1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific |
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12 | main-programmer: Patrick Boenzli |
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13 | */ |
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14 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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15 | |
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16 | |
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17 | #include "lightning_bolt.h" |
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18 | |
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19 | #include "util/loading/factory.h" |
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20 | #include "material.h" |
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21 | |
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22 | #include "util/loading/resource_manager.h" |
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23 | |
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24 | |
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25 | |
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26 | using namespace std; |
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27 | |
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28 | CREATE_FACTORY(LightningBolt, CL_LIGHTNING_BOLT); |
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29 | |
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30 | |
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31 | /** |
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32 | * standard constructor |
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33 | */ |
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34 | LightningBolt::LightningBolt (const TiXmlElement* root) |
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35 | { |
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36 | this->setClassID(CL_LIGHTNING_BOLT, "LightningBolt"); |
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37 | |
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38 | this->toList(OM_COMMON); |
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39 | |
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40 | this->bRender = false; |
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41 | this->time = 0.0; |
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42 | this->flashFrequency = 0.6f; |
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43 | this->flashConstTime = 0.07f; |
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44 | |
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45 | this->material = new Material(); |
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46 | this->material->setDiffuseMap("maps/lightning_bolt.png"); |
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47 | //this->offset = Vector(-1440.00, 100.00, 280.00); |
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48 | |
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49 | this->setAbsCoor(offset); |
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50 | this->width = 100.0f; |
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51 | this->height = 300.0f; |
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52 | this->bNewCoordinate = false; |
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53 | |
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54 | this->seedX = 200.f; |
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55 | this->seedZ = 500.0f; |
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56 | this->seedTime = 4.0f; |
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57 | |
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58 | this->soundSource = NULL; |
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59 | this->thunderBuffer = NULL; |
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60 | |
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61 | this->soundSource.setSourceNode(this); |
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62 | |
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63 | //load sound |
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64 | if (this->thunderBuffer != NULL) |
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65 | ResourceManager::getInstance()->unload(this->thunderBuffer); |
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66 | this->thunderBuffer = (OrxSound::SoundBuffer*)ResourceManager::getInstance()->load("sound/atmosphere/thunder.wav", WAV); |
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67 | } |
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68 | |
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69 | |
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70 | /** |
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71 | * standard deconstructor |
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72 | */ |
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73 | LightningBolt::~LightningBolt () |
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74 | { |
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75 | } |
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76 | |
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77 | void LightningBolt::activate() |
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78 | { |
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79 | } |
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80 | |
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81 | |
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82 | void LightningBolt::deactivate() |
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83 | { |
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84 | |
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85 | } |
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86 | |
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87 | |
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88 | /** |
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89 | * signal tick, time dependent things will be handled here |
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90 | * @param time since last tick |
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91 | */ |
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92 | void LightningBolt::tick (float dt) |
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93 | { |
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94 | this->time += dt; |
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95 | |
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96 | if( this->time > this->flashFrequency) |
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97 | { |
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98 | this->bRender = true; |
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99 | this->time = 0.0f; |
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100 | this->soundSource.play(this->thunderBuffer); |
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101 | } |
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102 | else if( this->bRender && this->time > this->flashConstTime) |
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103 | { |
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104 | this->bRender = false; |
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105 | this->time = 0.0f; |
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106 | this->bNewCoordinate = true; |
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107 | } |
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108 | |
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109 | if( this->bNewCoordinate) |
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110 | { |
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111 | this->flashFrequency = this->seedTime * (float)rand()/(float)RAND_MAX + 0.1; |
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112 | this->setAbsCoor( - 800.0f - this->seedX * (float)rand()/(float)RAND_MAX, 250.00, -200.0f + this->seedZ * (float)rand()/(float)RAND_MAX); |
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113 | this->bNewCoordinate = false; |
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114 | } |
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115 | } |
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116 | |
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117 | |
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118 | void LightningBolt::draw() const |
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119 | { |
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120 | if( this->bRender) |
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121 | { |
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122 | |
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123 | glPushMatrix(); |
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124 | glTranslatef (this->getAbsCoor ().x, |
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125 | this->getAbsCoor ().y, |
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126 | this->getAbsCoor ().z); |
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127 | |
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128 | glRotatef(90, 0.0f,1.0f,0.0f); |
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129 | |
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130 | // Vector tmpRot = drawPart->orientation.getSpacialAxis(); |
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131 | // glRotatef (drawPart->orientation.getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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132 | |
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133 | // glPushAttrib(GL_ENABLE_BIT); |
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134 | // glDisable(GL_LIGHTING); |
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135 | // glDisable(GL_BLEND); |
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136 | |
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137 | this->material->select(); |
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138 | |
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139 | glBegin(GL_QUADS); |
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140 | glTexCoord2f(1.0f, 1.0f); glVertex3f(-width/2, -height/2, 0.0f); |
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141 | glTexCoord2f(0.0f, 1.0f); glVertex3f( width/2, -height/2, 0.0f); |
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142 | glTexCoord2f(0.0f, 0.0f); glVertex3f( width/2, height/2, 0.0f); |
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143 | glTexCoord2f(1.0f, 0.0f); glVertex3f(-width/2, height/2, 0.0f); |
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144 | glEnd(); |
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145 | |
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146 | // glPopAttrib(); |
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147 | |
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148 | glPopMatrix(); |
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149 | } |
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150 | } |
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151 | |
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152 | |
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