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1 | #ifndef _GATE_H |
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2 | #define _GATE_H |
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3 | |
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4 | #include "world_entity.h" |
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5 | |
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6 | #include "md2/md2Model.h" |
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7 | |
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8 | class TiXmlElement; |
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9 | |
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10 | |
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11 | //! animation names enumeration |
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12 | typedef enum GateAnimType |
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13 | { |
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14 | GATE_OPEN = 0, |
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15 | GATE_CLOSE, |
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16 | GATE_DIE, |
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17 | |
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18 | GATE_MAX_ANIMATIONS |
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19 | }; |
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20 | |
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21 | |
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22 | class Gate : public WorldEntity |
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23 | { |
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24 | public: |
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25 | Gate(const TiXmlElement* root = NULL); |
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26 | virtual ~Gate (); |
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27 | |
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28 | virtual void loadParams(const TiXmlElement* root); |
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29 | |
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30 | void setActionRadius(float radius) { this->actionRadius = radius; } |
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31 | void setScale(float scale) { this->scale = scale; } |
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32 | |
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33 | void open(); |
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34 | void close(); |
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35 | void destroy(); |
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36 | |
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37 | void lock() { this->bLocked = true; } |
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38 | void unlock() { this->bLocked = false; } |
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39 | bool isLocked() const { return this->bLocked; } |
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40 | |
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41 | |
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42 | virtual void tick (float time); |
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43 | |
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44 | |
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45 | private: |
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46 | void init(); |
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47 | bool checkOpen(); |
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48 | void setAnimation(int animNum, int playbackMode = 0); |
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49 | |
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50 | |
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51 | private: |
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52 | bool bOpen; //!< true if the door is open |
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53 | bool bLocked; //!< true if this door is locked |
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54 | float actionRadius; //!< action radius |
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55 | float scale; //!< the scale of the model |
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56 | |
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57 | static sAnim animationList[3]; //!< list of the animations |
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58 | |
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59 | bool bDead; |
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60 | |
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61 | |
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62 | }; |
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63 | |
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64 | #endif /* _GATE_H */ |
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