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source: orxonox.OLD/trunk/src/world_entities/effects/explosion.h @ 10684

Last change on this file since 10684 was 10665, checked in by snellen, 18 years ago

explosion is now scriptable

File size: 851 bytes
RevLine 
[4890]1/*!
[7047]2 * @file explosion.h
3 * @brief a Explosion Projectile
[3708]4*/
5
[7047]6#ifndef _EXPLOSION_H
7#define _EXPLOSION_H
[3708]8
[7047]9#include "world_entity.h"
[3708]10
[6622]11class SpriteParticles;
[7103]12class BoxEmitter;
[5447]13class FastFactory;
[3708]14
[7047]15class Explosion : public WorldEntity
[3708]16{
[9869]17  ObjectListDeclaration(Explosion);
[5443]18  public:
[7103]19    static void explode (PNode* position, const Vector& size);
[10665]20    void explode (float x, float y, float z); /// Explode at the current position with size (x,y,z)
21   
[7047]22    Explosion ();
23    virtual ~Explosion ();
[3708]24
[5443]25    virtual void activate();
26    virtual void deactivate();
[4890]27
[5443]28    virtual void tick (float time);
29
30  private:
[7047]31    static FastFactory*        fastFactory;
[5443]32
[7047]33    float                      lifeTime;
34    float                      lifeCycle;
[5447]35
[7103]36    static SpriteParticles*    explosionParticles;
[7125]37    BoxEmitter*                emitter;
[3708]38};
39
[7047]40#endif /* _EXPLOSION_H */
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