.y=0; |
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| 455 | translateTo.z=0; |
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| 456 | rotateBy.x=0; |
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| 457 | rotateBy.y=0; |
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| 458 | rotateBy.z=0; |
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| 459 | target=createStick(); |
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[2636] | 460 | } |
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[3213] | 461 | |
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[10379] | 462 | |
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| 463 | void CameraTarget::detach() |
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| 464 | { |
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| 465 | masta->setParentSoft(target); |
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| 466 | masta->getTargetNode()->setParentSoft(target); |
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| 467 | } |
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| 468 | |
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| 469 | PNode* CameraTarget::createStick() |
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| 470 | { |
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| 471 | return new Targets(); |
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| 472 | } |
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| 473 | |
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| 474 | |
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| 475 | void CameraTarget::atach(PNode* object) |
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| 476 | { |
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| 477 | masta->setParentSoft(object); |
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| 478 | masta->getTargetNode()->setParentSoft(object); |
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| 479 | } |
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| 480 | |
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| 481 | |
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| 482 | |
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| 483 | |
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| 484 | Vector CameraTarget::iterate(float dt, const Vector* Target, const Vector* cam) |
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| 485 | { |
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| 486 | |
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| 487 | |
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| 488 | Vector tmpVec; |
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| 489 | tmpVec= (*Target - *cam); |
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| 490 | tmpVec.normalize(); |
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| 491 | return tmpVec; |
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| 492 | |
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| 493 | } |
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| 494 | |
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| 495 | |
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| 496 | void CameraTarget::translate(float dt) |
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| 497 | { |
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| 498 | if (fabs(translateTo.len() - (target->getAbsCoor()).len()) >= 11 ) |
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| 499 | { |
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| 500 | Vector tmpVec= iterate(dt, &translateTo, &(masta->getAbsCoor())); |
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| 501 | target->shiftCoor(speed*tmpVec.x, speed*tmpVec.y, speed*tmpVec.z); |
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| 502 | } |
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| 503 | } |
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| 504 | |
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| 505 | Vector * CameraTarget::rotate(Vector* newPos, float speed) |
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| 506 | { |
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| 507 | |
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| 508 | } |
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| 509 | |
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| 510 | void CameraTarget::jump(float x, float y, float z) |
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| 511 | { |
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| 512 | target->setAbsCoor(x,y,z); |
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| 513 | } |
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| 514 | |
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| 515 | |
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| 516 | void CameraTarget::trans(float x, float y, float z) |
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| 517 | { |
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| 518 | Vector tmpVec=Vector(x,y,z); |
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| 519 | if( this->getParent()) |
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| 520 | this->getParent()->setRelCoor(this->getParent()->getRelCoor()); |
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| 521 | translateNow(&tmpVec); |
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| 522 | } |
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| 523 | |
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| 524 | void CameraTarget::translateNow(Vector* vec) |
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| 525 | { |
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| 526 | translateTo=*vec; |
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| 527 | } |
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| 528 | |
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| 529 | void CameraTarget::changeSpeed(float speed) |
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| 530 | { |
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| 531 | if (speed!=0) |
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| 532 | this->speed=speed; |
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| 533 | return; |
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| 534 | } |
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| 535 | |
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| 536 | |
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| 537 | bool CameraTarget::isDone() |
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| 538 | { |
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| 539 | if (fabs(translateTo.len() - (target->getAbsCoor()).len()) >= 11 ) |
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| 540 | return 0; |
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| 541 | else |
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| 542 | return 1; |
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| 543 | } |
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