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source: orxonox.OLD/trunk/src/world_entities/camera.cc @ 6494

Last change on this file since 6494 was 6426, checked in by bensch, 19 years ago

orxonox/trunk: merged the spaceshipcontrol branche back to the trunk

merged with command
svn merge https://svn.orxonox.net/orxonox/branches/spaceshipcontrol . -r6224:HEAD
small conflict in space_ship.cc fixed in favor of the control

File size: 6.5 KB
RevLine 
[4832]1/*
[2068]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
[2080]12   main-programmer: Christian Meyer
[6424]13   co-programmer: Benjamin Grauer
[2068]14*/
[5357]15#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
[2068]16
17#include "camera.h"
[3608]18
[4414]19#include "event_handler.h"
[2068]20
21using namespace std;
22
[3635]23
[2096]24/**
[4836]25 *  creates a Camera
[2096]26*/
[4746]27Camera::Camera()
[2068]28{
[4320]29  this->setClassID(CL_CAMERA, "Camera");
[4987]30  this->setName("camera");
[3635]31  this->target = new CameraTarget();
[3636]32
[4414]33  EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW0);
34  EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW1);
35  EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW2);
36  EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW3);
37  EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW4);
38  EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW5);
39
[3641]40  this->setFovy(90);
[3636]41  this->setAspectRatio(1.2f);
42  this->setClipRegion(.1, 2000);
[3641]43
[3639]44  this->setViewMode(VIEW_NORMAL);
[4987]45
[5004]46  this->setParentMode(PNODE_ALL);
[2068]47}
48
[2096]49/**
[4836]50 *  default destructor
[2096]51*/
[4746]52Camera::~Camera()
[6424]53{}
[3543]54
55/**
[4836]56 *  focuses the Camera onto a Target
57 * @param target the new PNode the Camera should look at.
[2096]58*/
[3635]59void Camera::lookAt(PNode* target)
[2068]60{
[3635]61  this->target->setParent(target);
[2068]62}
63
[3638]64/**
[4836]65 * @returns The PNode of the Target (from there you can get position and so on
[3638]66*/
[4746]67PNode* Camera::getTarget()
[2068]68{
[3635]69  return (PNode*)this->target;
[2068]70}
71
[2096]72/**
[4836]73 *  sets a new AspectRatio
74 * @param aspectRatio the new aspect ratio to set (width / height)
[3636]75*/
76void Camera::setAspectRatio(float aspectRatio)
77{
78  this->aspectRatio = aspectRatio;
79}
80
81/**
[4836]82 *  sets the Field of View to fofy
83 * @param fovy new field of view factor (in degrees)
[3636]84*/
85void Camera::setFovy(float fovy)
86{
87  this->fovy = fovy;
88}
89
90/**
[4992]91 * Sets a new clipping region
92 * @param nearClip The near clip plane
93 * @param farClip The far clip plane
[3636]94*/
95void Camera::setClipRegion(float nearClip, float farClip)
96{
97  this->nearClip = nearClip;
98  this->farClip = farClip;
99}
100
[4490]101/**
[4836]102 *  sets the new VideoMode and initializes iteration to it.
103 * @param mode the mode to change to.
[4490]104*/
[3639]105void Camera::setViewMode(ViewMode mode)
106{
[6034]107  currentMode = mode;
[3639]108  switch (mode)
[6424]109  {
[3639]110    default:
111    case VIEW_NORMAL:
112      this->toFovy = 60.0;
[6424]113      /*      this->setParentSoft("TrackNode");
114            this->target->setParentSoft("TrackNode"); */
[4992]115      this->setRelCoorSoft(-10, 5, 0);
116      this->target->setRelCoorSoft(0,0,0);
[3639]117      break;
118    case VIEW_BEHIND:
[6424]119      //      this->toFovy = 120.0;
120      //      this->setRelCoorSoft(Vector(3.5, 0, 0));
121      //    this->target->setRelCoorSoft(Vector(10,0,0));
[4987]122
[6424]123      //       if (!strcmp(this->target->getParent()->getName(), "Player"))
124      //         this->target->setParentSoft("TrackNode");
125      //       else
126      //         this->target->setParentSoft("Player");
127      //       this->getParent()->debugNode(0);
[4989]128
[6424]129      //      this->setParent("main-Turret");
130      //      this->setParentMode(PNODE_ALL);
131      //      this->target->setParentSoft("Player");
[4988]132
[3639]133      break;
134    case VIEW_FRONT:
[4992]135      this->toFovy = 120.0;
[6424]136      /*       this->setParentSoft("Player");
137             this->target->setParentSoft("Player");*/
138      this->setRelCoorSoft(4, 0, 0, 5);
139      this->target->setRelCoorSoft(Vector(10,0,0), 5);
140      //      this->target->setRelDirSoft(Quaternion(M_PI/4.0, Vector(0,1,0)));
[3639]141      break;
[4832]142    case VIEW_LEFT:
[3639]143      this->toFovy = 90;
[6424]144      /*      this->setParentSoft("TrackNode");
145            this->target->setParentSoft("TrackNode");*/
[4992]146      this->setRelCoorSoft(0, 1, -10, .5);
147      this->target->setRelCoorSoft(0,0,0);
[3639]148      break;
149    case VIEW_RIGHT:
150      this->toFovy = 90;
[6424]151      /*      this->setParentSoft("TrackNode");
152            this->target->setParentSoft("TrackNode");*/
[4987]153      this->setRelCoorSoft(Vector(0, 1, 10));
[4992]154      this->target->setRelCoorSoft(0,0,0);
[3639]155      break;
[3643]156    case VIEW_TOP:
157      this->toFovy= 120;
[6424]158      /*      this->setParentSoft("TrackNode");
159            this->target->setParentSoft("TrackNode");*/
[5751]160      this->setRelCoorSoft(Vector(30, 50, 0));
161      this->target->setRelCoorSoft(35,0,0);
[6424]162  }
[3639]163}
164
165
[3636]166/**
[4836]167 *  Updates the position of the camera.
168 * @param dt: The time that elapsed.
[3639]169*/
170void Camera::tick(float dt)
171{
[5354]172  float tmpFovy = (this->toFovy - this->fovy) ;
[6034]173  if (tmpFovy > 0.01)
[5354]174    this->fovy += tmpFovy * fabsf(dt);
[3639]175}
176
177
178/**
[4836]179 *  initialize rendering perspective according to this camera
[4832]180
[2551]181   This is called immediately before the rendering cycle starts, it sets all global
182   rendering options as well as the GL_PROJECTION matrix according to the camera.
[2096]183*/
[2068]184void Camera::apply ()
185{
[3636]186  // switching to Projection Matrix
[2551]187  glMatrixMode (GL_PROJECTION);
[2112]188  glLoadIdentity ();
[3635]189
[3636]190  // setting up the perspective
191  gluPerspective(this->fovy,
[4832]192                 this->aspectRatio,
193                 this->nearClip,
194                 this->farClip);
[3365]195
[3636]196  // speed-up feature
[3635]197  Vector cameraPosition = this->getAbsCoor();
198  Vector targetPosition = this->target->getAbsCoor();
[4996]199  Vector up = this->getAbsDirV();
[6034]200  Vector delay = Vector(0,0,0);
[6426]201  if( currentMode != VIEW_FRONT) delay = (this->target->getVelocity())/25;
[2551]202
[3636]203  // Setting the Camera Eye, lookAt and up Vectors
[6034]204  gluLookAt(cameraPosition.x - delay.x, cameraPosition.y - delay.y, cameraPosition.z - delay.z,
[4832]205            targetPosition.x, targetPosition.y, targetPosition.z,
206            up.x, up.y, up.z);
[3636]207
208  // switching back to Modeling Matrix
[2068]209  glMatrixMode (GL_MODELVIEW);
[6424]210  //  this->target->getParent()->getParent()->debugDraw(0, 2, Vector(1,0,0));
[2068]211}
212
[4490]213/**
[4836]214 *  processes an event
215 * @param event: the event to process
[4490]216*/
[4414]217void Camera::process(const Event &event)
218{
219  if( event.type == KeyMapper::PEV_VIEW0)
[6424]220  {
221    this->setViewMode(VIEW_NORMAL);
222  }
[4414]223  else if( event.type == KeyMapper::PEV_VIEW1)
[6424]224  {
225    this->setViewMode(VIEW_BEHIND);
226  }
[4414]227  else if( event.type == KeyMapper::PEV_VIEW2)
[6424]228  {
229    this->setViewMode(VIEW_FRONT);
230  }
[4414]231  else if( event.type == KeyMapper::PEV_VIEW3)
[6424]232  {
233    this->setViewMode(VIEW_LEFT);
234  }
[4414]235  else if( event.type == KeyMapper::PEV_VIEW4)
[6424]236  {
237    this->setViewMode(VIEW_RIGHT);
238  }
[4414]239  else if( event.type == KeyMapper::PEV_VIEW5)
[6424]240  {
241    this->setViewMode(VIEW_TOP);
242  }
[4414]243}
[3365]244
[4414]245
[3635]246///////////////////
247// CAMERA-TARGET //
248///////////////////
[2636]249
250
[3635]251CameraTarget::CameraTarget()
[2636]252{
[4320]253  this->setClassID(CL_CAMERA_TARGET, "CameraTarget");
[6424]254  //  this->setParentMode(PNODE_MOVEMENT);
[2636]255}
[3213]256
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