Last change
on this file since 10474 was
10368,
checked in by patrick, 18 years ago
|
merged the branche playability into the trunk
|
File size:
1.1 KB
|
Rev | Line | |
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[10154] | 1 | /*! |
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| 2 | * @file wobblegrid.h |
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| 3 | */ |
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| 4 | |
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| 5 | #ifndef _WOBBLEGRID_H |
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| 6 | #define _WOBBLEGRID_H |
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| 7 | |
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| 8 | #include "world_entity.h" |
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| 9 | |
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| 10 | class Material; |
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| 11 | class TiXmlElement; |
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| 12 | class Grid; |
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| 13 | |
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| 14 | class Wobblegrid : public WorldEntity |
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| 15 | { |
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| 16 | ObjectListDeclaration(Wobblegrid); |
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| 17 | public: |
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| 18 | Wobblegrid(int size, const TiXmlElement* root = NULL); |
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| 19 | Wobblegrid( const TiXmlElement* root = NULL); |
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| 20 | virtual ~Wobblegrid(); |
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| 21 | |
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| 22 | void init(); |
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| 23 | void loadParams(const TiXmlElement* root); |
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| 24 | |
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| 25 | void setTexture(const std::string& textureFile); |
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| 26 | |
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| 27 | inline float sgn(float x) { if(likely(x==0)) return 0.0f; else return x / fabsf(x);}; |
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| 28 | virtual void tick(float dt); |
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| 29 | virtual void draw() const; |
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| 30 | |
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[10157] | 31 | inline void setUpdateFunction(float (*updateFct)(float value)) { if( updateFct) this->updateWobble = updateFct;}; |
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| 32 | |
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[10154] | 33 | private: |
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[10157] | 34 | float (*updateWobble)(float value); |
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| 35 | |
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| 36 | void orient(); |
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| 37 | |
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[10154] | 38 | Material* material; |
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| 39 | Grid* grid; //!< current projected positions transformed into billboard state |
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| 40 | |
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| 41 | int subdivision; |
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| 42 | |
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| 43 | int size; |
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| 44 | |
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| 45 | float angle; |
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| 46 | float angularSpeed; |
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| 47 | }; |
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| 48 | |
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| 49 | #endif /* _WOBBLEGRID_H */ |
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