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[6514] | 1 | /*! |
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| 2 | * @file crosshair.h |
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| 3 | * Definition of ... |
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| 4 | |
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| 5 | */ |
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| 6 | |
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| 7 | #ifndef _IMAGE_ENTITY_H |
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| 8 | #define _IMAGE_ENTITY_H |
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| 9 | |
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| 10 | #include "p_node.h" |
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| 11 | #include "element_2d.h" |
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| 12 | #include "event_listener.h" |
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| 13 | |
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| 14 | #include "vector.h" |
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| 15 | |
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| 16 | |
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| 17 | // FORWARD DECLARATION |
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| 18 | class Model; |
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| 19 | class Material; |
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| 20 | class TiXmlElement; |
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| 21 | |
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| 22 | //! A class that enables the |
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| 23 | class ImageEntity : public PNode, public Element2D { |
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| 24 | |
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| 25 | public: |
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| 26 | ImageEntity(const TiXmlElement* root = NULL); |
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| 27 | virtual ~ImageEntity(); |
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| 28 | |
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| 29 | void init(); |
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| 30 | void loadParams(const TiXmlElement* root); |
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| 31 | |
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[6520] | 32 | void setSize(float sizeX, float sizeY); |
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[6514] | 33 | void setTexture(const char* textureFile); |
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| 34 | /** @param rotationSpeed the speed at what the crosshair should rotate */ |
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| 35 | void setRotationSpeed(float rotationSpeed) { this->rotationSpeed = rotationSpeed; }; |
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| 36 | void toggleBillboard(); |
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| 37 | |
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| 38 | virtual void tick(float dt); |
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| 39 | virtual void draw() const; |
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| 40 | |
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| 41 | private: |
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| 42 | Material* material; //!< a material for the Aim. |
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| 43 | float rotationSpeed; //!< Speed of the Rotation. |
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| 44 | bool bBillboarding; //!< true if billboarding is on |
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| 45 | }; |
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| 46 | |
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| 47 | #endif /* _IMAGE_ENTITY_H */ |
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