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source: orxonox.OLD/trunk/src/world_entities/environments/water.h @ 6782

Last change on this file since 6782 was 6766, checked in by bensch, 19 years ago

trunk: splash splash

File size: 1.8 KB
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[4597]1/*!
[6455]2 * @file water.h
[5357]3 *  Definition of the SkyBox, that handles the Display of an atmosphere for orxonox.
4 *
5 * A SkyBox is always centered at the current working Camera, and will only obey the cameras
6 * movment but not its rotation.
[3416]7*/
8
[6455]9#ifndef _WATER_H
10#define _WATER_H
[3416]11
[3419]12/* INCLUDES */
[3502]13#include "world_entity.h"
[3411]14
[5405]15/* FORWARD DECLARATION */
[5511]16class Material;
[6455]17class Grid;
[6467]18class Shader;
[3419]19
[6455]20//! A Class to handle a WaterEffects
21class Water : public WorldEntity
[3411]22{
[3416]23 public:
[6455]24   Water(const TiXmlElement* root = NULL);
25   ~Water();
[4010]26
[6455]27   void loadParams(const TiXmlElement* root);
[3419]28
[6455]29   void setResolution(unsigned int resX, unsigned int resY);
30   void setSize(float sizeX, float sizeY);
[6458]31   void setHeight(float height);
[6455]32   void rebuildGrid();
[4680]33
[6766]34   void wave(float x, float y, float z, float force);
35   inline void wave(Vector pos, float force) { this->wave(pos.x, pos.y, pos.z, force); };
36
[6457]37   void draw() const;
[6456]38   void tick(float dt);
39
[6695]40   virtual int writeBytes(const byte* data, int length, int sender);
41   virtual int readBytes(byte* data, int maxLength, int * reciever);
42
43   int writeState( const byte * data, int length, int sender );
44   int readState( byte * data, int maxLength );
45
[6766]46  private:
47    bool posToGridPoint(float x, float z, unsigned int& row, unsigned int& column);
[6695]48
[6455]49  private:
50    Grid*           grid;            //!< The water-surface-model to render with
[6518]51    float**         velocities;      //!< Velocities.
52    float           viscosity;       //!< Viscosity (bigger more like honey, smaller more like water).
53    float           cohesion;        //!< Cohesion.
54
[6457]55    Material*       waterMaterial;
[6467]56    Shader*         waterShader;
[6458]57    float           height;          //!< The hight of the Water
[4261]58
[6455]59    unsigned int    resX, resY;
60    float           sizeX, sizeY;
[6457]61
62    float phase;
[3411]63};
64
[6455]65#endif  /* _WATER_H */
[3411]66
67
[3484]68
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