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source: orxonox.OLD/trunk/src/world_entities/npc.cc @ 5352

Last change on this file since 5352 was 5266, checked in by bensch, 19 years ago

orxonox/trunk: Shaders now work :)

File size: 1.4 KB
Line 
1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17
18
19#include "npc.h"
20#include "obb_tree.h"
21
22#include "state.h"
23#include "list.h"
24
25using namespace std;
26
27
28NPC::NPC()
29{
30  this->setClassID(CL_NPC, "NPC");
31
32  this->loadModelWithScale("models/ships/bolido.obj", 2);
33
34  this->randomRotAxis = VECTOR_RAND(1);
35}
36
37
38NPC::~NPC () {}
39
40
41void NPC::collidesWith(WorldEntity* entity, const Vector& location)
42{
43  if (entity->isA(CL_PROJECTILE))
44  {
45    PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getName(), entity->getName(), location.x, location.y, location.z);
46    this->applyForce(Vector(0,0,0)-location*1000);
47  }
48  else if (entity->isA(CL_PLAYER))
49    this->applyForce(Vector(0,0,0)-location*100);
50  else
51  {
52    this->setVisibiliy(false);
53   State::getWorldEntityList()->remove(this);
54  }
55}
56
57
58void NPC::tick(float dt)
59{
60//  Vector direction = (State::getCameraTarget()->getAbsCoor() - this->getAbsCoor());
61
62  //if (directin.len() < 100)
63//  this->shiftCoor(direction *dt * 5 * exp(-direction.len() / 30.0));
64  this->shiftDir(Quaternion(dt, this->randomRotAxis));
65
66}
67
68
69
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