[8870] | 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: |
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| 16 | */ |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 18 | |
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| 19 | |
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| 20 | #include "util/loading/factory.h" |
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| 21 | #include "util/loading/load_param.h" |
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| 22 | |
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[8874] | 23 | #include "interactive_model.h" |
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[8870] | 24 | |
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[8880] | 25 | |
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[8874] | 26 | #include "door.h" |
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[8870] | 27 | |
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[9869] | 28 | #include "class_id_DEPRECATED.h" |
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| 29 | ObjectListDefinitionID(Door, CL_DOOR); |
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| 30 | CREATE_FACTORY(Door); |
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[8870] | 31 | |
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| 32 | |
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| 33 | |
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[8880] | 34 | //! list of all different animations a std md2model supports |
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| 35 | sAnim Door::animationList[2] = |
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| 36 | { |
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| 37 | // begin, end, fps, interruptable |
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[8901] | 38 | { 0, 15, 30, 0 }, //!< OPEN |
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| 39 | { 15, 29, 30, 0 } //!< CLOSE |
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[8880] | 40 | }; |
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| 41 | |
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| 42 | |
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| 43 | |
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[8870] | 44 | Door::Door(const TiXmlElement* root) |
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| 45 | { |
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[9869] | 46 | this->registerObject(this, Door::_objectList); |
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[8890] | 47 | this->scale = 1.0f; |
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[9110] | 48 | this->actionRadius = 1.0; |
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[8890] | 49 | |
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[8883] | 50 | if( root != NULL) |
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[8870] | 51 | this->loadParams(root); |
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[8890] | 52 | |
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| 53 | this->toList(OM_COMMON); |
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| 54 | this->bLocked = false; |
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[9110] | 55 | this->bOpen = false; |
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[8890] | 56 | |
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| 57 | this->loadMD2Texture("maps/doors.jpg"); |
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| 58 | this->loadModel("models/creatures/doors.md2", this->scale); |
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[8901] | 59 | |
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[8890] | 60 | this->setAnimation(DOOR_CLOSE, MD2_ANIM_ONCE); |
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[8870] | 61 | } |
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| 62 | |
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| 63 | |
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| 64 | Door::~Door () |
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| 65 | {} |
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| 66 | |
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| 67 | |
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| 68 | |
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| 69 | /** |
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| 70 | * loads the Settings of a MD2Creature from an XML-element. |
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| 71 | * @param root the XML-element to load the MD2Creature's properties from |
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| 72 | */ |
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| 73 | void Door::loadParams(const TiXmlElement* root) |
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| 74 | { |
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| 75 | WorldEntity::loadParams(root); |
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| 76 | |
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[8890] | 77 | LoadParam(root, "action-radius", this, Door, setActionRadius) |
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[8876] | 78 | .describe("sets the action radius of the door") |
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[8883] | 79 | .defaultValues(3.0); |
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[8890] | 80 | LoadParam(root, "scale", this, Door, setScale) |
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| 81 | .describe("sets the scale of the door") |
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| 82 | .defaultValues(1.0); |
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[8870] | 83 | } |
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| 84 | |
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| 85 | |
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[8878] | 86 | /** |
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| 87 | * sets the animatin of this entity |
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| 88 | */ |
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[8880] | 89 | void Door::setAnimation(int animNum, int playbackMode) |
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[8870] | 90 | { |
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| 91 | if( likely(this->getModel(0) != NULL)) |
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[8881] | 92 | ((InteractiveModel*)this->getModel(0))->setAnimation(animationList[animNum].firstFrame, |
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| 93 | animationList[animNum].lastFrame, |
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| 94 | animationList[animNum].fps, |
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| 95 | animationList[animNum].bStoppable, |
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| 96 | playbackMode); |
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[8870] | 97 | } |
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| 98 | |
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| 99 | |
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[8878] | 100 | /** |
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| 101 | * ticks the door |
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| 102 | * @param time: time since last tick |
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| 103 | */ |
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[8870] | 104 | void Door::tick (float time) |
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| 105 | { |
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| 106 | if( likely(this->getModel(0) != NULL)) |
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| 107 | ((InteractiveModel*)this->getModel(0))->tick(time); |
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| 108 | |
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[8901] | 109 | if( !this->bOpen) |
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| 110 | { |
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| 111 | if( this->checkOpen()) |
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| 112 | { |
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| 113 | this->open(); |
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| 114 | } |
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| 115 | } |
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| 116 | else |
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| 117 | { |
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| 118 | if( !this->checkOpen()) |
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| 119 | { |
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| 120 | this->close(); |
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| 121 | } |
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| 122 | } |
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[8890] | 123 | |
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[8870] | 124 | } |
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| 125 | |
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| 126 | |
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[8876] | 127 | /** |
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| 128 | * open the door |
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| 129 | */ |
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| 130 | void Door::open() |
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| 131 | { |
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| 132 | if( this->bLocked) |
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| 133 | return; |
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[8870] | 134 | |
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[8880] | 135 | this->setAnimation(DOOR_OPEN, MD2_ANIM_ONCE); |
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[8890] | 136 | this->bOpen = true; |
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[8876] | 137 | } |
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| 138 | |
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| 139 | |
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[8872] | 140 | /** |
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[8876] | 141 | * close the door |
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| 142 | */ |
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| 143 | void Door::close() |
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| 144 | { |
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[8890] | 145 | this->setAnimation(DOOR_CLOSE, MD2_ANIM_ONCE); |
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| 146 | this->bOpen = false; |
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[8876] | 147 | } |
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| 148 | |
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| 149 | |
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[9869] | 150 | #include "playable.h" |
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| 151 | #include "generic_npc.h" |
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[8876] | 152 | /** |
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[8872] | 153 | * checks if the door is open |
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| 154 | */ |
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[8874] | 155 | bool Door::checkOpen() |
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[8870] | 156 | { |
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| 157 | |
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[8874] | 158 | WorldEntity* entity; |
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[8875] | 159 | float distance; |
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[8870] | 160 | |
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[9869] | 161 | for (ObjectList<Playable>::const_iterator it = Playable::objectList().begin(); |
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| 162 | it != Playable::objectList().end(); |
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| 163 | ++it) |
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[8874] | 164 | // for all players |
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| 165 | { |
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[9869] | 166 | entity = (*it); |
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[8874] | 167 | |
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[8875] | 168 | distance = fabs((this->getAbsCoor() - entity->getAbsCoor()).len()); |
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| 169 | if( distance < this->actionRadius) |
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| 170 | return true; |
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[8874] | 171 | } |
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| 172 | |
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| 173 | |
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[9869] | 174 | |
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| 175 | for (ObjectList<GenericNPC>::const_iterator it = GenericNPC::objectList().begin(); |
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| 176 | it != GenericNPC::objectList().end(); |
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| 177 | ++it) |
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[8874] | 178 | { |
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[9869] | 179 | entity = (*it); |
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[8874] | 180 | |
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[8875] | 181 | distance = fabs((this->getAbsCoor() - entity->getAbsCoor()).len()); |
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| 182 | if( distance < this->actionRadius) |
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| 183 | return true; |
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[8874] | 184 | } |
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| 185 | |
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| 186 | return false; |
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[8870] | 187 | } |
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| 188 | |
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[8872] | 189 | |
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| 190 | |
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