Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/trunk/src/world_entities/npc2.cc @ 5280

Last change on this file since 5280 was 5271, checked in by bensch, 20 years ago

orxonox/trunk: better checking, and not loading shader if it is non-existent

File size: 2.3 KB
RevLine 
[1853]1
2
[4597]3/*
[1853]4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
[1855]12
13   ### File Specific:
14   main-programmer: Patrick Boenzli
15   co-programmer:
[1853]16*/
17
18
[5266]19#include "npc2.h"
[5033]20#include "obb_tree.h"
[1853]21
[5266]22#include "shader.h"
[4984]23#include "state.h"
[5064]24#include "list.h"
[4984]25
[1858]26using namespace std;
[1853]27
[1858]28
[5266]29NPC2::NPC2()
[1931]30{
[4597]31  this->setClassID(CL_NPC, "NPC");
[4976]32
[5266]33  this->loadModelWithScale("models/ships/bolido.obj", 3);
34  this->shader = new Shader("toon.vert", "toon.frag");
[5269]35  this->shader->activateShader();
[5266]36  //exit(-1);
[5059]37
[5266]38  this->obj = gluNewQuadric();
39
[5059]40  this->randomRotAxis = VECTOR_RAND(1);
[1931]41}
[1853]42
[5034]43
[5267]44NPC2::~NPC2 ()
45{
46  delete this->shader;
[1853]47
[5267]48}
[1853]49
[5267]50
[5266]51void NPC2::collidesWith(WorldEntity* entity, const Vector& location)
[5029]52{
[5053]53  if (entity->isA(CL_PROJECTILE))
[5258]54  {
[5065]55    PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getName(), entity->getName(), location.x, location.y, location.z);
[5258]56    this->applyForce(Vector(0,0,0)-location*1000);
57  }
[5259]58  else if (entity->isA(CL_PLAYER))
59    this->applyForce(Vector(0,0,0)-location*100);
60  else
[5258]61  {
62    this->setVisibiliy(false);
63   State::getWorldEntityList()->remove(this);
64  }
[1931]65}
66
[5029]67
[5266]68/**
69 *  the entity is drawn onto the screen with this function
70 *
71 * This is a central function of an entity: call it to let the entity painted to the screen.
72 * Just override this function with whatever you want to be drawn.
73 */
74void NPC2::draw()
[4984]75{
[5266]76  glMatrixMode(GL_MODELVIEW);
77  glPushMatrix();
78  float matrix[4][4];
79
80  /* translate */
81  glTranslatef (this->getAbsCoor ().x,
82                this->getAbsCoor ().y,
83                this->getAbsCoor ().z);
84  /* rotate */
85  this->getAbsDir ().matrix (matrix);
86  glMultMatrixf((float*)matrix);
87
88  shader->activateShader();
[5268]89  gluSphere(this->obj, 3, 10, 10);
[5271]90  //shader->deactivateShader();
[5266]91
92
93/*  if (this->model)
94    this->model->draw();*/
95  glPopMatrix();
96}
97
98
99void NPC2::tick(float dt)
100{
[5257]101//  Vector direction = (State::getCameraTarget()->getAbsCoor() - this->getAbsCoor());
[2036]102
[4986]103  //if (directin.len() < 100)
[5257]104//  this->shiftCoor(direction *dt * 5 * exp(-direction.len() / 30.0));
[5060]105  this->shiftDir(Quaternion(dt, this->randomRotAxis));
[4986]106
[4984]107}
108
109
[5033]110
Note: See TracBrowser for help on using the repository browser.