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source: orxonox.OLD/trunk/src/world_entities/environments/water.cc @ 6508

Last change on this file since 6508 was 6471, checked in by bensch, 19 years ago

orxonox/trunk: testing, but not working

File size: 2.8 KB
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[4597]1/*
[3416]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
[4261]12   main-programmer: Benjamin Grauer
13   co-programmer: ...
[3411]14*/
15
[3590]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
17
[6455]18#include "water.h"
19#include "factory.h"
[5356]20#include "load_param.h"
[3608]21
[6455]22#include "grid.h"
[6457]23#include "material.h"
[6455]24
[6467]25#include "resource_manager.h"
26#include "shader.h"
27
[6470]28#include "skybox.h"
[6467]29
[6470]30
[5356]31using namespace std;
[5357]32
[6455]33CREATE_FACTORY(Water, CL_WATER);
[3608]34
[4010]35
[6455]36Water::Water(const TiXmlElement* root)
[4010]37{
[6456]38  this->setClassID(CL_WATER, "Water");
[6457]39  this->toList(OM_ENVIRON);
[6456]40
[6455]41  this->resX = this->resY = 10;
[6458]42  this->sizeX = this->sizeY = 1.0f;
43  this->height = 0.5f;
[6455]44  this->grid = NULL;
[4010]45
[6455]46  if (root != NULL)
47    this->loadParams(root);
[6456]48
49  this->rebuildGrid();
[6457]50  this->waterMaterial = new Material();
[6467]51  this->waterShader = (Shader*)ResourceManager::getInstance()->load("shaders/water.vert", SHADER, RP_GAME, (void*)"shaders/water.frag");
52
[4010]53}
54
[6455]55Water::~Water()
[4261]56{
[6456]57  delete this->grid;
[6457]58  delete this->waterMaterial;
[4261]59}
60
[6455]61void Water::loadParams(const TiXmlElement* root)
[4010]62{
[6455]63  WorldEntity::loadParams(root);
[4620]64
[6455]65  LoadParam(root, "size", this, Water, setSize)
66      .describe("the size of the WaterSurface")
67      .defaultValues(2, 1.0f, 1.0f);
[6341]68
[6455]69  LoadParam(root, "resolution", this, Water, setResolution)
70      .describe("sets the resolution of the water surface")
71      .defaultValues(2, 10, 10);
[6458]72
73  LoadParam(root, "height", this, Water, setHeight)
74      .describe("the height of the Waves")
75      .defaultValues(1, 0.5f);
[4012]76}
[3803]77
[6455]78void Water::rebuildGrid()
[4012]79{
[6455]80  if (this->grid != NULL)
81    delete this->grid;
82  this->grid = new Grid(this->sizeX, this->sizeY, this->resX, this->resY);
[3411]83
[6456]84  this->setModel(this->grid, 0);
[6307]85}
[3411]86
[6455]87void Water::setResolution(unsigned int resX, unsigned int resY)
[3803]88{
[6455]89  this->resX = resX;
90  this->resY = resY;
[3803]91}
92
[6455]93void Water::setSize(float sizeX, float sizeY)
[3803]94{
[6455]95  this->sizeX = sizeX;
96  this->sizeY = sizeY;
[3803]97}
98
[6458]99void Water::setHeight(float height)
100{
101  this->height = height;
102}
103
104
[6457]105void Water::draw() const
106{
[6471]107  SkyBox::enableCubeMap();
[6470]108
109 // this->waterShader->activateShader();
[6467]110//  this->waterMaterial->select();
[6457]111  WorldEntity::draw();
[6470]112  //Shader::deactivateShader();
113
[6471]114  SkyBox::disableCubeMap();
[6457]115}
[6456]116
117void Water::tick(float dt)
118{
[6457]119  phase += dt *.1;
120  for (unsigned int i = 0; i < this->grid->rows(); i++)
121  {
122    for (unsigned int j = 0; j < this->grid->columns(); j++)
123    {
[6458]124      this->grid->height(i,j) = this->height*sin(((float)i/(float)this->grid->rows() *phase)+
[6467]125          this->height*cos((float)j/(float)this->grid->columns()) * phase * 2.0);
[6457]126    }
127  }
[6458]128  this->grid->rebuildNormals(this->height);
[6456]129}
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