[4592] | 1 | /*! |
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[5005] | 2 | * @file camera.h |
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| 3 | * Viewpoint controlling class definitions |
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[4592] | 4 | */ |
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[2068] | 5 | |
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[3224] | 6 | #ifndef _CAMERA_H |
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| 7 | #define _CAMERA_H |
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[2068] | 8 | |
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[3635] | 9 | #include "p_node.h" |
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[4414] | 10 | #include "event_listener.h" |
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[7009] | 11 | #include "plane.h" |
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[2100] | 12 | |
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[2636] | 13 | class World; |
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[3635] | 14 | class CameraTarget; |
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[4414] | 15 | class Event; |
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[2100] | 16 | |
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[4490] | 17 | //! an enumerator for different types of view |
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[4592] | 18 | typedef enum ViewMode |
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| 19 | { |
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| 20 | VIEW_NORMAL, |
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| 21 | VIEW_BEHIND, |
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| 22 | VIEW_FRONT, |
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| 23 | VIEW_LEFT, |
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| 24 | VIEW_RIGHT, |
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| 25 | VIEW_TOP |
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| 26 | }; |
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[3635] | 27 | |
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[2096] | 28 | //! Camera |
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| 29 | /** |
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[5005] | 30 | * This class controls the viewpoint from which the World is rendered. |
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[2096] | 31 | */ |
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[4414] | 32 | class Camera : public PNode, public EventListener |
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[3635] | 33 | { |
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| 34 | public: |
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[4746] | 35 | Camera(); |
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| 36 | virtual ~Camera(); |
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[3635] | 37 | |
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| 38 | void lookAt(PNode* target); |
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[7014] | 39 | CameraTarget* getTarget() const { return this->target; }; |
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| 40 | PNode* getTargetNode() const; |
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[3636] | 41 | |
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| 42 | void setAspectRatio(float aspectRatio); |
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| 43 | void setClipRegion(float nearClip, float farClip); |
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| 44 | |
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[7173] | 45 | /** @param fovy new field of view factor (in degrees) */ |
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| 46 | void setFovy(float fovy) { this->fovy = fovy; }; |
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| 47 | /** @param fovy new field of view factor (in degrees) to iterate to */ |
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| 48 | void setToFovy(float toFovy) { this->toFovy = toFovy; }; |
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| 49 | |
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[3639] | 50 | void setViewMode(ViewMode mode); |
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[7009] | 51 | inline const Vector& getViewVector() const { return this->viewVector; } |
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| 52 | inline const Vector& getUpVector() const { return this->upVector; } |
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| 53 | inline const Plane& getViewFrustum() const { return this->frustumPlane; } |
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| 54 | |
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[7013] | 55 | inline float distance(const Vector& distance) const { return this->frustumPlane.distancePoint(distance); } |
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| 56 | inline float distance(const PNode* node) const { return distance(node->getAbsCoor()); } |
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[7009] | 57 | |
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[3639] | 58 | void tick(float dt); |
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[4746] | 59 | void apply (); |
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[7108] | 60 | void project(); |
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[4414] | 61 | |
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| 62 | void process(const Event &event); |
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[4490] | 63 | |
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| 64 | private: |
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| 65 | CameraTarget* target; //!< The Target of the Camera (where this Camera Looks at) |
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| 66 | |
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| 67 | float fovy; //!< The field of view Angle (in degrees). |
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| 68 | float aspectRatio; //!< The aspect ratio (width / height). |
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| 69 | float nearClip; //!< The near clipping plane. |
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| 70 | float farClip; //!< The far clipping plane. |
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| 71 | |
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[4986] | 72 | float toFovy; //!< The fovy-mode to iterate to. |
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[6034] | 73 | ViewMode currentMode; //!< The ViewMode the camera is in |
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[6999] | 74 | |
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| 75 | Vector delay; |
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[7009] | 76 | Plane frustumPlane; //!< plane that marks the view frustum |
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| 77 | Vector viewVector; //!< the direction of the camera view |
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| 78 | Vector upVector; //!< direction of the up vector |
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[3635] | 79 | }; |
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[2068] | 80 | |
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[3635] | 81 | //! A CameraTarget is where the Camera is looking at. |
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[4592] | 82 | class CameraTarget : public PNode |
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[3635] | 83 | { |
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[3636] | 84 | friend class Camera; //! The CameraTarget is a friend of Camera. noone else needs a CameraTarget, so noone else can create it. |
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[4592] | 85 | |
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[3635] | 86 | private: |
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[4746] | 87 | CameraTarget(); |
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[4592] | 88 | |
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[2068] | 89 | public: |
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[3635] | 90 | }; |
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[2068] | 91 | |
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| 92 | |
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[3224] | 93 | #endif /* _CAMERA_H */ |
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