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source: orxonox.OLD/trunk/src/world_entities/creatures/md2_creature.h @ 6543

Last change on this file since 6543 was 6512, checked in by bensch, 19 years ago

orxonox/trunk: loadParams is now virtual.
ALL THE CLASSES HAVE TO CALL

SuperClass::loadParams(root);

isntead of:
static_cast<SuperClass*>(this)→loadParams(root);

which was quite stupid anyways

File size: 2.8 KB
Line 
1/*!
2 * @file md2_creature.h
3 * Implements the control of a md2 model
4 */
5
6#ifndef _MD2_CREATURE_H
7#define _MD2_CREATURE_H
8
9#include "playable.h"
10
11
12template<class T> class tList;
13class Vector;
14class Event;
15
16class MD2Creature : public Playable
17{
18
19  public:
20
21    MD2Creature();
22    MD2Creature(const char* fileName);
23    MD2Creature(const TiXmlElement* root);
24    virtual ~MD2Creature();
25
26    void init();
27    virtual void loadParams(const TiXmlElement* root);
28
29    virtual void enter();
30    virtual void leave();
31
32    void addWeapon(Weapon* weapon );
33    void removeWeapon(Weapon* weapon);
34
35    virtual void postSpawn();
36    virtual void leftWorld();
37
38    virtual void collidesWith(WorldEntity* entity, const Vector& location);
39    virtual void tick(float time);
40    virtual void draw() const;
41
42    virtual void process(const Event &event);
43
44
45
46  private:
47
48    void calculateVelocity(float time);
49    void weaponAction();
50
51    // !! temporary !!
52    void ADDWEAPON();
53
54    bool                  bUp;                //!< up button pressed.
55    bool                  bDown;              //!< down button pressed.
56    bool                  bLeft;              //!< left button pressed.
57    bool                  bRight;             //!< right button pressed.
58    bool                  bAscend;            //!< ascend button pressed.
59    bool                  bDescend;           //!< descend button presses.
60    bool                  bFire;              //!< fire button pressed.
61    bool                  bRollL;             //!< rolling button pressed (left)
62    bool                  bRollR;             //!< rolling button pressed (right)
63    bool                  bStrafeL;           //!< strafe to the left side
64    bool                  bStrafeR;           //!< strafe to the rith side
65    bool                  bJump;              //!< jump
66
67    PNode                 cameraConnNode;     //!< The Node the camera is connected to.
68
69    float                 xMouse;             //!< mouse moved in x-Direction
70    float                 yMouse;             //!< mouse moved in y-Direction
71    float                 mouseSensitivity;   //!< the mouse sensitivity
72    float                 cycle;              //!< hovercycle
73
74    Vector                velocity;           //!< the velocity of the player.
75    Quaternion            mouseDirX;           //!< the direction where the player wants to fly
76    Quaternion            mouseDirY;           //!< the direction where the player wants to fly
77    float                 travelSpeed;        //!< the current speed of the player (to make soft movement)
78    float                 acceleration;       //!< the acceleration of the player.
79
80    float                 airViscosity;
81
82};
83
84#endif /* _MD2_CREATURE_H */
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