Last change
on this file since 5286 was
5257,
checked in by bensch, 19 years ago
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orxonox/trunk: bouncy effect with physically based animations… or something like it at least.
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File size:
389 bytes
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1 | |
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2 | #ifndef _NPC_H |
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3 | #define _NPC_H |
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4 | |
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5 | #include "world_entity.h" |
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6 | #include "physics_interface.h" |
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7 | |
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8 | class AI; |
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9 | |
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10 | class NPC : public WorldEntity, public PhysicsInterface { |
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11 | |
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12 | public: |
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13 | NPC (); |
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14 | ~NPC (); |
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15 | |
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16 | |
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17 | void addAI(AI* ai); |
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18 | |
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19 | virtual void tick(float dt); |
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20 | |
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21 | virtual void collidesWith (WorldEntity* entity, const Vector& location); |
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22 | |
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23 | |
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24 | private: |
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25 | Vector randomRotAxis; |
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26 | |
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27 | ; |
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28 | |
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29 | }; |
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30 | |
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31 | #endif /* _NPC_H */ |
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