[4592] | 1 | /*! |
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[5005] | 2 | * @file camera.h |
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| 3 | * Viewpoint controlling class definitions |
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[4592] | 4 | */ |
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[2068] | 5 | |
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[3224] | 6 | #ifndef _CAMERA_H |
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| 7 | #define _CAMERA_H |
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[2068] | 8 | |
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[3635] | 9 | #include "p_node.h" |
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[4414] | 10 | #include "event_listener.h" |
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[7009] | 11 | #include "plane.h" |
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[2100] | 12 | |
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[2636] | 13 | class World; |
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[3635] | 14 | class CameraTarget; |
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[4414] | 15 | class Event; |
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[2100] | 16 | |
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[3635] | 17 | |
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[2096] | 18 | //! Camera |
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| 19 | /** |
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[5005] | 20 | * This class controls the viewpoint from which the World is rendered. |
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[2096] | 21 | */ |
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[4414] | 22 | class Camera : public PNode, public EventListener |
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[3635] | 23 | { |
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[9869] | 24 | ObjectListDeclaration(Camera); |
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[7347] | 25 | public: |
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| 26 | //! an enumerator for different types of view |
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| 27 | typedef enum ViewMode |
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| 28 | { |
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| 29 | ViewNormal, |
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| 30 | ViewBehind, |
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| 31 | ViewFront, |
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| 32 | ViewLeft, |
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| 33 | ViewRight, |
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| 34 | ViewTop |
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| 35 | }; |
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| 36 | |
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[4746] | 37 | Camera(); |
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[10368] | 38 | Camera(const TiXmlElement* root); |
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[4746] | 39 | virtual ~Camera(); |
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[3635] | 40 | |
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| 41 | void lookAt(PNode* target); |
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[7014] | 42 | CameraTarget* getTarget() const { return this->target; }; |
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| 43 | PNode* getTargetNode() const; |
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[3636] | 44 | |
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| 45 | void setAspectRatio(float aspectRatio); |
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[10368] | 46 | inline float getAspectRatio() {return this->aspectRatio;}; |
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| 47 | |
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[3636] | 48 | void setClipRegion(float nearClip, float farClip); |
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| 49 | |
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[7173] | 50 | /** @param fovy new field of view factor (in degrees) */ |
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[10368] | 51 | inline void setFovy(float fovy) |
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| 52 | { |
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| 53 | this->fovy = fovy; |
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| 54 | this->toFovy = fovy; |
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| 55 | }; |
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| 56 | |
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| 57 | inline float getFovy() {return this->fovy;}; |
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[7173] | 58 | /** @param fovy new field of view factor (in degrees) to iterate to */ |
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| 59 | void setToFovy(float toFovy) { this->toFovy = toFovy; }; |
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| 60 | |
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[7347] | 61 | void setViewMode(Camera::ViewMode mode); |
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[7009] | 62 | inline const Vector& getViewVector() const { return this->viewVector; } |
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| 63 | inline const Vector& getUpVector() const { return this->upVector; } |
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| 64 | inline const Plane& getViewFrustum() const { return this->frustumPlane; } |
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| 65 | |
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[7013] | 66 | inline float distance(const Vector& distance) const { return this->frustumPlane.distancePoint(distance); } |
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| 67 | inline float distance(const PNode* node) const { return distance(node->getAbsCoor()); } |
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[7009] | 68 | |
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[10368] | 69 | inline void setEventHandling(bool b) {this->eventHandling = b;} |
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| 70 | inline bool getEventHandling() {return this->eventHandling;} |
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| 71 | |
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[3639] | 72 | void tick(float dt); |
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[4746] | 73 | void apply (); |
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[7108] | 74 | void project(); |
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[4414] | 75 | |
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| 76 | void process(const Event &event); |
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[4490] | 77 | |
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[10368] | 78 | //virtual void loadParams(const TiXmlElement* root); |
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| 79 | |
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| 80 | void setViewTopFovy(float fovy); |
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| 81 | void setViewLeftFovy(float fovy); |
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| 82 | void setViewRightFovy(float fovy); |
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| 83 | void setViewBehindFovy(float fovy); |
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| 84 | void setViewFrontFovy(float fovy); |
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| 85 | void setViewNormalFovy(float fovy); |
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| 86 | |
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| 87 | void setViewTopDistance(float Distance); |
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| 88 | void setViewLeftDistance(float Distance); |
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| 89 | void setViewRightDistance(float Distance); |
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| 90 | void setViewBehindDistance(float Distance); |
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| 91 | void setViewFrontDistance(float Distance); |
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| 92 | void setViewNormalDistance(float Distance); |
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| 93 | |
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[7347] | 94 | private: |
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[10368] | 95 | |
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| 96 | void init(); |
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| 97 | |
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[4490] | 98 | CameraTarget* target; //!< The Target of the Camera (where this Camera Looks at) |
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| 99 | |
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[10368] | 100 | bool eventHandling; //!< True, if the Camera handles the processing of events itself. Set false to overwrite the standard handling. |
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| 101 | |
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[4490] | 102 | float fovy; //!< The field of view Angle (in degrees). |
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| 103 | float aspectRatio; //!< The aspect ratio (width / height). |
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| 104 | float nearClip; //!< The near clipping plane. |
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| 105 | float farClip; //!< The far clipping plane. |
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| 106 | |
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[4986] | 107 | float toFovy; //!< The fovy-mode to iterate to. |
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[7347] | 108 | Camera::ViewMode currentMode; //!< The ViewMode the camera is in |
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[6999] | 109 | |
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| 110 | Vector delay; |
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[7009] | 111 | Plane frustumPlane; //!< plane that marks the view frustum |
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| 112 | Vector viewVector; //!< the direction of the camera view |
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| 113 | Vector upVector; //!< direction of the up vector |
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[10368] | 114 | |
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| 115 | float viewTopFovy; |
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| 116 | float viewLeftFovy; |
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| 117 | float viewRightFovy; |
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| 118 | float viewBehindFovy; |
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| 119 | float viewFrontFovy; |
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| 120 | float viewNormalFovy; |
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| 121 | |
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| 122 | float viewTopDistance; |
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| 123 | float viewLeftDistance; |
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| 124 | float viewRightDistance; |
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| 125 | float viewBehindDistance; |
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| 126 | float viewFrontDistance; |
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| 127 | float viewNormalDistance; |
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| 128 | |
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[3635] | 129 | }; |
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[2068] | 130 | |
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[3635] | 131 | //! A CameraTarget is where the Camera is looking at. |
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[4592] | 132 | class CameraTarget : public PNode |
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[3635] | 133 | { |
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[3636] | 134 | friend class Camera; //! The CameraTarget is a friend of Camera. noone else needs a CameraTarget, so noone else can create it. |
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[9869] | 135 | ObjectListDeclaration(CameraTarget); |
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[4592] | 136 | |
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[7347] | 137 | private: |
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[4746] | 138 | CameraTarget(); |
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[4592] | 139 | |
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[7347] | 140 | public: |
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[3635] | 141 | }; |
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[2068] | 142 | |
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| 143 | |
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[3224] | 144 | #endif /* _CAMERA_H */ |
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