[6514] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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| 17 | |
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| 18 | #include "image_entity.h" |
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| 19 | |
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| 20 | #include "load_param.h" |
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| 21 | #include "factory.h" |
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| 22 | |
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| 23 | #include "graphics_engine.h" |
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| 24 | #include "material.h" |
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| 25 | #include "glincl.h" |
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| 26 | #include "state.h" |
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| 27 | |
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| 28 | |
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| 29 | using namespace std; |
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| 30 | |
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| 31 | |
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| 32 | CREATE_FACTORY(ImageEntity, CL_IMAGE_ENTITY); |
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| 33 | |
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| 34 | |
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| 35 | /** |
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| 36 | * standart constructor |
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| 37 | */ |
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| 38 | ImageEntity::ImageEntity (const TiXmlElement* root) |
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| 39 | { |
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| 40 | this->init(); |
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[6852] | 41 | if(root != NULL) |
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[6841] | 42 | this->loadParams(root); |
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[6514] | 43 | } |
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| 44 | |
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| 45 | |
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| 46 | /** |
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| 47 | * destroys a ImageEntity |
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| 48 | */ |
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| 49 | ImageEntity::~ImageEntity () |
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| 50 | { |
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| 51 | if (this->material) |
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[6815] | 52 | delete this->material; |
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[6514] | 53 | } |
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| 54 | |
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| 55 | |
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| 56 | /** |
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| 57 | * initializes the ImageEntity |
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| 58 | */ |
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| 59 | void ImageEntity::init() |
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| 60 | { |
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| 61 | this->setClassID(CL_IMAGE_ENTITY, "ImageEntity"); |
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| 62 | this->setName("ImageEntity"); |
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| 63 | |
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| 64 | this->setLayer(E2D_LAYER_TOP); |
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| 65 | this->setRotationSpeed(5); |
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[6520] | 66 | this->setSize(GraphicsEngine::getInstance()->getResolutionX()/10.0, GraphicsEngine::getInstance()->getResolutionY()/10.0); |
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[6514] | 67 | |
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| 68 | this->setBindNode(this); |
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| 69 | this->material = new Material; |
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[6516] | 70 | this->setTexture("pictures/error_texture.png"); |
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[6514] | 71 | this->bBillboarding = false; |
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| 72 | } |
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| 73 | |
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| 74 | |
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| 75 | void ImageEntity::loadParams(const TiXmlElement* root) |
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| 76 | { |
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[6696] | 77 | PNode::loadParams(root); |
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[6851] | 78 | Element2D::loadParams(root); |
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[6514] | 79 | |
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| 80 | LoadParam(root, "texture", this, ImageEntity, setTexture) |
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| 81 | .describe("the texture-file to load onto the ImageEntity"); |
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| 82 | |
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| 83 | LoadParam(root, "size", this, ImageEntity, setSize) |
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| 84 | .describe("the size of the ImageEntity in Pixels"); |
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| 85 | |
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| 86 | LoadParam(root, "rotation-speed", this, ImageEntity, setRotationSpeed) |
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| 87 | .describe("the Speed with which the ImageEntity should rotate"); |
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| 88 | |
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[6815] | 89 | LoadParam(root, "billboarding", this, ImageEntity, toggleBillboarding) |
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| 90 | .describe("sets the Billboard to always look in the direction of the Player"); |
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[6514] | 91 | } |
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| 92 | |
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| 93 | |
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| 94 | /** |
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| 95 | * sets the size of the ImageEntity. |
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| 96 | * @param size the size in pixels |
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| 97 | */ |
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[6520] | 98 | void ImageEntity::setSize(float sizeX, float sizeY) |
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[6514] | 99 | { |
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[6520] | 100 | this->setSize2D(sizeX, sizeY); |
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[6514] | 101 | } |
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| 102 | |
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| 103 | |
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| 104 | /** |
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| 105 | * sets the material to load |
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| 106 | * @param textureFile The texture-file to load onto the crosshair |
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| 107 | */ |
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| 108 | void ImageEntity::setTexture(const char* textureFile) |
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| 109 | { |
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| 110 | this->material->setDiffuseMap(textureFile); |
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| 111 | } |
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| 112 | |
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| 113 | |
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| 114 | /** this turns on/off the billboarding of this WorldEntity |
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| 115 | * |
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| 116 | * This means that the image will always look in the direction of the Player |
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| 117 | */ |
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[6815] | 118 | void ImageEntity::toggleBillboarding() |
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[6514] | 119 | { |
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| 120 | this->bBillboarding = !this->bBillboarding; |
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| 121 | } |
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| 122 | |
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| 123 | |
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| 124 | /** |
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| 125 | * ticks the ImageEntity |
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| 126 | * @param dt the time to ticks |
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| 127 | */ |
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| 128 | void ImageEntity::tick(float dt) |
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| 129 | { |
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| 130 | // let the crosshair rotate |
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| 131 | //this->shiftDir2D(dt * rotationSpeed); |
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| 132 | |
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| 133 | |
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| 134 | float z = 0.0f; |
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| 135 | glReadPixels ((int)this->getAbsCoor2D().x, |
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| 136 | GraphicsEngine::getInstance()->getResolutionY()-(int)this->getAbsCoor2D().y-1, |
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| 137 | 1, |
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| 138 | 1, |
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| 139 | GL_DEPTH_COMPONENT, |
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| 140 | GL_FLOAT, |
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| 141 | &z); |
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| 142 | |
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| 143 | |
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| 144 | GLdouble objX=.0, objY=.0, objZ=.0; |
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| 145 | gluUnProject(this->getAbsCoor2D().x, |
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| 146 | GraphicsEngine::getInstance()->getResolutionY()-this->getAbsCoor2D().y-1, |
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| 147 | .99, // z |
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| 148 | GraphicsEngine::modMat, |
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| 149 | GraphicsEngine::projMat, |
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| 150 | GraphicsEngine::viewPort, |
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| 151 | &objX, |
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| 152 | &objY, |
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| 153 | &objZ ); |
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| 154 | |
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| 155 | //this->setAbsCoor(objX, objY, objZ); |
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| 156 | } |
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| 157 | |
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| 158 | |
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| 159 | /** |
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| 160 | * draws the crosshair |
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| 161 | */ |
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| 162 | void ImageEntity::draw() const |
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| 163 | { |
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[6848] | 164 | if( !this->isVisible()) |
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| 165 | return; |
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| 166 | |
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[6514] | 167 | glPushMatrix(); |
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| 168 | glTranslatef(this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); |
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| 169 | |
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| 170 | //glRotatef(this->getAbsDir2D(), 0,0,1); |
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| 171 | this->material->select(); |
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| 172 | glBegin(GL_TRIANGLE_STRIP); |
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| 173 | glTexCoord2f(0, 0); |
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| 174 | glVertex2f(-this->getSizeX2D(), -this->getSizeY2D()); |
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| 175 | glTexCoord2f(1, 0); |
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| 176 | glVertex2f(this->getSizeX2D(), -this->getSizeY2D()); |
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| 177 | glTexCoord2f(0, 1); |
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| 178 | glVertex2f(-this->getSizeX2D(), this->getSizeY2D()); |
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| 179 | glTexCoord2f(1, 1); |
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| 180 | glVertex2f(this->getSizeX2D(), this->getSizeY2D()); |
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| 181 | glEnd(); |
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| 182 | glPopMatrix(); |
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| 183 | |
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| 184 | } |
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