Last change
on this file since 10618 was
10368,
checked in by patrick, 18 years ago
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merged the branche playability into the trunk
|
File size:
1.4 KB
|
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1 | /*! |
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2 | * @file trail.h |
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3 | */ |
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4 | |
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5 | #ifndef _TRAIL_H_ |
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6 | #define _TRAIL_H_ |
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7 | |
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8 | #include "world_entity.h" |
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9 | |
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10 | class Material; |
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11 | |
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12 | |
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13 | |
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14 | class Trail : public WorldEntity |
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15 | { |
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16 | ObjectListDeclaration(Trail); |
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17 | public: |
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18 | Trail(float maxLength, int sections, float radius, PNode* parent); |
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19 | Trail(const TiXmlElement* root = NULL); |
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20 | virtual ~Trail(); |
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21 | |
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22 | virtual void loadParams(const TiXmlElement* root); |
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23 | |
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24 | void setTexture(const std::string& textureFile); |
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25 | |
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26 | virtual void tick(float dt); |
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27 | virtual void draw() const; |
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28 | |
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29 | /** |
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30 | * length of the trail. |
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31 | */ |
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32 | inline void setLength(float length) { this->length = length;}; |
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33 | inline float getLength() { return this->length;}; |
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34 | |
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35 | /** |
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36 | * Amount of sections (parts) of the trail. The more, the rounder it will look |
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37 | */ |
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38 | inline void setSections(int sections) { this->sections = sections;}; |
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39 | inline int getSections() { return this->sections;}; |
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40 | |
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41 | /** |
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42 | * Radius of the trail object |
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43 | */ |
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44 | inline void setRadius(float radius) { this->radius = radius;}; |
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45 | inline float getRadius() { return this->radius;}; |
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46 | |
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47 | private: |
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48 | void init(); |
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49 | inline Vector catmull(Vector P0, Vector P1, Vector P2, Vector P3, float t) const {return (P1*2 + (P2 - P0)*t + (P0*2 - P1*5- P2*4 - P3)*t*t + (P1*3 -P0 - P2*3 + P3)*t*t*t); }; |
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50 | |
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51 | |
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52 | Material* material; |
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53 | |
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54 | float maxLength; |
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55 | float length; |
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56 | float radius; |
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57 | int sections; |
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58 | |
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59 | Vector* nodeList; |
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60 | }; |
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61 | |
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62 | #endif /* _TRAIL_H_ */ |
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