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source: orxonox.OLD/trunk/src/world_entities/environments/water.h @ 7183

Last change on this file since 7183 was 7125, checked in by bensch, 19 years ago

try fix

File size: 1.8 KB
RevLine 
[4597]1/*!
[6455]2 * @file water.h
[5357]3 *  Definition of the SkyBox, that handles the Display of an atmosphere for orxonox.
4 *
5 * A SkyBox is always centered at the current working Camera, and will only obey the cameras
6 * movment but not its rotation.
[3416]7*/
8
[6455]9#ifndef _WATER_H
10#define _WATER_H
[3416]11
[3419]12/* INCLUDES */
[3502]13#include "world_entity.h"
[7125]14#include "material.h"
[3411]15
[7125]16
[5405]17/* FORWARD DECLARATION */
[6455]18class Grid;
[6467]19class Shader;
[3419]20
[6455]21//! A Class to handle a WaterEffects
22class Water : public WorldEntity
[3411]23{
[3416]24 public:
[6455]25   Water(const TiXmlElement* root = NULL);
[6981]26   virtual ~Water();
[4010]27
[6455]28   void loadParams(const TiXmlElement* root);
[3419]29
[6455]30   void setResolution(unsigned int resX, unsigned int resY);
31   void setSize(float sizeX, float sizeY);
[6458]32   void setHeight(float height);
[6455]33   void rebuildGrid();
[4680]34
[6766]35   void wave(float x, float y, float z, float force);
36   inline void wave(Vector pos, float force) { this->wave(pos.x, pos.y, pos.z, force); };
37
[6457]38   void draw() const;
[6456]39   void tick(float dt);
40
[6695]41   virtual int writeBytes(const byte* data, int length, int sender);
42   virtual int readBytes(byte* data, int maxLength, int * reciever);
43
44   int writeState( const byte * data, int length, int sender );
45   int readState( byte * data, int maxLength );
46
[6766]47  private:
48    bool posToGridPoint(float x, float z, unsigned int& row, unsigned int& column);
[6695]49
[6455]50  private:
51    Grid*           grid;            //!< The water-surface-model to render with
[6518]52    float**         velocities;      //!< Velocities.
53    float           viscosity;       //!< Viscosity (bigger more like honey, smaller more like water).
54    float           cohesion;        //!< Cohesion.
55
[7125]56    Material        waterMaterial;
[6467]57    Shader*         waterShader;
[6458]58    float           height;          //!< The hight of the Water
[4261]59
[6455]60    unsigned int    resX, resY;
61    float           sizeX, sizeY;
[6457]62
63    float phase;
[3411]64};
65
[6455]66#endif  /* _WATER_H */
[3411]67
68
[3484]69
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