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[6514] | 1 | /*! |
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[6815] | 2 | * @file image_entity.h |
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| 3 | * Definition of an ImageEntity |
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| 4 | */ |
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[6514] | 5 | |
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| 6 | #ifndef _IMAGE_ENTITY_H |
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| 7 | #define _IMAGE_ENTITY_H |
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| 8 | |
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| 9 | #include "p_node.h" |
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| 10 | #include "element_2d.h" |
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| 11 | #include "event_listener.h" |
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| 12 | |
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| 13 | #include "vector.h" |
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| 14 | |
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| 15 | |
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| 16 | // FORWARD DECLARATION |
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| 17 | class Model; |
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| 18 | class Material; |
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| 19 | class TiXmlElement; |
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| 20 | |
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| 21 | //! A class that enables the |
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| 22 | class ImageEntity : public PNode, public Element2D { |
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| 23 | |
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| 24 | public: |
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| 25 | ImageEntity(const TiXmlElement* root = NULL); |
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| 26 | virtual ~ImageEntity(); |
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| 27 | |
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| 28 | void init(); |
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| 29 | void loadParams(const TiXmlElement* root); |
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| 30 | |
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[6520] | 31 | void setSize(float sizeX, float sizeY); |
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[6514] | 32 | void setTexture(const char* textureFile); |
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| 33 | /** @param rotationSpeed the speed at what the crosshair should rotate */ |
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| 34 | void setRotationSpeed(float rotationSpeed) { this->rotationSpeed = rotationSpeed; }; |
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[6815] | 35 | void toggleBillboarding(); |
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[6514] | 36 | |
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| 37 | virtual void tick(float dt); |
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| 38 | virtual void draw() const; |
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| 39 | |
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| 40 | private: |
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| 41 | Material* material; //!< a material for the Aim. |
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| 42 | float rotationSpeed; //!< Speed of the Rotation. |
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| 43 | bool bBillboarding; //!< true if billboarding is on |
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| 44 | }; |
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| 45 | |
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| 46 | #endif /* _IMAGE_ENTITY_H */ |
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