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source: orxonox.OLD/trunk/src/world_entities/camera.h @ 7136

Last change on this file since 7136 was 7108, checked in by bensch, 19 years ago

lighting war

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[4592]1/*!
[5005]2 * @file camera.h
3 * Viewpoint controlling class definitions
[4592]4*/
[2068]5
[3224]6#ifndef _CAMERA_H
7#define _CAMERA_H
[2068]8
[3635]9#include "p_node.h"
[4414]10#include "event_listener.h"
[7009]11#include "plane.h"
[2100]12
[2636]13class World;
[3635]14class CameraTarget;
[4414]15class Event;
[2100]16
[4490]17//! an enumerator for different types of view
[4592]18typedef enum ViewMode
19{
20  VIEW_NORMAL,
21  VIEW_BEHIND,
22  VIEW_FRONT,
23  VIEW_LEFT,
24  VIEW_RIGHT,
25  VIEW_TOP
26};
[3635]27
[2096]28//! Camera
29/**
[5005]30 * This class controls the viewpoint from which the World is rendered.
[2096]31*/
[4414]32class Camera : public PNode, public EventListener
[3635]33{
34 public:
[4746]35  Camera();
36  virtual ~Camera();
[3635]37
38  void lookAt(PNode* target);
[7014]39  CameraTarget* getTarget() const { return this->target; };
40  PNode* getTargetNode() const;
[3636]41
42  void setAspectRatio(float aspectRatio);
43  void setFovy(float fovy);
44  void setClipRegion(float nearClip, float farClip);
45
[3639]46  void setViewMode(ViewMode mode);
[7009]47  inline const Vector& getViewVector() const { return this->viewVector; }
48  inline const Vector& getUpVector() const { return this->upVector; }
49  inline const Plane& getViewFrustum() const { return this->frustumPlane; }
50
[7013]51  inline float distance(const Vector& distance) const { return this->frustumPlane.distancePoint(distance); }
52  inline float distance(const PNode* node) const { return distance(node->getAbsCoor()); }
[7009]53
[3639]54  void tick(float dt);
[4746]55  void apply ();
[7108]56  void project();
[4414]57
58  void process(const Event &event);
[4490]59
60 private:
61  CameraTarget*     target;          //!< The Target of the Camera (where this Camera Looks at)
62
63  float             fovy;            //!< The field of view Angle (in degrees).
64  float             aspectRatio;     //!< The aspect ratio (width / height).
65  float             nearClip;        //!< The near clipping plane.
66  float             farClip;         //!< The far clipping plane.
67
[4986]68  float             toFovy;          //!< The fovy-mode to iterate to.
[6034]69  ViewMode          currentMode;     //!< The ViewMode the camera is in
[6999]70
71  Vector            delay;
[7009]72  Plane             frustumPlane;    //!< plane that marks the view frustum
73  Vector            viewVector;      //!< the direction of the camera view
74  Vector            upVector;        //!< direction of the up vector
[3635]75};
[2068]76
[3635]77//! A CameraTarget is where the Camera is looking at.
[4592]78class CameraTarget : public PNode
[3635]79{
[3636]80  friend class Camera;             //! The CameraTarget is a friend of Camera. noone else needs a CameraTarget, so noone else can create it.
[4592]81
[3635]82 private:
[4746]83  CameraTarget();
[4592]84
[2068]85 public:
[3635]86};
[2068]87
88
[3224]89#endif /* _CAMERA_H */
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