Planet
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source: orxonox.OLD/trunk/src/world_entities/environments/planet.cc @ 10620

Last change on this file since 10620 was 10618, checked in by bknecht, 18 years ago

merged cleanup into trunk (only improvements)

File size: 3.4 KB
RevLine 
[6524]1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
17
18#include "planet.h"
19
[7193]20#include "util/loading/load_param.h"
21#include "util/loading/factory.h"
[6524]22#include "static_model.h"
23
24#include "material.h"
25#include "texture.h"
26
27#include "network_game_manager.h"
28#include "converter.h"
[6695]29#include "vertex_array_model.h"
30#include "primitive_model.h"
[10432]31#include "effects/billboard.h"
[6524]32
[9869]33#include "debug.h"
[6524]34
[10114]35
36ObjectListDefinition(Planet);
[9869]37CREATE_FACTORY(Planet);
[6524]38
[9406]39
[6524]40/**
41 *  initializes a skybox from a XmlElement
42*/
43Planet::Planet(const TiXmlElement* root)
44{
[9869]45  this->registerObject(this, Planet::_objectList);
[6524]46  this->toList(OM_GROUP_01);
47
[10391]48  this->rotSpeedPlanet = 0.0;
49  this->rotSpeedCloud = 0.0;
[10392]50  this->bClouds = false;
[10391]51
[10387]52  //this->materialPlanet->setIllum(20);
53  //this->materialPlanet->setAmbient(0.1, 0.1, 0.1);
[6524]54
[10387]55  if( root != NULL)
56    this->loadParams(root);
[6695]57
[10387]58  PrimitiveModel* model = new PrimitiveModel(PRIM_SPHERE, this->size, 50);
59  this->setModel(model);
[6524]60}
61
62
63/**
64 *  default destructor
65*/
66Planet::~Planet()
67{
68  PRINTF(5)("Deleting Planet\n");
69}
70
71
72void Planet::loadParams(const TiXmlElement* root)
73{
[6696]74  WorldEntity::loadParams(root);
[6524]75
76  LoadParam(root, "texture", this, Planet, setTexture)
[10387]77      .describe("Sets the materialPlanet on the Planet. The string must be the path relative to the data-dir, and without a trailing .jpg");
[6524]78
[10432]79    LoadParam(root, "size", this, Planet, setSize)
80      .describe("Sets the Size of the Planet (normally this should be 90% of the maximal viewing Distance).");
81
[10387]82  LoadParam(root, "cloud-texture", this, Planet, setCloudTexture)
83      .describe("Sets the cloud texture of the planet");
84
[10391]85  LoadParam(root, "cloud-rotation", this, Planet, setCloudRotation)
86      .describe("Sets the cloud rotation speed");
[6524]87}
88
89
90/**
91 *  Defines which textures should be loaded onto the Planet.
92 * @param textureName the top texture.
93*/
[7221]94void Planet::setTexture(const std::string& textureName)
[6524]95{
[10387]96  this->materialPlanet.setDiffuseMap(textureName);
[6524]97}
98
99
100/**
[10387]101 *  Defines which textures should be loaded onto the Planet.
102 * @param textureName the top texture.
103*/
104void Planet::setCloudTexture(const std::string& textureName)
105{
[10432]106//   this->materialCloud.setDiffuseMap(textureName);
107//   this->halo = new Billboard();
108//   this->halo->setTexture( textureName);
109//   this->halo->setSize(this->size + 5, this->size + 5);
110//   this->halo->setParent( this);
[10392]111  this->bClouds = true;
[10387]112}
113
114
[10391]115void Planet::setCloudRotation(float rotationSpeed)
116{
117  this->rotSpeedCloud = rotationSpeed;
118}
119
[10387]120/**
[6524]121 * @param size The new size of the Planet
122
123 * do not forget to rebuild the Planet after this.
124*/
125void Planet::setSize(float size)
126{
127  this->size = size;
128}
129
130
[10391]131void Planet::tick( float dt)
132{
133  if( dt != 0.)
134    this->shiftDir( Quaternion( this->rotSpeedPlanet * dt, Vector(1,0,0)));
135}
[6524]136
[10391]137
138/**
139 * draws the planet
140 */
[6524]141void Planet::draw() const
142{
[10391]143  // draw the clouds
[10387]144  this->materialPlanet.select();
[10391]145  WorldEntity::draw();
[6524]146
[10432]147//   if( this->bClouds)
148//   {
149//     glDisable(GL_LIGHTING);
150//     this->materialCloud.select();
151//     WorldEntity::draw(this->cloudModel);
152//     glEnable(GL_LIGHTING);
153//   }
[6524]154}
155
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