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source: orxonox.OLD/trunk/src/world_entities/npc.h @ 5327

Last change on this file since 5327 was 5257, checked in by bensch, 19 years ago

orxonox/trunk: bouncy effect with physically based animations… or something like it at least.

File size: 389 bytes
RevLine 
[1853]1
[3224]2#ifndef _NPC_H
3#define _NPC_H
[1853]4
[2036]5#include "world_entity.h"
[5257]6#include "physics_interface.h"
[1853]7
[2036]8class AI;
[1904]9
[5257]10class NPC : public WorldEntity, public PhysicsInterface {
[1853]11
12 public:
13  NPC ();
14  ~NPC ();
15
[1899]16
[4977]17  void addAI(AI* ai);
[1899]18
[5029]19  virtual void tick(float dt);
[1858]20
[5029]21  virtual void collidesWith (WorldEntity* entity, const Vector& location);
22
23
[1858]24 private:
[5059]25   Vector   randomRotAxis;
[5029]26
[1858]27;
28
[1853]29};
30
[3224]31#endif /* _NPC_H */
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