[6524] | 1 | /*! |
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| 2 | * @file planet.h |
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| 3 | * Definition of the Planet, that handles the Display of an atmosphere for orxonox. |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _PLANET_H |
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| 7 | #define _PLANET_H |
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| 8 | |
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| 9 | /* INCLUDES */ |
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| 10 | #include "world_entity.h" |
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[7221] | 11 | #include "material.h" |
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[6524] | 12 | /* FORWARD DECLARATION */ |
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| 13 | class Texture; |
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[10432] | 14 | class Billboard; |
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[6524] | 15 | |
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| 16 | //! A Class to handle a Planet |
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| 17 | class Planet : public WorldEntity |
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| 18 | { |
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[9869] | 19 | ObjectListDeclaration(Planet); |
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| 20 | |
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[6524] | 21 | public: |
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| 22 | Planet(const TiXmlElement* root); |
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| 23 | |
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| 24 | virtual ~Planet(); |
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| 25 | |
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[6959] | 26 | virtual void loadParams(const TiXmlElement* root); |
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[6524] | 27 | |
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| 28 | void setSize(float size); |
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| 29 | /** assumes jpg as input-format */ |
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[7221] | 30 | void setTexture(const std::string& textureName); |
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[10387] | 31 | void setCloudTexture(const std::string& textureName); |
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[10391] | 32 | void setCloudRotation(float rotationSpeed); |
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[10653] | 33 | void setPlanetRotationSpeed(float rotationSpeed){ this->rotSpeedPlanet = rotationSpeed;} |
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| 34 | void setPlanetRotationAxis(float x, float y, float z){ this->rotVecPlanet = Vector(x,y,z);} |
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[6524] | 35 | |
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| 36 | |
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[10387] | 37 | |
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[10391] | 38 | virtual void tick( float dt); |
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[6524] | 39 | virtual void draw() const; |
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| 40 | |
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| 41 | |
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| 42 | |
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| 43 | private: |
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[10387] | 44 | Material materialPlanet; //!< Materials for the Planet. sorted by number (0-5) top, bottom, left, right, front, back |
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| 45 | Material materialCloud; //!< the material for the cloud surrounding the planet |
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[6524] | 46 | |
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[10387] | 47 | Model* cloudModel; //!< the model for the cloud |
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| 48 | |
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[10392] | 49 | bool bClouds; //!< true if there are clouds defined |
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[10391] | 50 | float rotSpeedCloud; //! cloud rotation speed |
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| 51 | float rotSpeedPlanet; //! planet rotation speed |
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[10653] | 52 | Vector rotVecPlanet; //! planet rotation vector |
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[6524] | 53 | float size; //!< Size of the Planet. This should match the frustum maximum range. |
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| 54 | float textureSize; //!< this is the length of a texture (assumes a square texture) |
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| 55 | char* textureName; //!< Name of the Texture |
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| 56 | |
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| 57 | }; |
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| 58 | |
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| 59 | #endif /* _PLANET_H */ |
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| 60 | |
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| 61 | |
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| 62 | |
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