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source: orxonox.OLD/trunk/src/world_entities/npc.cc @ 5568

Last change on this file since 5568 was 5499, checked in by bensch, 19 years ago

orxonox/trunk: Load_Param2 changed, to load Models with, or without scale.

File size: 2.0 KB
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[1853]1
2
[4597]3/*
[1853]4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
[1855]12
13   ### File Specific:
14   main-programmer: Patrick Boenzli
15   co-programmer:
[1853]16*/
[5357]17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
[1853]18
19
20#include "npc.h"
[5033]21#include "obb_tree.h"
[1853]22
[4984]23#include "state.h"
[5064]24#include "list.h"
[5427]25#include "stdlibincl.h"
[5451]26#include "power_ups/turret_power_up.h"
[5458]27#include "power_ups/laser_power_up.h"
[4984]28
[1858]29using namespace std;
[1853]30
[1858]31
[4976]32NPC::NPC()
[1931]33{
[4597]34  this->setClassID(CL_NPC, "NPC");
[4976]35
[5499]36  this->loadModel("models/ships/bolido.obj", 2);
[5059]37
[5427]38  this->randomRotAxis =  VECTOR_RAND(1);
[1931]39}
[1853]40
[5034]41
[1853]42NPC::~NPC () {}
43
44
[5029]45void NPC::collidesWith(WorldEntity* entity, const Vector& location)
46{
[5451]47  if (entity->isA(CL_PROJECTILE) && entity != this->collider)
[5258]48  {
[5451]49//    PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getName(), entity->getName(), location.x, location.y, location.z);
50//    this->applyForce(Vector(0,0,0)-location*1000);
51    if ((float)rand()/RAND_MAX < .3)
52    {
53      WorldEntity* powerUp = new TurretPowerUp();
54      powerUp->setAbsCoor(this->getAbsCoor());
55      State::getWorldEntityList()->add(powerUp);
56    }
[5458]57    else if ((float)rand()/RAND_MAX < .3)
58    {
59      WorldEntity* powerUp = new LaserPowerUp();
60      powerUp->setAbsCoor(this->getAbsCoor());
61      State::getWorldEntityList()->add(powerUp);
62    }
[5451]63    State::getWorldEntityList()->remove(this);
64
65      this->collider = entity;
[5258]66  }
[5259]67  else if (entity->isA(CL_PLAYER))
68    this->applyForce(Vector(0,0,0)-location*100);
[5451]69  else if (entity->isA(CL_NPC))
[5258]70  {
71    this->setVisibiliy(false);
[5451]72    State::getWorldEntityList()->remove(this);
[5258]73  }
[1931]74}
75
[5029]76
[4984]77void NPC::tick(float dt)
78{
[5257]79//  Vector direction = (State::getCameraTarget()->getAbsCoor() - this->getAbsCoor());
[2036]80
[4986]81  //if (directin.len() < 100)
[5257]82//  this->shiftCoor(direction *dt * 5 * exp(-direction.len() / 30.0));
[5060]83  this->shiftDir(Quaternion(dt, this->randomRotAxis));
[4986]84
[4984]85}
86
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[5033]88
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