1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific |
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12 | main-programmer: Patrick Boenzli |
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13 | co-programmer: Benjamin Grauer |
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14 | |
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15 | */ |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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17 | |
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18 | #include "explosion.h" |
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19 | |
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20 | #include "loading/fast_factory.h" |
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21 | |
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22 | #include "state.h" |
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23 | |
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24 | #include "particles/box_emitter.h" |
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25 | #include "particles/sprite_particles.h" |
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26 | |
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27 | #include "sound/resource_sound_buffer.h" |
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28 | #include "sound_engine.h" |
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29 | |
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30 | |
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31 | ObjectListDefinition(Explosion); |
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32 | CREATE_FAST_FACTORY_STATIC(Explosion); |
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33 | |
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34 | #include "script_class.h" |
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35 | CREATE_SCRIPTABLE_CLASS(Explosion, |
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36 | // Coordinates |
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37 | addMethod("getAbsCoorX", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorX)) |
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38 | ->addMethod("getAbsCoorY", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorY)) |
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39 | ->addMethod("getAbsCoorZ", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorZ)) |
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40 | ->addMethod("setAbsCoor", Executor3<PNode, lua_State*,float,float,float>(&PNode::setAbsCoor)) |
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41 | ->addMethod("setAbsDir", Executor4<PNode, lua_State*,float,float,float,float>(&PNode::setAbsDir)) |
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42 | //Explode ! |
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43 | ->addMethod("explode", Executor3<Explosion, lua_State*, float, float, float>(&Explosion::explode)) |
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44 | ->addMethod("setExplosionSound", Executor1<Explosion, lua_State*, const std::string&>(&Explosion::setExplosionSound)) |
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45 | ); |
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46 | |
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47 | /** |
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48 | * standard constructor |
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49 | */ |
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50 | Explosion::Explosion () |
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51 | { |
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52 | this->registerObject(this, Explosion::_objectList); |
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53 | this->toList(OM_DEAD_TICK); |
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54 | |
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55 | this->emitter = new BoxEmitter(Vector(10,10,10), 200, 45, M_2_PI); |
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56 | this->emitter->addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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57 | this->emitter->setParent(this); |
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58 | this->emitter->setSpread(M_PI, M_PI); |
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59 | |
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60 | this->lifeCycle = 0.0f; |
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61 | this->lifeTime = .5f; |
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62 | |
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63 | this->explosionSound.setSourceNode(this); |
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64 | |
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65 | } |
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66 | |
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67 | |
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68 | /** |
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69 | * standard deconstructor |
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70 | */ |
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71 | Explosion::~Explosion () |
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72 | { |
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73 | delete this->emitter; |
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74 | if (this->explosionSound.isPlaying()) |
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75 | this->explosionSound.stop(); |
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76 | /* this is normaly done by World.cc by deleting the ParticleEngine */ |
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77 | if (Explosion::explosionParticles != NULL && Explosion::objectList().size() <= 1) |
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78 | Explosion::explosionParticles = NULL; |
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79 | } |
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80 | |
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81 | SpriteParticles* Explosion::explosionParticles = NULL; |
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82 | |
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83 | void Explosion::explode(PNode* position, const Vector& size) |
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84 | { |
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85 | Explosion* explosion = dynamic_cast<Explosion*>(Explosion::fastFactory->resurrect()); |
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86 | explosion->setAbsCoor(position->getAbsCoor()); |
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87 | explosion->emitter->setSize(size); |
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88 | explosion->activate(); |
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89 | } |
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90 | |
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91 | |
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92 | void Explosion::explode(float x, float y, float z) |
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93 | { |
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94 | Explosion* explosion = dynamic_cast<Explosion*>(Explosion::fastFactory->resurrect()); |
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95 | explosion->setAbsCoor(this->getAbsCoor()); |
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96 | explosion->emitter->setSize(Vector(x,y,z)); |
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97 | explosion->activate(); |
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98 | |
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99 | |
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100 | } |
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101 | |
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102 | |
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103 | void Explosion::activate() |
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104 | { |
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105 | if (unlikely(Explosion::explosionParticles == NULL)) |
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106 | { |
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107 | Explosion::explosionParticles = new SpriteParticles(5000); |
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108 | Explosion::explosionParticles->setName("ExplosionExplosionParticles"); |
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109 | Explosion::explosionParticles->setMaterialTexture("textures/radial-trans-noise.png"); |
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110 | Explosion::explosionParticles->setLifeSpan(1.5, .3); |
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111 | Explosion::explosionParticles->setRadius(0.0, 10); |
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112 | Explosion::explosionParticles->setRadius(.5, 30.0); |
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113 | Explosion::explosionParticles->setRadius(1.0, 10.0); |
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114 | Explosion::explosionParticles->setColor(0.0, 1,0,0,1); |
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115 | Explosion::explosionParticles->setColor(0.5, .8,.8,0,.5); |
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116 | Explosion::explosionParticles->setColor(0.8, .8,.8,.3,.3); |
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117 | Explosion::explosionParticles->setColor(1.0, 1,1,1,.0); |
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118 | } |
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119 | |
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120 | this->emitter->setSystem(Explosion::explosionParticles); |
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121 | this->emitter->updateNode(.01); |
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122 | this->emitter->updateNode(.01); |
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123 | this->toList(OM_DEAD_TICK); |
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124 | this->lifeCycle = 0.0; |
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125 | |
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126 | this->explosionSound.play(this->explosionSoundBuffer, OrxSound::SoundEngine::getInstance()->getEffectsVolume(), 0.01, true); |
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127 | } |
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128 | |
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129 | |
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130 | void Explosion::deactivate() |
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131 | { |
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132 | this->emitter->setSystem(NULL); |
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133 | this->toList(OM_DEAD); |
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134 | Explosion::fastFactory->kill(this); |
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135 | } |
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136 | |
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137 | |
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138 | /** |
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139 | * signal tick, time dependent things will be handled here |
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140 | * @param time since last tick |
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141 | */ |
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142 | void Explosion::tick (float dt) |
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143 | { |
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144 | this->lifeCycle += dt; |
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145 | if(this->lifeTime < this->lifeCycle) |
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146 | this->deactivate(); |
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147 | } |
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