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1 | /*! |
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2 | * @file water.h |
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3 | * Definition of the SkyBox, that handles the Display of an atmosphere for orxonox. |
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4 | * |
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5 | * A SkyBox is always centered at the current working Camera, and will only obey the cameras |
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6 | * movment but not its rotation. |
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7 | */ |
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8 | |
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9 | #ifndef _WATER_H |
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10 | #define _WATER_H |
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11 | |
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12 | /* INCLUDES */ |
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13 | #include "world_entity.h" |
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14 | |
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15 | /* FORWARD DECLARATION */ |
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16 | class Material; |
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17 | class Grid; |
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18 | class Shader; |
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19 | |
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20 | //! A Class to handle a WaterEffects |
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21 | class Water : public WorldEntity |
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22 | { |
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23 | public: |
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24 | Water(const TiXmlElement* root = NULL); |
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25 | ~Water(); |
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26 | |
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27 | void loadParams(const TiXmlElement* root); |
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28 | |
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29 | void setResolution(unsigned int resX, unsigned int resY); |
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30 | void setSize(float sizeX, float sizeY); |
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31 | void setHeight(float height); |
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32 | void rebuildGrid(); |
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33 | |
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34 | void draw() const; |
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35 | void tick(float dt); |
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36 | |
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37 | private: |
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38 | Grid* grid; //!< The water-surface-model to render with |
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39 | float** velocities; //!< Velocities. |
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40 | float viscosity; //!< Viscosity (bigger more like honey, smaller more like water). |
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41 | float cohesion; //!< Cohesion. |
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42 | |
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43 | Material* waterMaterial; |
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44 | Shader* waterShader; |
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45 | float height; //!< The hight of the Water |
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46 | |
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47 | unsigned int resX, resY; |
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48 | float sizeX, sizeY; |
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49 | |
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50 | float phase; |
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51 | }; |
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52 | |
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53 | #endif /* _WATER_H */ |
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54 | |
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55 | |
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56 | |
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