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source: orxonox.OLD/trunk/src/world_entities/image_entity.cc @ 6883

Last change on this file since 6883 was 6852, checked in by bensch, 19 years ago

orxonox/trunk: small little necessities

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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
17
18#include "image_entity.h"
19
20#include "load_param.h"
21#include "factory.h"
22
23#include "graphics_engine.h"
24#include "material.h"
25#include "glincl.h"
26#include "state.h"
27
28
29using namespace std;
30
31
32CREATE_FACTORY(ImageEntity, CL_IMAGE_ENTITY);
33
34
35/**
36 * standart constructor
37 */
38ImageEntity::ImageEntity (const TiXmlElement* root)
39{
40  this->init();
41  if(root != NULL)
42    this->loadParams(root);
43}
44
45
46/**
47 * destroys a ImageEntity
48*/
49ImageEntity::~ImageEntity ()
50{
51  if (this->material)
52    delete this->material;
53}
54
55
56/**
57 * initializes the ImageEntity
58 */
59void ImageEntity::init()
60{
61  this->setClassID(CL_IMAGE_ENTITY, "ImageEntity");
62  this->setName("ImageEntity");
63
64  this->setLayer(E2D_LAYER_TOP);
65  this->setRotationSpeed(5);
66  this->setSize(GraphicsEngine::getInstance()->getResolutionX()/10.0, GraphicsEngine::getInstance()->getResolutionY()/10.0);
67
68  this->setBindNode(this);
69  this->material = new Material;
70  this->setTexture("pictures/error_texture.png");
71  this->bBillboarding = false;
72}
73
74
75void ImageEntity::loadParams(const TiXmlElement* root)
76{
77  PNode::loadParams(root);
78  Element2D::loadParams(root);
79
80  LoadParam(root, "texture", this, ImageEntity, setTexture)
81      .describe("the texture-file to load onto the ImageEntity");
82
83  LoadParam(root, "size", this, ImageEntity, setSize)
84      .describe("the size of the ImageEntity in Pixels");
85
86  LoadParam(root, "rotation-speed", this, ImageEntity, setRotationSpeed)
87      .describe("the Speed with which the ImageEntity should rotate");
88
89  LoadParam(root, "billboarding", this, ImageEntity, toggleBillboarding)
90      .describe("sets the Billboard to always look in the direction of the Player");
91}
92
93
94/**
95 * sets the size of the ImageEntity.
96 * @param size the size in pixels
97 */
98void ImageEntity::setSize(float sizeX, float sizeY)
99{
100  this->setSize2D(sizeX, sizeY);
101}
102
103
104/**
105 * sets the material to load
106 * @param textureFile The texture-file to load onto the crosshair
107 */
108void ImageEntity::setTexture(const char* textureFile)
109{
110  this->material->setDiffuseMap(textureFile);
111}
112
113
114/** this turns on/off the billboarding of this WorldEntity
115 *
116 * This means that the image will always look in the direction of the Player
117 */
118void ImageEntity::toggleBillboarding()
119{
120  this->bBillboarding = !this->bBillboarding;
121}
122
123
124/**
125 * ticks the ImageEntity
126 * @param dt the time to ticks
127 */
128void ImageEntity::tick(float dt)
129{
130  // let the crosshair rotate
131  //this->shiftDir2D(dt * rotationSpeed);
132
133
134  float z = 0.0f;
135  glReadPixels ((int)this->getAbsCoor2D().x,
136                 GraphicsEngine::getInstance()->getResolutionY()-(int)this->getAbsCoor2D().y-1,
137                 1,
138                 1,
139                 GL_DEPTH_COMPONENT,
140                 GL_FLOAT,
141                 &z);
142
143
144  GLdouble objX=.0, objY=.0, objZ=.0;
145  gluUnProject(this->getAbsCoor2D().x,
146               GraphicsEngine::getInstance()->getResolutionY()-this->getAbsCoor2D().y-1,
147               .99,  // z
148               GraphicsEngine::modMat,
149               GraphicsEngine::projMat,
150               GraphicsEngine::viewPort,
151               &objX,
152               &objY,
153               &objZ );
154
155  //this->setAbsCoor(objX, objY, objZ);
156}
157
158
159/**
160 * draws the crosshair
161 */
162void ImageEntity::draw() const
163{
164  if( !this->isVisible())
165    return;
166
167  glPushMatrix();
168  glTranslatef(this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0);
169
170  //glRotatef(this->getAbsDir2D(), 0,0,1);
171  this->material->select();
172  glBegin(GL_TRIANGLE_STRIP);
173  glTexCoord2f(0, 0);
174  glVertex2f(-this->getSizeX2D(), -this->getSizeY2D());
175  glTexCoord2f(1, 0);
176  glVertex2f(this->getSizeX2D(), -this->getSizeY2D());
177  glTexCoord2f(0, 1);
178  glVertex2f(-this->getSizeX2D(), this->getSizeY2D());
179  glTexCoord2f(1, 1);
180  glVertex2f(this->getSizeX2D(), this->getSizeY2D());
181  glEnd();
182  glPopMatrix();
183
184}
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