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source: orxonox.OLD/trunk/src/world_entities/movie_entity.cc @ 6720

Last change on this file since 6720 was 6695, checked in by patrick, 19 years ago

merged the network branche to the trunk

File size: 3.2 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2005 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: David Hasenfratz, Stefan Lienhard
13   co-programmer:
14*/
15
16#include "movie_entity.h"
17
18#include "media_container.h"
19#include "load_param.h"
20#include "factory.h"
21
22using namespace std;
23
24CREATE_FACTORY(MovieEntity, CL_MOVIE_ENTITY);
25
26/**
27 *  standard constructor
28 */
29MovieEntity::MovieEntity (const TiXmlElement* root)
30{
31  this->setClassID(CL_MOVIE_ENTITY, "MovieEntity");
32
33  media_container = new MediaContainer();
34
35  axis = 0;
36  rotation = 0;
37  height = 20;
38  width = 20;
39
40  this->toList(OM_COMMON);
41
42  if( root != NULL)
43    this->loadParams(root);
44
45  counter = 0;
46  timer = 0;
47  fps = media_container->getFPS();
48}
49
50/**
51 *  standard destructor
52 */
53MovieEntity::~MovieEntity ()
54{
55  if( this->media_container)
56    delete this->media_container;
57}
58
59void MovieEntity::loadParams(const TiXmlElement* root)
60{
61  WorldEntity::loadParams(root);
62
63  LoadParam(root, "name", this, MovieEntity, loadMovie);
64  LoadParam(root, "axis", this, MovieEntity, setAxis);
65  LoadParam(root, "rotation", this, MovieEntity, setRotation);
66  LoadParam(root, "size", this, MovieEntity, setSize);
67}
68
69void MovieEntity::loadMovie(const char* filename)
70{
71  media_container->loadMedia(filename);
72}
73
74void MovieEntity::setAxis(float axis)
75{
76  this->axis = axis;
77}
78
79// Seconds for one loop
80void MovieEntity::setRotation(float rotation)
81{
82  this->rotation = rotation;
83}
84
85void MovieEntity::setSize(float width, float height)
86{
87  this->width = width;
88  this->height = height;
89}
90
91/**
92 *  this method is called every frame
93 * @param time: the time in seconds that has passed since the last tick
94
95   Handle all stuff that should update with time inside this method (movement, animation, etc.)
96 */
97void MovieEntity::tick(float time)
98{
99  timer += time;
100
101  if(counter != fps * timer)
102  {
103    counter = (int)(fps * timer);
104
105    if (counter >= media_container->getFrameCount())
106    {
107      timer = 0;
108      counter = 0;
109    }
110  }
111
112  if(rotation != 0)
113    axis = (int)(axis + (time * 360/rotation))%360;
114}
115
116
117/**
118 *  the entity is drawn onto the screen with this function
119
120   This is a central function of an entity: call it to let the entity painted to the screen. Just override this function with whatever you want to be drawn.
121 */
122void MovieEntity::draw() const
123{
124
125  glPushMatrix();
126  glTranslatef (this->getAbsCoor ().x,
127                this->getAbsCoor ().y,
128                this->getAbsCoor ().z);
129  glRotatef(axis, 0.0f, 1.0f, 0.0f);
130//PRINTF(0)("axis: %f\n", axis);
131
132  glPushAttrib(GL_ENABLE_BIT);
133  glDisable(GL_LIGHTING);
134
135  glEnable(GL_TEXTURE_2D);
136  glBindTexture(GL_TEXTURE_2D, media_container->getFrameTexture(counter));
137
138  glColor3f(1.0, 1.0, 1.0);
139
140  glBegin(GL_QUADS);
141    glTexCoord2f(1.0f, 1.0f); glVertex3f(-width/2, -height/2,  0.0f);
142    glTexCoord2f(0.0f, 1.0f); glVertex3f( width/2, -height/2,  0.0f);
143    glTexCoord2f(0.0f, 0.0f); glVertex3f( width/2,  height/2,  0.0f);
144    glTexCoord2f(1.0f, 0.0f); glVertex3f(-width/2,  height/2,  0.0f);
145  glEnd();
146
147  glPopAttrib();
148
149  glPopMatrix();
150
151}
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