1 | |
---|
2 | |
---|
3 | /* |
---|
4 | orxonox - the future of 3D-vertical-scrollers |
---|
5 | |
---|
6 | Copyright (C) 2004 orx |
---|
7 | |
---|
8 | This program is free software; you can redistribute it and/or modify |
---|
9 | it under the terms of the GNU General Public License as published by |
---|
10 | the Free Software Foundation; either version 2, or (at your option) |
---|
11 | any later version. |
---|
12 | |
---|
13 | ### File Specific |
---|
14 | main-programmer: Patrick Boenzli |
---|
15 | co-programmer: |
---|
16 | */ |
---|
17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
---|
18 | |
---|
19 | |
---|
20 | #include "util/loading/factory.h" |
---|
21 | #include "util/loading/load_param.h" |
---|
22 | |
---|
23 | #include "interactive_model.h" |
---|
24 | #include "md2/md2Model.h" |
---|
25 | |
---|
26 | #include "sound_buffer.h" |
---|
27 | |
---|
28 | #include "loading/resource_manager.h" |
---|
29 | |
---|
30 | #include "generic_npc.h" |
---|
31 | |
---|
32 | #include "animation/animation3d.h" |
---|
33 | |
---|
34 | using namespace std; |
---|
35 | |
---|
36 | |
---|
37 | |
---|
38 | CREATE_FACTORY(GenericNPC, CL_GENERIC_NPC); |
---|
39 | |
---|
40 | |
---|
41 | |
---|
42 | /** |
---|
43 | * constructor |
---|
44 | */ |
---|
45 | GenericNPC::GenericNPC(const TiXmlElement* root) |
---|
46 | : NPC(root) |
---|
47 | { |
---|
48 | this->init(); |
---|
49 | |
---|
50 | if (root != NULL) |
---|
51 | this->loadParams(root); |
---|
52 | } |
---|
53 | |
---|
54 | |
---|
55 | /** |
---|
56 | * deconstructor |
---|
57 | */ |
---|
58 | GenericNPC::~GenericNPC () |
---|
59 | { |
---|
60 | if( this->currentAnim != NULL) |
---|
61 | delete this->currentAnim; |
---|
62 | } |
---|
63 | |
---|
64 | |
---|
65 | /** |
---|
66 | * initializing the npc enity |
---|
67 | */ |
---|
68 | void GenericNPC::init() |
---|
69 | { |
---|
70 | this->setClassID(CL_GENERIC_NPC, "GenericNPC"); |
---|
71 | this->toList(OM_GROUP_00); |
---|
72 | |
---|
73 | if (this->soundBuffer != NULL) |
---|
74 | ResourceManager::getInstance()->unload(this->soundBuffer); |
---|
75 | this->soundBuffer = (OrxSound::SoundBuffer*)ResourceManager::getInstance()->load("sound/rain.wav", WAV); |
---|
76 | |
---|
77 | // collision reaction registration |
---|
78 | // this->subscribeReaction(CREngine::CR_PHYSICS_GROUND_WALK, CL_BSP_ENTITY); |
---|
79 | } |
---|
80 | |
---|
81 | |
---|
82 | /** |
---|
83 | * loads the Settings of a MD2Creature from an XML-element. |
---|
84 | * @param root the XML-element to load the MD2Creature's properties from |
---|
85 | */ |
---|
86 | void GenericNPC::loadParams(const TiXmlElement* root) |
---|
87 | { |
---|
88 | NPC::loadParams(root); |
---|
89 | |
---|
90 | } |
---|
91 | |
---|
92 | |
---|
93 | /** |
---|
94 | * sets the animation of this npc |
---|
95 | * @param anumationIndex: the animation index |
---|
96 | * @param anumPlaybackMode: the playback mode |
---|
97 | */ |
---|
98 | void GenericNPC::setAnimation(int animationIndex, int animPlaybackMode) |
---|
99 | { |
---|
100 | if( likely(this->getModel(0) != NULL)) |
---|
101 | ((InteractiveModel*)this->getModel(0))->setAnimation(animationIndex, animPlaybackMode); |
---|
102 | } |
---|
103 | |
---|
104 | |
---|
105 | /** |
---|
106 | * sets the animation of this npc |
---|
107 | * @param anumationIndex: the animation index |
---|
108 | * @param anumPlaybackMode: the playback mode |
---|
109 | */ |
---|
110 | void GenericNPC::playAnimation(int animationIndex, int animPlaybackMode) |
---|
111 | { |
---|
112 | if( likely(this->getModel(0) != NULL)) |
---|
113 | ((InteractiveModel*)this->getModel(0))->setAnimation(animationIndex, animPlaybackMode); |
---|
114 | |
---|
115 | } |
---|
116 | |
---|
117 | |
---|
118 | /** |
---|
119 | * play a sound |
---|
120 | * @param filename: name of the file |
---|
121 | */ |
---|
122 | void GenericNPC::playSound(std::string filename) |
---|
123 | { |
---|
124 | |
---|
125 | } |
---|
126 | |
---|
127 | |
---|
128 | /** |
---|
129 | * walt to |
---|
130 | * @param coordinate: coordinate to go to |
---|
131 | */ |
---|
132 | float GenericNPC::walkTo(float x, float y, float z, float qu, float qx, float qy, float qz) |
---|
133 | { |
---|
134 | Vector destCoor = Vector(x, y, z); |
---|
135 | Quaternion destDir = Quaternion(Vector(qx, qy, qz), qu); |
---|
136 | |
---|
137 | // check if this is the current goal |
---|
138 | if( this->destCoor != destCoor && this->destDir != destDir) |
---|
139 | { |
---|
140 | this->destCoor = Vector(x, y, 0.0f); |
---|
141 | this->destDir = Quaternion(Vector(qx, qy, qz), qu); |
---|
142 | |
---|
143 | float time = 5.0f; |
---|
144 | |
---|
145 | if( this->currentAnim != NULL) |
---|
146 | delete this->currentAnim; |
---|
147 | |
---|
148 | this->currentAnim = new Animation3D(this); |
---|
149 | this->currentAnim->addKeyFrame(this->getAbsCoor(), this->getAbsDir(), 0.0f); |
---|
150 | this->currentAnim->addKeyFrame(this->destCoor, this->destDir, time); |
---|
151 | } |
---|
152 | |
---|
153 | // calculate the distance |
---|
154 | Vector distance = this->getAbsCoor() - this->destCoor; |
---|
155 | return distance.len(); |
---|
156 | } |
---|
157 | |
---|
158 | |
---|
159 | |
---|
160 | /** |
---|
161 | * walk to a specific place with direction |
---|
162 | * |
---|
163 | * @param x: x coordinate to go to |
---|
164 | * @param y: y coordinate to go to |
---|
165 | * @param qu: angle to rotate |
---|
166 | * @param qx: x coordinate of rotation vector |
---|
167 | * @param qy: y coordinate of rotation vector |
---|
168 | * @param qz: z coordinate of rotation vector |
---|
169 | * |
---|
170 | */ |
---|
171 | float GenericNPC::walkTo(float x, float y, float qu, float qx, float qy, float qz) |
---|
172 | { |
---|
173 | return this->walkTo(x, y, 0.0f, qu, qx, qy, qz); |
---|
174 | } |
---|
175 | |
---|
176 | |
---|
177 | /** |
---|
178 | * walk to a specific place with direction |
---|
179 | * |
---|
180 | * @param coor: vector place |
---|
181 | * @param dir: direction |
---|
182 | * |
---|
183 | */ |
---|
184 | float GenericNPC::walkTo(const Vector& coor, const Quaternion& dir) |
---|
185 | { |
---|
186 | return this->walkTo(coor.x, coor.y, coor.z, dir.w, dir.v.x, dir.v.y, dir.v.z); |
---|
187 | } |
---|
188 | |
---|
189 | |
---|
190 | /** |
---|
191 | * tick this world entity |
---|
192 | * @param time: time in seconds expirded since the last tick |
---|
193 | */ |
---|
194 | void GenericNPC::tick (float time) |
---|
195 | { |
---|
196 | if( likely(this->getModel(0) != NULL)) |
---|
197 | ((InteractiveModel*)this->getModel(0))->tick(time); |
---|
198 | } |
---|
199 | |
---|
200 | |
---|
201 | |
---|
202 | void GenericNPC::destroy() |
---|
203 | { |
---|
204 | int randi = (int)(5.0f * (float)rand()/(float)RAND_MAX); |
---|
205 | |
---|
206 | if( randi == 1) |
---|
207 | this->setAnimation(DEATH_FALLBACK, MD2_ANIM_ONCE); |
---|
208 | else if( randi == 2) |
---|
209 | this->setAnimation(DEATH_FALLFORWARD, MD2_ANIM_ONCE); |
---|
210 | else if( randi == 3) |
---|
211 | this->setAnimation(DEATH_FALLBACKSLOW, MD2_ANIM_ONCE); |
---|
212 | else if( randi == 4) |
---|
213 | this->setAnimation(CROUCH_DEATH, MD2_ANIM_ONCE); |
---|
214 | else |
---|
215 | this->setAnimation(DEATH_FALLBACK, MD2_ANIM_ONCE); |
---|
216 | } |
---|
217 | |
---|