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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific |
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14 | main-programmer: Patrick Boenzli |
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15 | co-programmer: |
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16 | */ |
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17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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18 | |
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19 | |
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20 | #include "environment.h" |
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21 | |
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22 | #include "resource_manager.h" |
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23 | |
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24 | #include "vector.h" |
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25 | #include "objModel.h" |
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26 | #include "obb_tree.h" |
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27 | #include "factory.h" |
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28 | |
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29 | using namespace std; |
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30 | CREATE_FACTORY(Environment); |
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31 | |
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32 | /** |
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33 | * creates an environment |
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34 | */ |
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35 | Environment::Environment () : WorldEntity() |
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36 | { |
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37 | this->init(); |
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38 | this->loadModel("models/ships/bolido.obj"); |
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39 | |
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40 | /* if(this->obbTree == NULL) |
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41 | this->obbTree = new OBBTree(4, (sVec3D*)this->model->getVertexArray(), this->model->getVertexCount());*/ |
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42 | } |
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43 | |
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44 | /** |
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45 | * create an environment out of a XML-element |
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46 | * @param root the XML-element to load the Environment from |
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47 | */ |
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48 | Environment::Environment(const TiXmlElement* root) |
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49 | { |
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50 | this->init(); |
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51 | if (root != NULL) |
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52 | this->loadParams(root); |
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53 | } |
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54 | |
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55 | /** |
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56 | * deletes an environment |
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57 | */ |
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58 | Environment::~Environment () |
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59 | {} |
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60 | |
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61 | /** |
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62 | * initialize an Environment |
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63 | */ |
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64 | void Environment::init() |
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65 | { |
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66 | this->setClassID(CL_ENVIRONMENT, "Environment"); |
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67 | } |
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68 | |
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69 | /** |
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70 | * loads the Settings of an Environment from an XML-element. |
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71 | * @param root the XML-element to load the ELements properties from |
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72 | */ |
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73 | void Environment::loadParams(const TiXmlElement* root) |
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74 | { |
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75 | static_cast<WorldEntity*>(this)->loadParams(root); |
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76 | } |
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77 | |
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78 | |
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79 | /** |
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80 | * ticks the environment |
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81 | * @param time the time about which to tick |
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82 | */ |
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83 | void Environment::tick (float time) {} |
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84 | |
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85 | |
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86 | /** |
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87 | * draws the Environment |
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88 | */ |
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89 | void Environment::draw () |
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90 | { |
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91 | glMatrixMode(GL_MODELVIEW); |
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92 | glPushMatrix(); |
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93 | float matrix[4][4]; |
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94 | |
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95 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
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96 | //rotate |
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97 | this->getAbsDir().matrix (matrix); |
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98 | glMultMatrixf((float*)matrix); |
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99 | |
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100 | this->model->draw(); |
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101 | |
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102 | glPopMatrix(); |
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103 | } |
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104 | |
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