1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2005 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: David Hasenfratz, Stefan Lienhard |
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13 | co-programmer: |
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14 | */ |
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15 | |
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16 | #include "movie_entity.h" |
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17 | |
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18 | #include "media_container.h" |
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19 | #include "util/loading/load_param.h" |
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20 | #include "util/loading/factory.h" |
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21 | |
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22 | using namespace std; |
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23 | |
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24 | CREATE_FACTORY(MovieEntity, CL_MOVIE_ENTITY); |
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25 | |
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26 | /** |
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27 | * standard constructor |
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28 | */ |
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29 | MovieEntity::MovieEntity (const TiXmlElement* root) |
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30 | { |
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31 | this->setClassID(CL_MOVIE_ENTITY, "MovieEntity"); |
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32 | |
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33 | media_container = new MediaContainer(); |
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34 | |
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35 | axis = 0; |
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36 | rotation = 0; |
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37 | height = 20; |
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38 | width = 20; |
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39 | mediaLoaded = false; |
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40 | |
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41 | this->toList(OM_COMMON); |
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42 | |
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43 | if( root != NULL) |
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44 | this->loadParams(root); |
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45 | |
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46 | counter = 0; |
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47 | timer = 0; |
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48 | } |
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49 | |
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50 | /** |
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51 | * standard destructor |
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52 | */ |
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53 | MovieEntity::~MovieEntity () |
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54 | { |
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55 | if( this->media_container) |
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56 | delete this->media_container; |
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57 | } |
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58 | |
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59 | void MovieEntity::loadParams(const TiXmlElement* root) |
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60 | { |
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61 | WorldEntity::loadParams(root); |
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62 | |
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63 | LoadParam(root, "name", this, MovieEntity, loadMovie); |
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64 | LoadParam(root, "axis", this, MovieEntity, setAxis); |
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65 | LoadParam(root, "rotation", this, MovieEntity, setRotation); |
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66 | LoadParam(root, "size", this, MovieEntity, setSize); |
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67 | LoadParam(root, "fps", this, MovieEntity, setFPS); |
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68 | } |
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69 | |
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70 | void MovieEntity::setFPS(float fps) |
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71 | { |
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72 | this->fps = fps; |
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73 | //PRINTF(0)("fps: %f\n", fps); |
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74 | } |
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75 | |
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76 | void MovieEntity::loadMovie(const char* filename) |
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77 | { |
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78 | if(media_container->loadMedia(filename)) |
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79 | { |
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80 | mediaLoaded = true; |
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81 | fps = media_container->getFPS(); |
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82 | } |
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83 | else |
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84 | mediaLoaded = false; |
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85 | } |
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86 | |
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87 | void MovieEntity::setAxis(float axis) |
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88 | { |
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89 | //PRINTF(0)("fps: %f\n", fps); |
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90 | this->axis = axis; |
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91 | } |
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92 | |
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93 | // Seconds for one loop |
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94 | void MovieEntity::setRotation(float rotation) |
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95 | { |
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96 | this->rotation = rotation; |
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97 | } |
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98 | |
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99 | void MovieEntity::setSize(float width, float height) |
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100 | { |
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101 | this->width = width; |
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102 | this->height = height; |
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103 | } |
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104 | |
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105 | /** |
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106 | * this method is called every frame |
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107 | * @param time: the time in seconds that has passed since the last tick |
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108 | |
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109 | Handle all stuff that should update with time inside this method (movement, animation, etc.) |
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110 | */ |
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111 | void MovieEntity::tick(float time) |
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112 | { |
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113 | if(!mediaLoaded) |
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114 | return; |
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115 | |
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116 | timer += time; |
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117 | |
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118 | if(counter != fps * timer) |
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119 | { |
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120 | counter = (int)(fps * timer); |
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121 | |
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122 | if (counter >= media_container->getFrameCount()) |
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123 | { |
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124 | timer = 0; |
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125 | counter = 0; |
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126 | } |
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127 | } |
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128 | |
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129 | axis += (time * rotation/360.0); |
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130 | } |
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131 | |
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132 | |
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133 | /** |
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134 | * the entity is drawn onto the screen with this function |
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135 | |
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136 | This is a central function of an entity: call it to let the entity painted to the screen. Just override this function with whatever you want to be drawn. |
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137 | */ |
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138 | void MovieEntity::draw() const |
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139 | { |
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140 | if(!mediaLoaded) |
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141 | false; |
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142 | |
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143 | glPushAttrib(GL_ENABLE_BIT); |
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144 | glDisable(GL_LIGHTING); |
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145 | glDisable(GL_BLEND); |
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146 | |
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147 | glEnable(GL_TEXTURE_2D); |
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148 | glBindTexture(GL_TEXTURE_2D, media_container->getFrameTexture(counter)); |
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149 | |
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150 | glPushMatrix(); |
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151 | glTranslatef (this->getAbsCoor ().x, |
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152 | this->getAbsCoor ().y, |
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153 | this->getAbsCoor ().z); |
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154 | glRotatef(axis, 0.0f, 1.0f, 0.0f); |
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155 | //PRINTF(0)("axis: %f\n", axis); |
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156 | |
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157 | glColor3f(1.0, 1.0, 1.0); |
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158 | |
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159 | glBegin(GL_QUADS); |
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160 | glTexCoord2f(1.0f, 1.0f); glVertex3f(-width/2, -height/2, 0.0f); |
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161 | glTexCoord2f(0.0f, 1.0f); glVertex3f( width/2, -height/2, 0.0f); |
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162 | glTexCoord2f(0.0f, 0.0f); glVertex3f( width/2, height/2, 0.0f); |
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163 | glTexCoord2f(1.0f, 0.0f); glVertex3f(-width/2, height/2, 0.0f); |
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164 | glEnd(); |
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165 | |
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166 | glPopMatrix(); |
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167 | glPopAttrib(); |
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168 | } |
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