[4832] | 1 | /* |
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[2068] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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[2080] | 12 | main-programmer: Christian Meyer |
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[6424] | 13 | co-programmer: Benjamin Grauer |
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[2068] | 14 | */ |
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[5357] | 15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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[2068] | 16 | |
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| 17 | #include "camera.h" |
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[3608] | 18 | |
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[4414] | 19 | #include "event_handler.h" |
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[2068] | 20 | |
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| 21 | using namespace std; |
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| 22 | |
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[3635] | 23 | |
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[2096] | 24 | /** |
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[4836] | 25 | * creates a Camera |
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[2096] | 26 | */ |
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[4746] | 27 | Camera::Camera() |
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[2068] | 28 | { |
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[4320] | 29 | this->setClassID(CL_CAMERA, "Camera"); |
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[4987] | 30 | this->setName("camera"); |
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[3635] | 31 | this->target = new CameraTarget(); |
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[3636] | 32 | |
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[4414] | 33 | EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW0); |
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| 34 | EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW1); |
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| 35 | EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW2); |
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| 36 | EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW3); |
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| 37 | EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW4); |
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| 38 | EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW5); |
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| 39 | |
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[3641] | 40 | this->setFovy(90); |
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[3636] | 41 | this->setAspectRatio(1.2f); |
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| 42 | this->setClipRegion(.1, 2000); |
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[3641] | 43 | |
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[3639] | 44 | this->setViewMode(VIEW_NORMAL); |
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[4987] | 45 | |
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[5004] | 46 | this->setParentMode(PNODE_ALL); |
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[2068] | 47 | } |
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| 48 | |
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[2096] | 49 | /** |
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[4836] | 50 | * default destructor |
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[2096] | 51 | */ |
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[4746] | 52 | Camera::~Camera() |
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[6424] | 53 | {} |
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[3543] | 54 | |
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| 55 | /** |
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[4836] | 56 | * focuses the Camera onto a Target |
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| 57 | * @param target the new PNode the Camera should look at. |
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[2096] | 58 | */ |
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[3635] | 59 | void Camera::lookAt(PNode* target) |
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[2068] | 60 | { |
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[3635] | 61 | this->target->setParent(target); |
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[2068] | 62 | } |
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| 63 | |
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[3638] | 64 | /** |
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[4836] | 65 | * @returns The PNode of the Target (from there you can get position and so on |
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[3638] | 66 | */ |
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[4746] | 67 | PNode* Camera::getTarget() |
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[2068] | 68 | { |
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[3635] | 69 | return (PNode*)this->target; |
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[2068] | 70 | } |
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| 71 | |
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[2096] | 72 | /** |
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[4836] | 73 | * sets a new AspectRatio |
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| 74 | * @param aspectRatio the new aspect ratio to set (width / height) |
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[3636] | 75 | */ |
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| 76 | void Camera::setAspectRatio(float aspectRatio) |
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| 77 | { |
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| 78 | this->aspectRatio = aspectRatio; |
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| 79 | } |
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| 80 | |
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| 81 | /** |
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[4836] | 82 | * sets the Field of View to fofy |
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| 83 | * @param fovy new field of view factor (in degrees) |
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[3636] | 84 | */ |
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| 85 | void Camera::setFovy(float fovy) |
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| 86 | { |
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| 87 | this->fovy = fovy; |
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| 88 | } |
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| 89 | |
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| 90 | /** |
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[4992] | 91 | * Sets a new clipping region |
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| 92 | * @param nearClip The near clip plane |
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| 93 | * @param farClip The far clip plane |
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[3636] | 94 | */ |
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| 95 | void Camera::setClipRegion(float nearClip, float farClip) |
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| 96 | { |
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| 97 | this->nearClip = nearClip; |
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| 98 | this->farClip = farClip; |
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| 99 | } |
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| 100 | |
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[4490] | 101 | /** |
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[4836] | 102 | * sets the new VideoMode and initializes iteration to it. |
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| 103 | * @param mode the mode to change to. |
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[4490] | 104 | */ |
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[3639] | 105 | void Camera::setViewMode(ViewMode mode) |
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| 106 | { |
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[6034] | 107 | currentMode = mode; |
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[3639] | 108 | switch (mode) |
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[6424] | 109 | { |
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[3639] | 110 | default: |
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| 111 | case VIEW_NORMAL: |
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| 112 | this->toFovy = 60.0; |
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[4992] | 113 | this->setRelCoorSoft(-10, 5, 0); |
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| 114 | this->target->setRelCoorSoft(0,0,0); |
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[3639] | 115 | break; |
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| 116 | case VIEW_BEHIND: |
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| 117 | break; |
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| 118 | case VIEW_FRONT: |
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[4992] | 119 | this->toFovy = 120.0; |
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[6424] | 120 | this->setRelCoorSoft(4, 0, 0, 5); |
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| 121 | this->target->setRelCoorSoft(Vector(10,0,0), 5); |
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[3639] | 122 | break; |
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[4832] | 123 | case VIEW_LEFT: |
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[3639] | 124 | this->toFovy = 90; |
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[4992] | 125 | this->setRelCoorSoft(0, 1, -10, .5); |
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| 126 | this->target->setRelCoorSoft(0,0,0); |
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[3639] | 127 | break; |
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| 128 | case VIEW_RIGHT: |
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| 129 | this->toFovy = 90; |
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[4987] | 130 | this->setRelCoorSoft(Vector(0, 1, 10)); |
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[4992] | 131 | this->target->setRelCoorSoft(0,0,0); |
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[3639] | 132 | break; |
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[3643] | 133 | case VIEW_TOP: |
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| 134 | this->toFovy= 120; |
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[5751] | 135 | this->setRelCoorSoft(Vector(30, 50, 0)); |
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| 136 | this->target->setRelCoorSoft(35,0,0); |
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[6424] | 137 | } |
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[3639] | 138 | } |
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| 139 | |
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| 140 | |
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[3636] | 141 | /** |
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[4836] | 142 | * Updates the position of the camera. |
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| 143 | * @param dt: The time that elapsed. |
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[3639] | 144 | */ |
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| 145 | void Camera::tick(float dt) |
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| 146 | { |
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[5354] | 147 | float tmpFovy = (this->toFovy - this->fovy) ; |
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[6034] | 148 | if (tmpFovy > 0.01) |
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[5354] | 149 | this->fovy += tmpFovy * fabsf(dt); |
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[3639] | 150 | } |
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| 151 | |
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| 152 | |
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| 153 | /** |
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[4836] | 154 | * initialize rendering perspective according to this camera |
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[6772] | 155 | * |
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| 156 | * This is called immediately before the rendering cycle starts, it sets all global |
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| 157 | * rendering options as well as the GL_PROJECTION matrix according to the camera. |
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| 158 | */ |
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[2068] | 159 | void Camera::apply () |
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| 160 | { |
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[3636] | 161 | // switching to Projection Matrix |
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[2551] | 162 | glMatrixMode (GL_PROJECTION); |
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[2112] | 163 | glLoadIdentity (); |
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[3635] | 164 | |
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[3636] | 165 | gluPerspective(this->fovy, |
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[4832] | 166 | this->aspectRatio, |
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| 167 | this->nearClip, |
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| 168 | this->farClip); |
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[6778] | 169 | |
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| 170 | |
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| 171 | // setting up the perspective |
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[3636] | 172 | // speed-up feature |
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[3635] | 173 | Vector cameraPosition = this->getAbsCoor(); |
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| 174 | Vector targetPosition = this->target->getAbsCoor(); |
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[4996] | 175 | Vector up = this->getAbsDirV(); |
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[6772] | 176 | Vector delay = Vector(0, 0, 0); |
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| 177 | if( currentMode != VIEW_FRONT) delay = (this->target->getVelocity()) / 25.0f; |
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[2551] | 178 | |
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[3636] | 179 | |
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[2068] | 180 | glMatrixMode (GL_MODELVIEW); |
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[6772] | 181 | glLoadIdentity(); |
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[6778] | 182 | |
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[6780] | 183 | // Setting the Camera Eye, lookAt and up Vectors |
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| 184 | gluLookAt(cameraPosition.x - delay.x, cameraPosition.y - delay.y, cameraPosition.z - delay.z, |
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| 185 | targetPosition.x, targetPosition.y, targetPosition.z, |
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| 186 | up.x, up.y, up.z); |
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[2068] | 187 | } |
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| 188 | |
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[4490] | 189 | /** |
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[4836] | 190 | * processes an event |
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| 191 | * @param event: the event to process |
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[4490] | 192 | */ |
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[4414] | 193 | void Camera::process(const Event &event) |
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| 194 | { |
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| 195 | if( event.type == KeyMapper::PEV_VIEW0) |
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[6424] | 196 | { |
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| 197 | this->setViewMode(VIEW_NORMAL); |
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| 198 | } |
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[4414] | 199 | else if( event.type == KeyMapper::PEV_VIEW1) |
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[6424] | 200 | { |
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| 201 | this->setViewMode(VIEW_BEHIND); |
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| 202 | } |
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[4414] | 203 | else if( event.type == KeyMapper::PEV_VIEW2) |
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[6424] | 204 | { |
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| 205 | this->setViewMode(VIEW_FRONT); |
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| 206 | } |
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[4414] | 207 | else if( event.type == KeyMapper::PEV_VIEW3) |
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[6424] | 208 | { |
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| 209 | this->setViewMode(VIEW_LEFT); |
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| 210 | } |
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[4414] | 211 | else if( event.type == KeyMapper::PEV_VIEW4) |
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[6424] | 212 | { |
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| 213 | this->setViewMode(VIEW_RIGHT); |
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| 214 | } |
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[4414] | 215 | else if( event.type == KeyMapper::PEV_VIEW5) |
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[6424] | 216 | { |
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| 217 | this->setViewMode(VIEW_TOP); |
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| 218 | } |
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[4414] | 219 | } |
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[3365] | 220 | |
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[4414] | 221 | |
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[3635] | 222 | /////////////////// |
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| 223 | // CAMERA-TARGET // |
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| 224 | /////////////////// |
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[2636] | 225 | |
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| 226 | |
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[3635] | 227 | CameraTarget::CameraTarget() |
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[2636] | 228 | { |
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[4320] | 229 | this->setClassID(CL_CAMERA_TARGET, "CameraTarget"); |
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[6424] | 230 | // this->setParentMode(PNODE_MOVEMENT); |
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[2636] | 231 | } |
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[3213] | 232 | |
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