[9222] | 1 | |
---|
| 2 | |
---|
| 3 | /* |
---|
| 4 | orxonox - the future of 3D-vertical-scrollers |
---|
| 5 | |
---|
| 6 | Copyright (C) 2004 orx |
---|
| 7 | |
---|
| 8 | This program is free software; you can redistribute it and/or modify |
---|
| 9 | it under the terms of the GNU General Public License as published by |
---|
| 10 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 11 | any later version. |
---|
| 12 | |
---|
| 13 | ### File Specific |
---|
| 14 | main-programmer: Patrick Boenzli |
---|
[9298] | 15 | co-programmer: Silvan Nellen |
---|
[9222] | 16 | */ |
---|
| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
---|
| 18 | |
---|
| 19 | |
---|
| 20 | #include "util/loading/factory.h" |
---|
| 21 | #include "util/loading/load_param.h" |
---|
| 22 | |
---|
| 23 | #include "interactive_model.h" |
---|
| 24 | |
---|
| 25 | |
---|
| 26 | #include "gate.h" |
---|
| 27 | #include "effects/explosion.h" |
---|
| 28 | |
---|
| 29 | |
---|
| 30 | |
---|
| 31 | |
---|
| 32 | |
---|
[10114] | 33 | |
---|
| 34 | ObjectListDefinition(Gate); |
---|
[9869] | 35 | CREATE_FACTORY(Gate); |
---|
[9406] | 36 | |
---|
[9222] | 37 | |
---|
[9233] | 38 | #include "script_class.h" |
---|
[9869] | 39 | CREATE_SCRIPTABLE_CLASS(Gate, |
---|
| 40 | addMethod("hide", Executor0<WorldEntity, lua_State*>(&WorldEntity::hide)) |
---|
| 41 | ->addMethod("unhide", Executor0<WorldEntity, lua_State*>(&WorldEntity::unhide)) |
---|
| 42 | ->addMethod("destroy", Executor0<Gate, lua_State*>(&Gate::destroy)) |
---|
| 43 | ->addMethod("setAbsCoor", Executor3<PNode, lua_State*,float,float,float>(&PNode::setAbsCoor)) |
---|
| 44 | ->addMethod("getAbsCoorX", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorX)) |
---|
| 45 | ->addMethod("getAbsCoorY", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorY)) |
---|
| 46 | ->addMethod("getAbsCoorZ", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorZ)) |
---|
[9233] | 47 | ); |
---|
[9222] | 48 | |
---|
[9233] | 49 | |
---|
[9869] | 50 | |
---|
[9222] | 51 | //! list of all different animations a std md2model supports |
---|
| 52 | sAnim Gate::animationList[3] = |
---|
| 53 | { |
---|
| 54 | // begin, end, fps, interruptable |
---|
| 55 | { 0, 7, 30, 0 }, //!< OPEN |
---|
| 56 | { 8, 15, 30, 0 }, //!< CLOSE |
---|
| 57 | { 16, 18, 30, 0 } //!< DIE |
---|
| 58 | }; |
---|
| 59 | |
---|
| 60 | |
---|
| 61 | |
---|
| 62 | Gate::Gate(const TiXmlElement* root) |
---|
| 63 | { |
---|
[9869] | 64 | this->registerObject(this, Gate::_objectList); |
---|
[9222] | 65 | this->scale = 1.0f; |
---|
| 66 | this->actionRadius = 1.0; |
---|
[9298] | 67 | this->destroyed = false; |
---|
[9222] | 68 | |
---|
| 69 | if( root != NULL) |
---|
| 70 | this->loadParams(root); |
---|
| 71 | |
---|
| 72 | this->toList(OM_COMMON); |
---|
| 73 | this->bLocked = false; |
---|
| 74 | this->bOpen = false; |
---|
| 75 | |
---|
[10317] | 76 | this->loadMD2Texture("textures/wheel.jpg"); |
---|
[9222] | 77 | this->loadModel("models/creatures/hypergate.md2", this->scale); |
---|
| 78 | |
---|
| 79 | this->setAnimation(GATE_CLOSE, MD2_ANIM_ONCE); |
---|
| 80 | } |
---|
| 81 | |
---|
| 82 | |
---|
| 83 | Gate::~Gate () |
---|
| 84 | {} |
---|
| 85 | |
---|
| 86 | |
---|
| 87 | |
---|
| 88 | /** |
---|
| 89 | * loads the Settings of a MD2Creature from an XML-element. |
---|
| 90 | * @param root the XML-element to load the MD2Creature's properties from |
---|
| 91 | */ |
---|
| 92 | void Gate::loadParams(const TiXmlElement* root) |
---|
| 93 | { |
---|
| 94 | WorldEntity::loadParams(root); |
---|
| 95 | |
---|
| 96 | LoadParam(root, "action-radius", this, Gate, setActionRadius) |
---|
| 97 | .describe("sets the action radius of the door") |
---|
| 98 | .defaultValues(3.0); |
---|
| 99 | LoadParam(root, "scale", this, Gate, setScale) |
---|
| 100 | .describe("sets the scale of the door") |
---|
| 101 | .defaultValues(1.0); |
---|
| 102 | } |
---|
| 103 | |
---|
| 104 | |
---|
| 105 | /** |
---|
| 106 | * sets the animatin of this entity |
---|
| 107 | */ |
---|
| 108 | void Gate::setAnimation(int animNum, int playbackMode) |
---|
| 109 | { |
---|
| 110 | if( likely(this->getModel(0) != NULL)) |
---|
| 111 | ((InteractiveModel*)this->getModel(0))->setAnimation(animationList[animNum].firstFrame, |
---|
| 112 | animationList[animNum].lastFrame, |
---|
| 113 | animationList[animNum].fps, |
---|
| 114 | animationList[animNum].bStoppable, |
---|
| 115 | playbackMode); |
---|
| 116 | } |
---|
| 117 | |
---|
| 118 | |
---|
| 119 | /** |
---|
| 120 | * ticks the door |
---|
| 121 | * @param time: time since last tick |
---|
| 122 | */ |
---|
| 123 | void Gate::tick (float time) |
---|
| 124 | { |
---|
| 125 | if( likely(this->getModel(0) != NULL)) |
---|
| 126 | ((InteractiveModel*)this->getModel(0))->tick(time); |
---|
| 127 | |
---|
[9229] | 128 | |
---|
[9222] | 129 | if( !this->bOpen) |
---|
| 130 | { |
---|
| 131 | if( this->checkOpen()) |
---|
| 132 | { |
---|
| 133 | this->open(); |
---|
| 134 | } |
---|
| 135 | } |
---|
| 136 | else |
---|
| 137 | { |
---|
| 138 | if( !this->checkOpen()) |
---|
| 139 | { |
---|
| 140 | this->close(); |
---|
| 141 | } |
---|
| 142 | } |
---|
| 143 | |
---|
[9229] | 144 | |
---|
[9222] | 145 | } |
---|
| 146 | |
---|
| 147 | |
---|
| 148 | /** |
---|
| 149 | * open the door |
---|
| 150 | */ |
---|
| 151 | void Gate::open() |
---|
| 152 | { |
---|
[9298] | 153 | if( this->bLocked || this->destroyed) |
---|
[9222] | 154 | return; |
---|
| 155 | |
---|
| 156 | this->setAnimation(GATE_OPEN, MD2_ANIM_ONCE); |
---|
| 157 | this->bOpen = true; |
---|
| 158 | } |
---|
| 159 | |
---|
| 160 | |
---|
| 161 | /** |
---|
| 162 | * close the door |
---|
| 163 | */ |
---|
| 164 | void Gate::close() |
---|
| 165 | { |
---|
[9869] | 166 | |
---|
[9298] | 167 | if( this->destroyed) |
---|
| 168 | return; |
---|
[9869] | 169 | |
---|
[9222] | 170 | this->setAnimation(GATE_CLOSE, MD2_ANIM_ONCE); |
---|
| 171 | this->bOpen = false; |
---|
| 172 | } |
---|
| 173 | |
---|
| 174 | |
---|
| 175 | void Gate::destroy() |
---|
| 176 | { |
---|
[9298] | 177 | if( this->destroyed) |
---|
| 178 | return; |
---|
[9869] | 179 | |
---|
[9222] | 180 | this->setAnimation(GATE_DIE, MD2_ANIM_ONCE); |
---|
| 181 | |
---|
[9298] | 182 | Explosion::explode(this, Vector(this->getScaling()/160,this->getScaling()/160,this->getScaling()/160)); |
---|
[9869] | 183 | |
---|
| 184 | |
---|
[9298] | 185 | this->destroyed = true; |
---|
[9222] | 186 | } |
---|
| 187 | |
---|
[9869] | 188 | #include "playable.h" |
---|
| 189 | #include "generic_npc.h" |
---|
[9222] | 190 | |
---|
| 191 | /** |
---|
| 192 | * checks if the door is open |
---|
| 193 | */ |
---|
| 194 | bool Gate::checkOpen() |
---|
| 195 | { |
---|
| 196 | |
---|
| 197 | std::list<BaseObject*>::const_iterator it; |
---|
| 198 | WorldEntity* entity; |
---|
| 199 | float distance; |
---|
| 200 | |
---|
| 201 | // for all players |
---|
[9869] | 202 | for (ObjectList<Playable>::const_iterator it = Playable::objectList().begin(); |
---|
| 203 | it != Playable::objectList().end(); |
---|
| 204 | ++it) |
---|
[9222] | 205 | { |
---|
[9869] | 206 | entity = (*it); |
---|
[9222] | 207 | |
---|
| 208 | distance = fabs((this->getAbsCoor() - entity->getAbsCoor()).len()); |
---|
| 209 | if( distance < this->actionRadius) |
---|
| 210 | return true; |
---|
| 211 | } |
---|
| 212 | |
---|
| 213 | |
---|
[9869] | 214 | for (ObjectList<GenericNPC>::const_iterator it = GenericNPC::objectList().begin(); |
---|
| 215 | it != GenericNPC::objectList().end(); |
---|
| 216 | ++it) |
---|
[9222] | 217 | { |
---|
[9869] | 218 | entity = (*it); |
---|
[9222] | 219 | |
---|
| 220 | distance = fabs((this->getAbsCoor() - entity->getAbsCoor()).len()); |
---|
| 221 | if( distance < this->actionRadius) |
---|
| 222 | return true; |
---|
| 223 | } |
---|
| 224 | |
---|
| 225 | return false; |
---|
| 226 | } |
---|
| 227 | |
---|
| 228 | |
---|
| 229 | |
---|