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source: orxonox.OLD/trunk/src/world_entities/movie_entity.cc @ 6710

Last change on this file since 6710 was 6695, checked in by patrick, 19 years ago

merged the network branche to the trunk

File size: 3.2 KB
RevLine 
[6488]1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2005 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
[6507]12   main-programmer: David Hasenfratz, Stefan Lienhard
[6488]13   co-programmer:
14*/
15
16#include "movie_entity.h"
17
[6507]18#include "media_container.h"
19#include "load_param.h"
20#include "factory.h"
21
[6488]22using namespace std;
23
[6507]24CREATE_FACTORY(MovieEntity, CL_MOVIE_ENTITY);
[6488]25
26/**
27 *  standard constructor
28 */
29MovieEntity::MovieEntity (const TiXmlElement* root)
30{
31  this->setClassID(CL_MOVIE_ENTITY, "MovieEntity");
32
[6508]33  media_container = new MediaContainer();
[6507]34
[6508]35  axis = 0;
36  rotation = 0;
37  height = 20;
38  width = 20;
39
[6507]40  this->toList(OM_COMMON);
41
[6695]42  if( root != NULL)
43    this->loadParams(root);
[6507]44
[6488]45  counter = 0;
46  timer = 0;
[6507]47  fps = media_container->getFPS();
[6488]48}
49
50/**
51 *  standard destructor
52 */
53MovieEntity::~MovieEntity ()
54{
[6695]55  if( this->media_container)
56    delete this->media_container;
[6488]57}
58
[6507]59void MovieEntity::loadParams(const TiXmlElement* root)
60{
[6532]61  WorldEntity::loadParams(root);
[6508]62
63  LoadParam(root, "name", this, MovieEntity, loadMovie);
64  LoadParam(root, "axis", this, MovieEntity, setAxis);
65  LoadParam(root, "rotation", this, MovieEntity, setRotation);
66  LoadParam(root, "size", this, MovieEntity, setSize);
[6507]67}
[6488]68
[6507]69void MovieEntity::loadMovie(const char* filename)
70{
[6508]71  media_container->loadMedia(filename);
72}
[6507]73
[6508]74void MovieEntity::setAxis(float axis)
75{
76  this->axis = axis;
[6507]77}
78
[6508]79// Seconds for one loop
80void MovieEntity::setRotation(float rotation)
81{
82  this->rotation = rotation;
83}
84
85void MovieEntity::setSize(float width, float height)
86{
87  this->width = width;
88  this->height = height;
89}
90
[6488]91/**
92 *  this method is called every frame
93 * @param time: the time in seconds that has passed since the last tick
94
95   Handle all stuff that should update with time inside this method (movement, animation, etc.)
96 */
97void MovieEntity::tick(float time)
98{
[6507]99  timer += time;
[6488]100
[6507]101  if(counter != fps * timer)
102  {
[6532]103    counter = (int)(fps * timer);
[6507]104
105    if (counter >= media_container->getFrameCount())
106    {
107      timer = 0;
108      counter = 0;
109    }
110  }
[6508]111
112  if(rotation != 0)
113    axis = (int)(axis + (time * 360/rotation))%360;
[6488]114}
115
116
117/**
118 *  the entity is drawn onto the screen with this function
119
120   This is a central function of an entity: call it to let the entity painted to the screen. Just override this function with whatever you want to be drawn.
121 */
122void MovieEntity::draw() const
123{
124
[6507]125  glPushMatrix();
126  glTranslatef (this->getAbsCoor ().x,
127                this->getAbsCoor ().y,
128                this->getAbsCoor ().z);
[6508]129  glRotatef(axis, 0.0f, 1.0f, 0.0f);
130//PRINTF(0)("axis: %f\n", axis);
[6513]131
132  glPushAttrib(GL_ENABLE_BIT);
133  glDisable(GL_LIGHTING);
134
[6600]135  glEnable(GL_TEXTURE_2D);
[6507]136  glBindTexture(GL_TEXTURE_2D, media_container->getFrameTexture(counter));
[6488]137
[6600]138  glColor3f(1.0, 1.0, 1.0);
139
[6507]140  glBegin(GL_QUADS);
[6508]141    glTexCoord2f(1.0f, 1.0f); glVertex3f(-width/2, -height/2,  0.0f);
142    glTexCoord2f(0.0f, 1.0f); glVertex3f( width/2, -height/2,  0.0f);
143    glTexCoord2f(0.0f, 0.0f); glVertex3f( width/2,  height/2,  0.0f);
144    glTexCoord2f(1.0f, 0.0f); glVertex3f(-width/2,  height/2,  0.0f);
[6507]145  glEnd();
[6488]146
[6513]147  glPopAttrib();
148
[6507]149  glPopMatrix();
[6488]150
151}
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