Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/trunk/src/world_entities/camera.cc @ 5922

Last change on this file since 5922 was 5769, checked in by bensch, 19 years ago

orxonox/trunk: sync

File size: 6.3 KB
RevLine 
[2068]1
2
[4832]3/*
[2068]4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
[2080]14   main-programmer: Christian Meyer
[2068]15   co-programmer: ...
16*/
[5357]17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
[2068]18
19#include "camera.h"
[3608]20
[2100]21#include "world.h"
22#include "world_entity.h"
[3608]23#include "vector.h"
[4414]24#include "event.h"
25#include "event_handler.h"
[2068]26
27using namespace std;
28
[3635]29////////////
30// CAMERA //
31////////////
32
[2096]33/**
[4836]34 *  creates a Camera
[2096]35*/
[4746]36Camera::Camera()
[2068]37{
[4320]38  this->setClassID(CL_CAMERA, "Camera");
[4987]39  this->setName("camera");
[3635]40  this->target = new CameraTarget();
[3636]41
[4414]42  EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW0);
43  EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW1);
44  EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW2);
45  EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW3);
46  EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW4);
47  EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW5);
48
[3641]49  this->setFovy(90);
[3636]50  this->setAspectRatio(1.2f);
51  this->setClipRegion(.1, 2000);
[3641]52
[3639]53  this->setViewMode(VIEW_NORMAL);
[4987]54
[5004]55  this->setParentMode(PNODE_ALL);
[2068]56}
57
[2096]58/**
[4836]59 *  default destructor
[2096]60*/
[4746]61Camera::~Camera()
[2068]62{
[3543]63}
64
65/**
[4836]66 *  focuses the Camera onto a Target
67 * @param target the new PNode the Camera should look at.
[2096]68*/
[3635]69void Camera::lookAt(PNode* target)
[2068]70{
[3635]71  this->target->setParent(target);
[2068]72}
73
[3638]74/**
[4836]75 * @returns The PNode of the Target (from there you can get position and so on
[3638]76*/
[4746]77PNode* Camera::getTarget()
[2068]78{
[3635]79  return (PNode*)this->target;
[2068]80}
81
[2096]82/**
[4836]83 *  sets a new AspectRatio
84 * @param aspectRatio the new aspect ratio to set (width / height)
[3636]85*/
86void Camera::setAspectRatio(float aspectRatio)
87{
88  this->aspectRatio = aspectRatio;
89}
90
91/**
[4836]92 *  sets the Field of View to fofy
93 * @param fovy new field of view factor (in degrees)
[3636]94*/
95void Camera::setFovy(float fovy)
96{
97  this->fovy = fovy;
98}
99
100/**
[4992]101 * Sets a new clipping region
102 * @param nearClip The near clip plane
103 * @param farClip The far clip plane
[3636]104*/
105void Camera::setClipRegion(float nearClip, float farClip)
106{
107  this->nearClip = nearClip;
108  this->farClip = farClip;
109}
110
[4490]111/**
[4836]112 *  sets the new VideoMode and initializes iteration to it.
113 * @param mode the mode to change to.
[4490]114*/
[3639]115void Camera::setViewMode(ViewMode mode)
116{
117  switch (mode)
118    {
119    default:
120    case VIEW_NORMAL:
121      this->toFovy = 60.0;
[5382]122      this->setParentSoft("TrackNode");
123      this->target->setParentSoft("TrackNode");
[4992]124      this->setRelCoorSoft(-10, 5, 0);
125      this->target->setRelCoorSoft(0,0,0);
[3639]126      break;
127    case VIEW_BEHIND:
[4987]128//      this->toFovy = 120.0;
[4988]129//      this->setRelCoorSoft(Vector(3.5, 0, 0));
130  //    this->target->setRelCoorSoft(Vector(10,0,0));
[4987]131
[4989]132      if (!strcmp(this->target->getParent()->getName(), "Player"))
[5382]133        this->target->setParentSoft("TrackNode");
[4989]134      else
[5382]135        this->target->setParentSoft("Player");
[5769]136      this->getParent()->debugNode(0);
[4989]137
[4988]138//      this->setParent("main-Turret");
139//      this->setParentMode(PNODE_ALL);
[5382]140//      this->target->setParentSoft("Player");
[4988]141
[3639]142      break;
143    case VIEW_FRONT:
[4992]144      this->toFovy = 120.0;
[5382]145       this->setParentSoft("Player");
146       this->target->setParentSoft("Player");
[5007]147       this->setRelCoorSoft(4, 0, 0, 5);
148       this->target->setRelCoorSoft(Vector(10,0,0), 5);
[5005]149//      this->target->setRelDirSoft(Quaternion(M_PI/4.0, Vector(0,1,0)));
[3639]150      break;
[4832]151    case VIEW_LEFT:
[3639]152      this->toFovy = 90;
[5382]153      this->setParentSoft("TrackNode");
154      this->target->setParentSoft("TrackNode");
[4992]155      this->setRelCoorSoft(0, 1, -10, .5);
156      this->target->setRelCoorSoft(0,0,0);
[3639]157      break;
158    case VIEW_RIGHT:
159      this->toFovy = 90;
[5382]160      this->setParentSoft("TrackNode");
161      this->target->setParentSoft("TrackNode");
[4987]162      this->setRelCoorSoft(Vector(0, 1, 10));
[4992]163      this->target->setRelCoorSoft(0,0,0);
[3639]164      break;
[3643]165    case VIEW_TOP:
166      this->toFovy= 120;
[5382]167      this->setParentSoft("TrackNode");
168      this->target->setParentSoft("TrackNode");
[5751]169      this->setRelCoorSoft(Vector(30, 50, 0));
170      this->target->setRelCoorSoft(35,0,0);
[3639]171    }
172}
173
174
[3636]175/**
[4836]176 *  Updates the position of the camera.
177 * @param dt: The time that elapsed.
[3639]178*/
179void Camera::tick(float dt)
180{
[5354]181  float tmpFovy = (this->toFovy - this->fovy) ;
182  if (tmpFovy > .01)
183    this->fovy += tmpFovy * fabsf(dt);
[3639]184}
185
186
187/**
[4836]188 *  initialize rendering perspective according to this camera
[4832]189
[2551]190   This is called immediately before the rendering cycle starts, it sets all global
191   rendering options as well as the GL_PROJECTION matrix according to the camera.
[2096]192*/
[2068]193void Camera::apply ()
194{
[3636]195  // switching to Projection Matrix
[2551]196  glMatrixMode (GL_PROJECTION);
[2112]197  glLoadIdentity ();
[3635]198
[3636]199  // setting up the perspective
200  gluPerspective(this->fovy,
[4832]201                 this->aspectRatio,
202                 this->nearClip,
203                 this->farClip);
[3365]204
[3636]205  // speed-up feature
[3635]206  Vector cameraPosition = this->getAbsCoor();
207  Vector targetPosition = this->target->getAbsCoor();
[4996]208  Vector up = this->getAbsDirV();
[2551]209
[3636]210  // Setting the Camera Eye, lookAt and up Vectors
[3635]211  gluLookAt(cameraPosition.x, cameraPosition.y, cameraPosition.z,
[4832]212            targetPosition.x, targetPosition.y, targetPosition.z,
213            up.x, up.y, up.z);
[3636]214
215  // switching back to Modeling Matrix
[2068]216  glMatrixMode (GL_MODELVIEW);
[5384]217//  this->target->getParent()->getParent()->debugDraw(0, 2, Vector(1,0,0));
[2068]218}
219
[4490]220/**
[4836]221 *  processes an event
222 * @param event: the event to process
[4490]223*/
[4414]224void Camera::process(const Event &event)
225{
226  if( event.type == KeyMapper::PEV_VIEW0)
227    {
228      this->setViewMode(VIEW_NORMAL);
229    }
230  else if( event.type == KeyMapper::PEV_VIEW1)
231    {
232      this->setViewMode(VIEW_BEHIND);
233    }
234  else if( event.type == KeyMapper::PEV_VIEW2)
235    {
236      this->setViewMode(VIEW_FRONT);
237    }
238  else if( event.type == KeyMapper::PEV_VIEW3)
239    {
240      this->setViewMode(VIEW_LEFT);
241    }
242  else if( event.type == KeyMapper::PEV_VIEW4)
243    {
244      this->setViewMode(VIEW_RIGHT);
245    }
246  else if( event.type == KeyMapper::PEV_VIEW5)
247    {
248      this->setViewMode(VIEW_TOP);
249    }
250}
[3365]251
[4414]252
[3635]253///////////////////
254// CAMERA-TARGET //
255///////////////////
[2636]256
257
[3635]258CameraTarget::CameraTarget()
[2636]259{
[4320]260  this->setClassID(CL_CAMERA_TARGET, "CameraTarget");
[4997]261//  this->setParentMode(PNODE_MOVEMENT);
[2636]262}
[3213]263
Note: See TracBrowser for help on using the repository browser.