Last change
on this file since 10608 was
10566,
checked in by snellen, 18 years ago
|
renamed jumpForce to jumpAcclereration (that is what tihs variable means physically)
|
File size:
1.7 KB
|
Line | |
---|
1 | /*! |
---|
2 | * @file fps_player.h |
---|
3 | * Implements a playable for fps games |
---|
4 | */ |
---|
5 | |
---|
6 | #ifndef _FPS_PLAYER_H |
---|
7 | #define _FPS_PLAYER_H |
---|
8 | |
---|
9 | |
---|
10 | #include "playable.h" |
---|
11 | |
---|
12 | |
---|
13 | class AimingSystem; |
---|
14 | |
---|
15 | |
---|
16 | class FPSPlayer : public Playable |
---|
17 | { |
---|
18 | ObjectListDeclaration(FPSPlayer); |
---|
19 | |
---|
20 | public: |
---|
21 | FPSPlayer(const TiXmlElement* root = NULL); |
---|
22 | virtual ~FPSPlayer(); |
---|
23 | |
---|
24 | virtual void loadParams(const TiXmlElement* root); |
---|
25 | |
---|
26 | virtual void setPlayDirection(const Quaternion& rot, float speed = 0.0f); |
---|
27 | |
---|
28 | virtual void enter(); |
---|
29 | virtual void leave(); |
---|
30 | |
---|
31 | virtual void reset(); |
---|
32 | |
---|
33 | virtual void destroy(WorldEntity* killer); |
---|
34 | virtual void respawn(); |
---|
35 | |
---|
36 | virtual void tick(float time); |
---|
37 | virtual void draw() const; |
---|
38 | |
---|
39 | |
---|
40 | virtual void process(const Event &event); |
---|
41 | |
---|
42 | private: |
---|
43 | void init(); |
---|
44 | |
---|
45 | bool bLeft; |
---|
46 | bool bRight; |
---|
47 | bool bForward; |
---|
48 | bool bBackward; |
---|
49 | bool bJump; //!< jumping |
---|
50 | bool bPosBut; //!< position button |
---|
51 | bool bFire; //!< fire button |
---|
52 | |
---|
53 | float xMouse; //!< mouse moved in x-Direction |
---|
54 | float yMouse; //!< mouse moved in y-Direction |
---|
55 | |
---|
56 | |
---|
57 | float heading; |
---|
58 | float attitude; |
---|
59 | |
---|
60 | PNode cameraNode; |
---|
61 | |
---|
62 | float fallVelocity; //!< velocity for falling down |
---|
63 | float jumpAcceleration; //!< the jump acceleration |
---|
64 | |
---|
65 | bool initWeapon; |
---|
66 | |
---|
67 | AimingSystem* aimingSystem; //!< aiming system of the player |
---|
68 | |
---|
69 | float damageTicker; //!< ticker for dealing damage |
---|
70 | }; |
---|
71 | |
---|
72 | #endif |
---|
Note: See
TracBrowser
for help on using the repository browser.