[9222] | 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific |
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| 14 | main-programmer: Patrick Boenzli |
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[9298] | 15 | co-programmer: Silvan Nellen |
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[9222] | 16 | */ |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 18 | |
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| 19 | |
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| 20 | #include "util/loading/factory.h" |
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| 21 | #include "util/loading/load_param.h" |
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| 22 | |
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| 23 | #include "interactive_model.h" |
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| 24 | |
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| 25 | |
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| 26 | #include "gate.h" |
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| 27 | #include "class_list.h" |
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| 28 | |
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| 29 | #include "effects/explosion.h" |
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| 30 | |
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| 31 | |
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| 32 | |
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| 33 | using namespace std; |
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| 34 | |
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| 35 | |
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| 36 | CREATE_FACTORY(Gate, CL_GATE); |
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| 37 | |
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| 38 | |
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[9233] | 39 | #include "script_class.h" |
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| 40 | CREATE_SCRIPTABLE_CLASS(Gate, CL_GATE, |
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| 41 | addMethod("hide", ExecutorLua0<WorldEntity>(&WorldEntity::hide)) |
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| 42 | ->addMethod("unhide", ExecutorLua0<WorldEntity>(&WorldEntity::unhide)) |
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[9298] | 43 | ->addMethod("destroy", ExecutorLua0<Gate>(&Gate::destroy)) |
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[9233] | 44 | ->addMethod("setAbsCoor", ExecutorLua3<PNode,float,float,float>(&PNode::setAbsCoor)) |
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| 45 | ->addMethod("getAbsCoorX", ExecutorLua0ret<PNode, float>(&PNode::getAbsCoorX)) |
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| 46 | ->addMethod("getAbsCoorY", ExecutorLua0ret<PNode, float>(&PNode::getAbsCoorY)) |
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| 47 | ->addMethod("getAbsCoorZ", ExecutorLua0ret<PNode, float>(&PNode::getAbsCoorZ)) |
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| 48 | ); |
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[9222] | 49 | |
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[9233] | 50 | |
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[9222] | 51 | //! list of all different animations a std md2model supports |
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| 52 | sAnim Gate::animationList[3] = |
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| 53 | { |
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| 54 | // begin, end, fps, interruptable |
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| 55 | { 0, 7, 30, 0 }, //!< OPEN |
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| 56 | { 8, 15, 30, 0 }, //!< CLOSE |
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| 57 | { 16, 18, 30, 0 } //!< DIE |
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| 58 | }; |
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| 59 | |
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| 60 | |
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| 61 | |
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| 62 | Gate::Gate(const TiXmlElement* root) |
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| 63 | { |
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| 64 | |
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| 65 | this->setClassID(CL_GATE, "Gate"); |
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| 66 | this->scale = 1.0f; |
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| 67 | this->actionRadius = 1.0; |
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[9298] | 68 | this->destroyed = false; |
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[9222] | 69 | |
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| 70 | if( root != NULL) |
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| 71 | this->loadParams(root); |
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| 72 | |
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| 73 | this->toList(OM_COMMON); |
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| 74 | this->bLocked = false; |
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| 75 | this->bOpen = false; |
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| 76 | |
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| 77 | this->loadMD2Texture("maps/wheel.jpg"); |
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| 78 | this->loadModel("models/creatures/hypergate.md2", this->scale); |
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| 79 | |
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| 80 | this->setAnimation(GATE_CLOSE, MD2_ANIM_ONCE); |
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| 81 | } |
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| 82 | |
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| 83 | |
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| 84 | Gate::~Gate () |
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| 85 | {} |
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| 86 | |
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| 87 | |
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| 88 | |
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| 89 | /** |
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| 90 | * loads the Settings of a MD2Creature from an XML-element. |
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| 91 | * @param root the XML-element to load the MD2Creature's properties from |
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| 92 | */ |
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| 93 | void Gate::loadParams(const TiXmlElement* root) |
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| 94 | { |
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| 95 | WorldEntity::loadParams(root); |
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| 96 | |
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| 97 | LoadParam(root, "action-radius", this, Gate, setActionRadius) |
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| 98 | .describe("sets the action radius of the door") |
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| 99 | .defaultValues(3.0); |
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| 100 | LoadParam(root, "scale", this, Gate, setScale) |
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| 101 | .describe("sets the scale of the door") |
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| 102 | .defaultValues(1.0); |
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| 103 | } |
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| 104 | |
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| 105 | |
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| 106 | /** |
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| 107 | * sets the animatin of this entity |
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| 108 | */ |
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| 109 | void Gate::setAnimation(int animNum, int playbackMode) |
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| 110 | { |
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| 111 | if( likely(this->getModel(0) != NULL)) |
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| 112 | ((InteractiveModel*)this->getModel(0))->setAnimation(animationList[animNum].firstFrame, |
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| 113 | animationList[animNum].lastFrame, |
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| 114 | animationList[animNum].fps, |
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| 115 | animationList[animNum].bStoppable, |
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| 116 | playbackMode); |
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| 117 | } |
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| 118 | |
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| 119 | |
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| 120 | /** |
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| 121 | * ticks the door |
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| 122 | * @param time: time since last tick |
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| 123 | */ |
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| 124 | void Gate::tick (float time) |
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| 125 | { |
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| 126 | if( likely(this->getModel(0) != NULL)) |
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| 127 | ((InteractiveModel*)this->getModel(0))->tick(time); |
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| 128 | |
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[9229] | 129 | |
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[9222] | 130 | if( !this->bOpen) |
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| 131 | { |
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| 132 | if( this->checkOpen()) |
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| 133 | { |
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| 134 | this->open(); |
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| 135 | } |
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| 136 | } |
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| 137 | else |
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| 138 | { |
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| 139 | if( !this->checkOpen()) |
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| 140 | { |
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| 141 | this->close(); |
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| 142 | } |
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| 143 | } |
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| 144 | |
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[9229] | 145 | |
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[9222] | 146 | } |
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| 147 | |
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| 148 | |
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| 149 | /** |
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| 150 | * open the door |
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| 151 | */ |
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| 152 | void Gate::open() |
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| 153 | { |
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[9298] | 154 | if( this->bLocked || this->destroyed) |
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[9222] | 155 | return; |
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| 156 | |
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| 157 | this->setAnimation(GATE_OPEN, MD2_ANIM_ONCE); |
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| 158 | this->bOpen = true; |
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| 159 | } |
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| 160 | |
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| 161 | |
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| 162 | /** |
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| 163 | * close the door |
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| 164 | */ |
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| 165 | void Gate::close() |
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| 166 | { |
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[9298] | 167 | |
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| 168 | if( this->destroyed) |
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| 169 | return; |
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| 170 | |
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[9222] | 171 | this->setAnimation(GATE_CLOSE, MD2_ANIM_ONCE); |
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| 172 | this->bOpen = false; |
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| 173 | } |
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| 174 | |
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| 175 | |
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| 176 | void Gate::destroy() |
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| 177 | { |
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[9298] | 178 | if( this->destroyed) |
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| 179 | return; |
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| 180 | |
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[9222] | 181 | this->setAnimation(GATE_DIE, MD2_ANIM_ONCE); |
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| 182 | |
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[9298] | 183 | Explosion::explode(this, Vector(this->getScaling()/160,this->getScaling()/160,this->getScaling()/160)); |
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| 184 | |
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| 185 | |
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| 186 | this->destroyed = true; |
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[9222] | 187 | } |
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| 188 | |
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| 189 | |
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| 190 | /** |
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| 191 | * checks if the door is open |
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| 192 | */ |
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| 193 | bool Gate::checkOpen() |
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| 194 | { |
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| 195 | |
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| 196 | std::list<BaseObject*>::const_iterator it; |
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| 197 | const std::list<BaseObject*>* list = ClassList::getList(CL_PLAYABLE); |
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| 198 | WorldEntity* entity; |
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| 199 | float distance; |
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| 200 | |
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| 201 | if( list == NULL) |
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| 202 | return false; |
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| 203 | |
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| 204 | // for all players |
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| 205 | for( it = list->begin(); it != list->end(); it++) |
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| 206 | { |
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| 207 | entity = dynamic_cast<WorldEntity*>(*it); |
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| 208 | |
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| 209 | distance = fabs((this->getAbsCoor() - entity->getAbsCoor()).len()); |
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| 210 | if( distance < this->actionRadius) |
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| 211 | return true; |
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| 212 | } |
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| 213 | |
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| 214 | |
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| 215 | list = ClassList::getList(CL_GENERIC_NPC); |
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| 216 | if( list == NULL) |
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| 217 | return false; |
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| 218 | for( it = list->begin(); it != list->end(); it++) |
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| 219 | { |
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| 220 | entity = dynamic_cast<WorldEntity*>(*it); |
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| 221 | |
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| 222 | distance = fabs((this->getAbsCoor() - entity->getAbsCoor()).len()); |
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| 223 | if( distance < this->actionRadius) |
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| 224 | return true; |
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| 225 | } |
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| 226 | |
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| 227 | return false; |
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| 228 | } |
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| 229 | |
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| 230 | |
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| 231 | |
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