1 | |
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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific |
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14 | main-programmer: Patrick Boenzli |
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15 | co-programmer: |
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16 | */ |
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17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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18 | |
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19 | |
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20 | #include "util/loading/factory.h" |
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21 | #include "util/loading/load_param.h" |
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22 | |
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23 | #include "interactive_model.h" |
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24 | #include "md2/md2Model.h" |
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25 | |
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26 | #include "sound_buffer.h" |
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27 | |
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28 | #include "loading/resource_manager.h" |
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29 | |
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30 | #include "generic_npc.h" |
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31 | |
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32 | using namespace std; |
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33 | |
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34 | |
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35 | |
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36 | CREATE_FACTORY(GenericNPC, CL_GENERIC_NPC); |
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37 | |
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38 | |
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39 | |
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40 | /** |
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41 | * constructor |
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42 | */ |
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43 | GenericNPC::GenericNPC(const TiXmlElement* root) |
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44 | : NPC(root) |
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45 | { |
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46 | this->init(); |
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47 | |
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48 | if (root != NULL) |
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49 | this->loadParams(root); |
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50 | } |
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51 | |
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52 | |
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53 | /** |
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54 | * deconstructor |
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55 | */ |
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56 | GenericNPC::~GenericNPC () |
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57 | {} |
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58 | |
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59 | |
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60 | /** |
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61 | * initializing the npc enity |
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62 | */ |
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63 | void GenericNPC::init() |
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64 | { |
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65 | this->setClassID(CL_GENERIC_NPC, "GenericNPC"); |
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66 | this->toList(OM_GROUP_00); |
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67 | |
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68 | if (this->soundBuffer != NULL) |
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69 | ResourceManager::getInstance()->unload(this->soundBuffer); |
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70 | this->soundBuffer = (OrxSound::SoundBuffer*)ResourceManager::getInstance()->load("sound/rain.wav", WAV); |
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71 | |
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72 | // collision reaction registration |
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73 | // this->subscribeReaction(CREngine::CR_PHYSICS_GROUND_WALK, CL_BSP_ENTITY); |
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74 | } |
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75 | |
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76 | |
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77 | /** |
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78 | * loads the Settings of a MD2Creature from an XML-element. |
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79 | * @param root the XML-element to load the MD2Creature's properties from |
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80 | */ |
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81 | void GenericNPC::loadParams(const TiXmlElement* root) |
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82 | { |
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83 | NPC::loadParams(root); |
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84 | |
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85 | } |
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86 | |
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87 | |
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88 | /** |
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89 | * sets the animation of this npc |
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90 | * @param anumationIndex: the animation index |
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91 | * @param anumPlaybackMode: the playback mode |
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92 | */ |
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93 | void GenericNPC::setAnimation(int animationIndex, int animPlaybackMode) |
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94 | { |
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95 | if( likely(this->getModel(0) != NULL)) |
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96 | ((InteractiveModel*)this->getModel(0))->setAnimation(animationIndex, animPlaybackMode); |
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97 | } |
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98 | |
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99 | |
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100 | /** |
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101 | * sets the animation of this npc |
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102 | * @param anumationIndex: the animation index |
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103 | * @param anumPlaybackMode: the playback mode |
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104 | */ |
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105 | void GenericNPC::playAnimation(int animationIndex, int animPlaybackMode) |
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106 | { |
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107 | if( likely(this->getModel(0) != NULL)) |
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108 | ((InteractiveModel*)this->getModel(0))->setAnimation(animationIndex, animPlaybackMode); |
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109 | |
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110 | } |
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111 | |
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112 | |
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113 | /** |
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114 | * play a sound |
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115 | * @param filename: name of the file |
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116 | */ |
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117 | void GenericNPC::playSound(std::string filename) |
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118 | { |
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119 | |
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120 | } |
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121 | |
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122 | |
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123 | /** |
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124 | * walt to |
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125 | * @param coordinate: coordinate to go to |
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126 | */ |
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127 | bool GenericNPC::walkTo(const Vector& coordinate, float time) |
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128 | { |
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129 | |
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130 | return true; |
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131 | } |
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132 | |
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133 | |
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134 | /** |
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135 | * walt to |
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136 | * @param coordinate: coordinate to go to |
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137 | */ |
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138 | bool GenericNPC::walkTo(float x, float y, float z, float time) |
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139 | { |
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140 | |
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141 | return true; |
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142 | } |
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143 | |
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144 | |
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145 | /** |
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146 | * tick this world entity |
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147 | * @param time: time in seconds expirded since the last tick |
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148 | */ |
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149 | void GenericNPC::tick (float time) |
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150 | { |
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151 | if( likely(this->getModel(0) != NULL)) |
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152 | ((InteractiveModel*)this->getModel(0))->tick(time); |
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153 | } |
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154 | |
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155 | |
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156 | |
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157 | void GenericNPC::destroy() |
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158 | { |
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159 | int randi = (int)(5.0f * (float)rand()/(float)RAND_MAX); |
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160 | |
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161 | if( randi == 1) |
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162 | this->setAnimation(DEATH_FALLBACK, MD2_ANIM_ONCE); |
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163 | else if( randi == 2) |
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164 | this->setAnimation(DEATH_FALLFORWARD, MD2_ANIM_ONCE); |
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165 | else if( randi == 3) |
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166 | this->setAnimation(DEATH_FALLBACKSLOW, MD2_ANIM_ONCE); |
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167 | else if( randi == 4) |
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168 | this->setAnimation(CROUCH_DEATH, MD2_ANIM_ONCE); |
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169 | else |
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170 | this->setAnimation(DEATH_FALLBACK, MD2_ANIM_ONCE); |
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171 | } |
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172 | |
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