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source: orxonox.OLD/trunk/src/world_entities/mount_point.h @ 10539

Last change on this file since 10539 was 10534, checked in by patrick, 18 years ago

mounting weapon slots

File size: 1.0 KB
Line 
1#ifndef _MOUNT_POINT_H
2#define _MOUNT_POINT_H
3
4#include "world_entity.h"
5
6class TiXmlElement;
7
8
9class MountPoint : public WorldEntity
10{
11    ObjectListDeclaration(MountPoint);
12
13  public:
14    MountPoint (const Vector& up, const Vector& forward, const Vector& center, const std::string& name);
15    virtual ~MountPoint ();
16
17    void init();
18    void initMountPoint(const TiXmlElement* root);
19    void loadParam(const TiXmlElement* root);
20    void loadDetails(const TiXmlElement* root);
21
22    void setDescription(const std::string& description);
23    void setOrxClass(const std::string& orxClass);
24
25    virtual void tick (float time);
26    virtual void draw() const;
27
28    void debugDraw() const;
29
30
31    void mount(PNode* entity);
32    void unmount();
33
34
35  private:
36    PNode*               _mount;       //!< the entity mounted at this mount point
37    std::string          _name;        //!< the name of the mount point
38
39    std::string          _description; //!< string containing an optional description
40
41};
42
43#endif /* _MOUNT_POINT_H */
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