[6514] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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| 17 | |
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| 18 | #include "image_entity.h" |
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| 19 | |
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| 20 | #include "load_param.h" |
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| 21 | #include "factory.h" |
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| 22 | |
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| 23 | #include "graphics_engine.h" |
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| 24 | #include "material.h" |
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| 25 | #include "glincl.h" |
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| 26 | #include "state.h" |
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| 27 | |
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| 28 | |
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| 29 | using namespace std; |
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| 30 | |
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| 31 | |
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| 32 | CREATE_FACTORY(ImageEntity, CL_IMAGE_ENTITY); |
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| 33 | |
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| 34 | |
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| 35 | /** |
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| 36 | * standart constructor |
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| 37 | */ |
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| 38 | ImageEntity::ImageEntity (const TiXmlElement* root) |
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| 39 | { |
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| 40 | this->init(); |
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| 41 | this->loadParams(root); |
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| 42 | } |
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| 43 | |
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| 44 | |
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| 45 | /** |
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| 46 | * destroys a ImageEntity |
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| 47 | */ |
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| 48 | ImageEntity::~ImageEntity () |
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| 49 | { |
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| 50 | if (this->material) |
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[6815] | 51 | delete this->material; |
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[6514] | 52 | } |
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| 53 | |
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| 54 | |
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| 55 | /** |
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| 56 | * initializes the ImageEntity |
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| 57 | */ |
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| 58 | void ImageEntity::init() |
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| 59 | { |
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| 60 | this->setClassID(CL_IMAGE_ENTITY, "ImageEntity"); |
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| 61 | this->setName("ImageEntity"); |
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| 62 | |
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| 63 | this->setLayer(E2D_LAYER_TOP); |
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| 64 | this->setRotationSpeed(5); |
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[6520] | 65 | this->setSize(GraphicsEngine::getInstance()->getResolutionX()/10.0, GraphicsEngine::getInstance()->getResolutionY()/10.0); |
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[6514] | 66 | |
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| 67 | this->setBindNode(this); |
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| 68 | this->material = new Material; |
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[6516] | 69 | this->setTexture("pictures/error_texture.png"); |
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[6514] | 70 | this->bBillboarding = false; |
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| 71 | } |
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| 72 | |
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| 73 | |
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| 74 | void ImageEntity::loadParams(const TiXmlElement* root) |
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| 75 | { |
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[6696] | 76 | PNode::loadParams(root); |
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[6514] | 77 | |
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| 78 | LoadParam(root, "texture", this, ImageEntity, setTexture) |
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| 79 | .describe("the texture-file to load onto the ImageEntity"); |
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| 80 | |
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| 81 | LoadParam(root, "size", this, ImageEntity, setSize) |
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| 82 | .describe("the size of the ImageEntity in Pixels"); |
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| 83 | |
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| 84 | LoadParam(root, "rotation-speed", this, ImageEntity, setRotationSpeed) |
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| 85 | .describe("the Speed with which the ImageEntity should rotate"); |
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| 86 | |
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[6815] | 87 | LoadParam(root, "billboarding", this, ImageEntity, toggleBillboarding) |
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| 88 | .describe("sets the Billboard to always look in the direction of the Player"); |
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[6514] | 89 | } |
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| 90 | |
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| 91 | |
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| 92 | /** |
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| 93 | * sets the size of the ImageEntity. |
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| 94 | * @param size the size in pixels |
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| 95 | */ |
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[6520] | 96 | void ImageEntity::setSize(float sizeX, float sizeY) |
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[6514] | 97 | { |
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[6520] | 98 | this->setSize2D(sizeX, sizeY); |
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[6514] | 99 | } |
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| 100 | |
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| 101 | |
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| 102 | /** |
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| 103 | * sets the material to load |
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| 104 | * @param textureFile The texture-file to load onto the crosshair |
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| 105 | */ |
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| 106 | void ImageEntity::setTexture(const char* textureFile) |
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| 107 | { |
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| 108 | this->material->setDiffuseMap(textureFile); |
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| 109 | } |
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| 110 | |
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| 111 | |
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| 112 | /** this turns on/off the billboarding of this WorldEntity |
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| 113 | * |
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| 114 | * This means that the image will always look in the direction of the Player |
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| 115 | */ |
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[6815] | 116 | void ImageEntity::toggleBillboarding() |
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[6514] | 117 | { |
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| 118 | this->bBillboarding = !this->bBillboarding; |
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| 119 | } |
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| 120 | |
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| 121 | |
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| 122 | /** |
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| 123 | * ticks the ImageEntity |
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| 124 | * @param dt the time to ticks |
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| 125 | */ |
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| 126 | void ImageEntity::tick(float dt) |
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| 127 | { |
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| 128 | // let the crosshair rotate |
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| 129 | //this->shiftDir2D(dt * rotationSpeed); |
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| 130 | |
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| 131 | |
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| 132 | float z = 0.0f; |
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| 133 | glReadPixels ((int)this->getAbsCoor2D().x, |
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| 134 | GraphicsEngine::getInstance()->getResolutionY()-(int)this->getAbsCoor2D().y-1, |
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| 135 | 1, |
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| 136 | 1, |
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| 137 | GL_DEPTH_COMPONENT, |
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| 138 | GL_FLOAT, |
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| 139 | &z); |
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| 140 | |
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| 141 | |
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| 142 | GLdouble objX=.0, objY=.0, objZ=.0; |
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| 143 | gluUnProject(this->getAbsCoor2D().x, |
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| 144 | GraphicsEngine::getInstance()->getResolutionY()-this->getAbsCoor2D().y-1, |
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| 145 | .99, // z |
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| 146 | GraphicsEngine::modMat, |
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| 147 | GraphicsEngine::projMat, |
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| 148 | GraphicsEngine::viewPort, |
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| 149 | &objX, |
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| 150 | &objY, |
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| 151 | &objZ ); |
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| 152 | |
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| 153 | //this->setAbsCoor(objX, objY, objZ); |
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| 154 | } |
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| 155 | |
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| 156 | |
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| 157 | /** |
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| 158 | * draws the crosshair |
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| 159 | */ |
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| 160 | void ImageEntity::draw() const |
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| 161 | { |
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| 162 | glPushMatrix(); |
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| 163 | glTranslatef(this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); |
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| 164 | |
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| 165 | //glRotatef(this->getAbsDir2D(), 0,0,1); |
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| 166 | this->material->select(); |
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| 167 | glBegin(GL_TRIANGLE_STRIP); |
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| 168 | glTexCoord2f(0, 0); |
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| 169 | glVertex2f(-this->getSizeX2D(), -this->getSizeY2D()); |
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| 170 | glTexCoord2f(1, 0); |
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| 171 | glVertex2f(this->getSizeX2D(), -this->getSizeY2D()); |
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| 172 | glTexCoord2f(0, 1); |
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| 173 | glVertex2f(-this->getSizeX2D(), this->getSizeY2D()); |
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| 174 | glTexCoord2f(1, 1); |
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| 175 | glVertex2f(this->getSizeX2D(), this->getSizeY2D()); |
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| 176 | glEnd(); |
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| 177 | glPopMatrix(); |
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| 178 | |
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| 179 | } |
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